d3drm.h revision ee6bcfc59fe3b0230aad85e2ef63d0402b7719b2
/*
* Copyright (C) 2005 Peter Berg Larsen
* Copyright (C) 2010 Christian Costa
*
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
/*
* Sun LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
* other than GPL or LGPL is available it will apply instead, Sun elects to use only
* the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
* a choice of LGPL license versions is made available with the language indicating
* that LGPLv2 or any later version may be used, or where a choice of which version
* of the LGPL is applied is otherwise unspecified.
*/
#ifndef __D3DRM_H__
#define __D3DRM_H__
#include <ddraw.h>
typedef struct IDirect3DRM *LPDIRECT3DRM;
#include <d3drmobj.h>
/* Direct3DRM Object CLSID */
DEFINE_GUID(CLSID_CDirect3DRM, 0x4516ec41, 0x8f20, 0x11d0, 0x9b, 0x6d, 0x00, 0x00, 0xc0, 0x78, 0x1b, 0xc3);
/* Direct3DRM Interface GUIDs */
DEFINE_GUID(IID_IDirect3DRM, 0x2bc49361, 0x8327, 0x11cf, 0xac, 0x4a, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1);
DEFINE_GUID(IID_IDirect3DRM2, 0x4516ecc8, 0x8f20, 0x11d0, 0x9b, 0x6d, 0x00, 0x00, 0xc0, 0x78, 0x1b, 0xc3);
DEFINE_GUID(IID_IDirect3DRM3, 0x4516ec83, 0x8f20, 0x11d0, 0x9b, 0x6d, 0x00, 0x00, 0xc0, 0x78, 0x1b, 0xc3);
/*****************************************************************************
* IDirect3DRMObject interface
*/
#ifdef WINE_NO_UNICODE_MACROS
#endif
#define INTERFACE IDirect3DRM
{
/*** IUnknown methods ***/
/*** IDirect3DRM methods ***/
STDMETHOD(CreateObject)(THIS_ REFCLSID rclsid, LPUNKNOWN pUnkOuter, REFIID riid, LPVOID *ppvObj) PURE;
STDMETHOD(CreateLightRGB)(THIS_ D3DRMLIGHTTYPE, D3DVALUE, D3DVALUE, D3DVALUE, LPDIRECT3DRMLIGHT *) PURE;
STDMETHOD(CreateDeviceFromSurface)(THIS_ LPGUID pGUID, LPDIRECTDRAW pDD, LPDIRECTDRAWSURFACE pDDSBack,
STDMETHOD(CreateDeviceFromD3D)(THIS_ LPDIRECT3D pD3D, LPDIRECT3DDEVICE pD3DDev, LPDIRECT3DRMDEVICE *) PURE;
STDMETHOD(CreateDeviceFromClipper)(THIS_ LPDIRECTDRAWCLIPPER pDDClipper, LPGUID pGUID, int width, int height,
STDMETHOD(CreateShadow)(THIS_ LPDIRECT3DRMVISUAL, LPDIRECT3DRMLIGHT, D3DVALUE px, D3DVALUE py, D3DVALUE pz,
STDMETHOD(CreateWrap)(THIS_ D3DRMWRAPTYPE, LPDIRECT3DRMFRAME, D3DVALUE ox, D3DVALUE oy, D3DVALUE oz,
D3DVALUE dx, D3DVALUE dy, D3DVALUE dz, D3DVALUE ux, D3DVALUE uy, D3DVALUE uz, D3DVALUE ou, D3DVALUE ov,
STDMETHOD(CreateUserVisual)(THIS_ D3DRMUSERVISUALCALLBACK, LPVOID pArg, LPDIRECT3DRMUSERVISUAL *) PURE;
};
#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
/*** IDirect3DRM methods ***/
#define IDirect3DRM_CreateDeviceFromSurface(p,a,b,c,d) (p)->lpVtbl->CreateDeviceFromSurface(p,a,b,c,d)
#define IDirect3DRM_CreateDeviceFromClipper(p,a,b,c,d,e) (p)->lpVtbl->CreateDeviceFromClipper(p,a,b,c,d,e)
#define IDirect3DRM_CreateShadow(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateShadow(p,a,b,c,d,e,f,g,h,i)
#define IDirect3DRM_CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q) (p)->lpVtbl->CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q)
#else
/*** IUnknown methods ***/
#define IDirect3DRM_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3DRM_AddRef(p) (p)->AddRef()
#define IDirect3DRM_Release(p) (p)->Release()
/*** IDirect3DRM methods ***/
#define IDirect3DRM_CreateObject(p,a,b,c,d) (p)->CreateObject(a,b,d)
#define IDirect3DRM_CreateFrame(p,a,b) (p)->CreateFrame(a,b)
#define IDirect3DRM_CreateMesh(p,a) (p)->CreateMesh(a)
#define IDirect3DRM_CreateMeshBuilder(p,a) (p)->CreateMeshBuilder(a)
#define IDirect3DRM_CreateFace(p,a) (p)->CreateFace(a)
#define IDirect3DRM_CreateAnimation(p,a) (p)->CreateAnimation(a)
#define IDirect3DRM_CreateAnimationSet(p,a) (p)->CreateAnimationSet(a)
#define IDirect3DRM_CreateTexture(p,a,b) (p)->CreateTexture(a,b)
#define IDirect3DRM_CreateLight(p,a,b,c) (p)->CreateLight(a,b,c)
#define IDirect3DRM_CreateLightRGB(p,a,b,c,d,e) (p)->CreateLightRGB(a,b,c,d,e)
#define IDirect3DRM_CreateMaterial(p,a,b) (p)->CreateMaterial(a,b)
#define IDirect3DRM_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c)
#define IDirect3DRM_CreateDeviceFromSurface(p,a,b,c,d) (p)->CreateDeviceFromSurface(a,b,c,d)
#define IDirect3DRM_CreateDeviceFromD3D(p,a,b,c) (p)->CreateDeviceFromD3D(a,b,c)
#define IDirect3DRM_CreateDeviceFromClipper(p,a,b,c,d,e) (p)->CreateDeviceFromClipper(a,b,c,d,e)
#define IDirect3DRM_CreateTextureFromSurface(p,a,b) (p)->CreateTextureFromSurface(a,b)
#define IDirect3DRM_CreateShadow(p,a,b,c,d,e,f,g,h,i) (p)->CreateShadow(a,b,c,d,e,f,g,h,i)
#define IDirect3DRM_CreateViewport(p,a,b,c,d,e,f,g) (p)->CreateViewport(a,b,c,d,e,f,g)
#define IDirect3DRM_CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p) (p)->CreateWrap(a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p)
#define IDirect3DRM_CreateUserVisual(p,a,b,c) (p)->CreateUserVisual(a,b,c)
#define IDirect3DRM_LoadTexture(p,a,b) (p)->LoadTexture(a,b)
#define IDirect3DRM_LoadTextureFromResource(p,a,b) (p)->LoadTextureFromResource(a,b)
#define IDirect3DRM_SetSearchPath(p,a) (p)->SetSearchPath(a)
#define IDirect3DRM_AddSearchPath(p,a) (p)->AddSearchPath(a)
#define IDirect3DRM_GetSearchPath(p,a,b) (p)->GetSearchPath(a,b)
#define IDirect3DRM_SetDefaultTextureColors(p,a) (p)->SetDefaultTextureColors(a)
#define IDirect3DRM_SetDefaultTextureShades(p,a) (p)->SetDefaultTextureShades(a)
#define IDirect3DRM_GetDevices(p,a) (p)->GetDevices(a)
#define IDirect3DRM_GetNamedObject(p,a,b) (p)->GetNamedObject(a,b)
#define IDirect3DRM_EnumerateObjects(p,a,b) (p)->EnumerateObjects(a,b)
#define IDirect3DRM_Load(p,a,b,c,d,e,f,g,h,i,j) (p)->Load(a,b,c,d,e,f,g,h,i,j)
#define IDirect3DRM_Tick(p,a) (p)->Tick(a)
#endif
/*****************************************************************************
* IDirect3DRM2 interface
*/
#ifdef WINE_NO_UNICODE_MACROS
#endif
#define INTERFACE IDirect3DRM2
{
/*** IUnknown methods ***/
/*** IDirect3DRM2 methods ***/
STDMETHOD(CreateObject)(THIS_ REFCLSID rclsid, LPUNKNOWN pUnkOuter, REFIID riid, LPVOID *ppvObj) PURE;
STDMETHOD(CreateLightRGB)(THIS_ D3DRMLIGHTTYPE, D3DVALUE, D3DVALUE, D3DVALUE, LPDIRECT3DRMLIGHT *) PURE;
STDMETHOD(CreateDeviceFromSurface)(THIS_ LPGUID pGUID, LPDIRECTDRAW pDD, LPDIRECTDRAWSURFACE pDDSBack,
STDMETHOD(CreateDeviceFromD3D)(THIS_ LPDIRECT3D2 pD3D, LPDIRECT3DDEVICE2 pD3DDev, LPDIRECT3DRMDEVICE2 *) PURE;
STDMETHOD(CreateDeviceFromClipper)(THIS_ LPDIRECTDRAWCLIPPER pDDClipper, LPGUID pGUID, int width, int height,
STDMETHOD(CreateShadow)(THIS_ LPDIRECT3DRMVISUAL, LPDIRECT3DRMLIGHT, D3DVALUE px, D3DVALUE py, D3DVALUE pz,
STDMETHOD(CreateWrap)(THIS_ D3DRMWRAPTYPE, LPDIRECT3DRMFRAME, D3DVALUE ox, D3DVALUE oy, D3DVALUE oz,
D3DVALUE dx, D3DVALUE dy, D3DVALUE dz, D3DVALUE ux, D3DVALUE uy, D3DVALUE uz, D3DVALUE ou, D3DVALUE ov,
STDMETHOD(CreateUserVisual)(THIS_ D3DRMUSERVISUALCALLBACK, LPVOID pArg, LPDIRECT3DRMUSERVISUAL *) PURE;
STDMETHOD(LoadTextureFromResource)(THIS_ HMODULE hModule, LPCSTR /* LPCTSTR */ strName, LPCSTR /* LPCTSTR */ strType, LPDIRECT3DRMTEXTURE2 *) PURE;
};
#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
/*** IDirect3DRM2 methods ***/
#define IDirect3DRM2_CreateDeviceFromSurface(p,a,b,c,d) (p)->lpVtbl->CreateDeviceFromSurface(p,a,b,c,d)
#define IDirect3DRM2_CreateDeviceFromClipper(p,a,b,c,d,e) (p)->lpVtbl->CreateDeviceFromClipper(p,a,b,c,d,e)
#define IDirect3DRM2_CreateShadow(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateShadow(p,a,b,c,d,e,f,g,h,i)
#define IDirect3DRM2_CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q) (p)->lpVtbl->CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q)
#define IDirect3DRM2_LoadTextureFromResource(p,a,b,c,d) (p)->lpVtbl->LoadTextureFromResource(p,a,b,c,d)
#else
/*** IUnknown methods ***/
#define IDirect3DRM2_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3DRM2_AddRef(p) (p)->AddRef()
#define IDirect3DRM2_Release(p) (p)->Release()
/*** IDirect3DRM2 methods ***/
#define IDirect3DRM2_CreateObject(p,a,b,c,d) (p)->CreateObject(a,b,d)
#define IDirect3DRM2_CreateFrame(p,a,b) (p)->CreateFrame(a,b)
#define IDirect3DRM2_CreateMesh(p,a) (p)->CreateMesh(a)
#define IDirect3DRM2_CreateMeshBuilder(p,a) (p)->CreateMeshBuilder(a)
#define IDirect3DRM2_CreateFace(p,a) (p)->CreateFace(a)
#define IDirect3DRM2_CreateAnimation(p,a) (p)->CreateAnimation(a)
#define IDirect3DRM2_CreateAnimationSet(p,a) (p)->CreateAnimationSet(a)
#define IDirect3DRM2_CreateTexture(p,a,b) (p)->CreateTexture(a,b)
#define IDirect3DRM2_CreateLight(p,a,b,c) (p)->CreateLight(a,b,c)
#define IDirect3DRM2_CreateLightRGB(p,a,b,c,d,e) (p)->CreateLightRGB(a,b,c,d,e)
#define IDirect3DRM2_CreateMaterial(p,a,b) (p)->CreateMaterial(a,b)
#define IDirect3DRM2_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c)
#define IDirect3DRM2_CreateDeviceFromSurface(p,a,b,c,d) (p)->CreateDeviceFromSurface(a,b,c,d)
#define IDirect3DRM2_CreateDeviceFromD3D(p,a,b,c) (p)->CreateDeviceFromD3D(a,b,c)
#define IDirect3DRM2_CreateDeviceFromClipper(p,a,b,c,d,e) (p)->CreateDeviceFromClipper(a,b,c,d,e)
#define IDirect3DRM2_CreateTextureFromSurface(p,a,b) (p)->CreateTextureFromSurface(a,b)
#define IDirect3DRM2_CreateShadow(p,a,b,c,d,e,f,g,h,i) (p)->CreateShadow(a,b,c,d,e,f,g,h,i)
#define IDirect3DRM2_CreateViewport(p,a,b,c,d,e,f,g) (p)->CreateViewport(a,b,c,d,e,f,g)
#define IDirect3DRM2_CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p) (p)->CreateWrap(a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p)
#define IDirect3DRM2_CreateUserVisual(p,a,b,c) (p)->CreateUserVisual(a,b,c)
#define IDirect3DRM2_LoadTexture(p,a,b) (p)->LoadTexture(a,b)
#define IDirect3DRM2_LoadTextureFromResource(p,a,b) (p)->LoadTextureFromResource(a,b)
#define IDirect3DRM2_SetSearchPath(p,a) (p)->SetSearchPath(a)
#define IDirect3DRM2_AddSearchPath(p,a) (p)->AddSearchPath(a)
#define IDirect3DRM2_GetSearchPath(p,a,b) (p)->GetSearchPath(a,b)
#define IDirect3DRM2_SetDefaultTextureColors(p,a) (p)->SetDefaultTextureColors(a)
#define IDirect3DRM2_SetDefaultTextureShades(p,a) (p)->SetDefaultTextureShades(a)
#define IDirect3DRM2_GetDevices(p,a) (p)->GetDevices(a)
#define IDirect3DRM2_GetNamedObject(p,a,b) (p)->GetNamedObject(a,b)
#define IDirect3DRM2_EnumerateObjects(p,a,b) (p)->EnumerateObjects(a,b)
#define IDirect3DRM2_Load(p,a,b,c,d,e,f,g,h,i,j) (p)->Load(a,b,c,d,e,f,g,h,i,j)
#define IDirect3DRM2_Tick(p,a) (p)->Tick(a)
#define IDirect3DRM2_CreateProgressiveMesh(p,a) (p)->CreateProgressiveMesh(p,a)
#endif
/*****************************************************************************
* IDirect3DRM3 interface
*/
#ifdef WINE_NO_UNICODE_MACROS
#endif
#define INTERFACE IDirect3DRM3
{
/*** IUnknown methods ***/
/*** IDirect3DRM2 methods ***/
STDMETHOD(CreateObject)(THIS_ REFCLSID rclsid, LPUNKNOWN pUnkOuter, REFIID riid, LPVOID *ppvObj) PURE;
STDMETHOD(CreateLightRGB)(THIS_ D3DRMLIGHTTYPE, D3DVALUE, D3DVALUE, D3DVALUE, LPDIRECT3DRMLIGHT *) PURE;
STDMETHOD(CreateDeviceFromSurface)(THIS_ LPGUID pGUID, LPDIRECTDRAW pDD, LPDIRECTDRAWSURFACE pDDSBack,
STDMETHOD(CreateDeviceFromD3D)(THIS_ LPDIRECT3D2 pD3D, LPDIRECT3DDEVICE2 pD3DDev, LPDIRECT3DRMDEVICE3 *) PURE;
STDMETHOD(CreateDeviceFromClipper)(THIS_ LPDIRECTDRAWCLIPPER pDDClipper, LPGUID pGUID, int width, int height,
STDMETHOD(CreateViewport)(THIS_ LPDIRECT3DRMDEVICE3, LPDIRECT3DRMFRAME3, DWORD, DWORD, DWORD, DWORD,
STDMETHOD(CreateWrap)(THIS_ D3DRMWRAPTYPE, LPDIRECT3DRMFRAME3, D3DVALUE ox, D3DVALUE oy, D3DVALUE oz,
D3DVALUE dx, D3DVALUE dy, D3DVALUE dz, D3DVALUE ux, D3DVALUE uy, D3DVALUE uz, D3DVALUE ou, D3DVALUE ov,
STDMETHOD(CreateUserVisual)(THIS_ D3DRMUSERVISUALCALLBACK, LPVOID pArg, LPDIRECT3DRMUSERVISUAL *) PURE;
STDMETHOD(LoadTextureFromResource)(THIS_ HMODULE hModule, LPCSTR /* LPCTSTR */ strName, LPCSTR /* LPCTSTR */ strType, LPDIRECT3DRMTEXTURE3 *) PURE;
};
#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
/*** IDirect3DRM3 methods ***/
#define IDirect3DRM3_CreateDeviceFromSurface(p,a,b,c,d) (p)->lpVtbl->CreateDeviceFromSurface(p,a,b,c,d)
#define IDirect3DRM3_CreateDeviceFromClipper(p,a,b,c,d,e) (p)->lpVtbl->CreateDeviceFromClipper(p,a,b,c,d,e)
#define IDirect3DRM3_CreateShadow(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateShadow(p,a,b,c,d,e,f,g,h,i)
#define IDirect3DRM3_CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q) (p)->lpVtbl->CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q)
#define IDirect3DRM3_LoadTextureFromResource(p,a,b,c,d) (p)->lpVtbl->LoadTextureFromResource(p,a,b,c,d)
#else
/*** IUnknown methods ***/
#define IDirect3DRM3_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3DRM3_AddRef(p) (p)->AddRef()
#define IDirect3DRM3_Release(p) (p)->Release()
/*** IDirect3DRM3 methods ***/
#define IDirect3DRM3_CreateObject(p,a,b,c,d) (p)->CreateObject(a,b,d)
#define IDirect3DRM3_CreateFrame(p,a,b) (p)->CreateFrame(a,b)
#define IDirect3DRM3_CreateMesh(p,a) (p)->CreateMesh(a)
#define IDirect3DRM3_CreateMeshBuilder(p,a) (p)->CreateMeshBuilder(a)
#define IDirect3DRM3_CreateFace(p,a) (p)->CreateFace(a)
#define IDirect3DRM3_CreateAnimation(p,a) (p)->CreateAnimation(a)
#define IDirect3DRM3_CreateAnimationSet(p,a) (p)->CreateAnimationSet(a)
#define IDirect3DRM3_CreateTexture(p,a,b) (p)->CreateTexture(a,b)
#define IDirect3DRM3_CreateLight(p,a,b,c) (p)->CreateLight(a,b,c)
#define IDirect3DRM3_CreateLightRGB(p,a,b,c,d,e) (p)->CreateLightRGB(a,b,c,d,e)
#define IDirect3DRM3_CreateMaterial(p,a,b) (p)->CreateMaterial(a,b)
#define IDirect3DRM3_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c)
#define IDirect3DRM3_CreateDeviceFromSurface(p,a,b,c,d) (p)->CreateDeviceFromSurface(a,b,c,d)
#define IDirect3DRM3_CreateDeviceFromD3D(p,a,b,c) (p)->CreateDeviceFromD3D(a,b,c)
#define IDirect3DRM3_CreateDeviceFromClipper(p,a,b,c,d,e) (p)->CreateDeviceFromClipper(a,b,c,d,e)
#define IDirect3DRM3_CreateTextureFromSurface(p,a,b) (p)->CreateTextureFromSurface(a,b)
#define IDirect3DRM3_CreateShadow(p,a,b,c,d,e,f,g,h,i) (p)->CreateShadow(a,b,c,d,e,f,g,h,i)
#define IDirect3DRM3_CreateViewport(p,a,b,c,d,e,f,g) (p)->CreateViewport(a,b,c,d,e,f,g)
#define IDirect3DRM3_CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p) (p)->CreateWrap(a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p)
#define IDirect3DRM3_CreateUserVisual(p,a,b,c) (p)->CreateUserVisual(a,b,c)
#define IDirect3DRM3_LoadTexture(p,a,b) (p)->LoadTexture(a,b)
#define IDirect3DRM3_LoadTextureFromResource(p,a,b,c,d) (p)->LoadTextureFromResource(a,b,c,d)
#define IDirect3DRM3_SetSearchPath(p,a) (p)->SetSearchPath(a)
#define IDirect3DRM3_AddSearchPath(p,a) (p)->AddSearchPath(a)
#define IDirect3DRM3_GetSearchPath(p,a,b) (p)->GetSearchPath(a,b)
#define IDirect3DRM3_SetDefaultTextureColors(p,a) (p)->SetDefaultTextureColors(a)
#define IDirect3DRM3_SetDefaultTextureShades(p,a) (p)->SetDefaultTextureShades(a)
#define IDirect3DRM3_GetDevices(p,a) (p)->GetDevices(a)
#define IDirect3DRM3_GetNamedObject(p,a,b) (p)->GetNamedObject(a,b)
#define IDirect3DRM3_EnumerateObjects(p,a,b) (p)->EnumerateObjects(a,b)
#define IDirect3DRM3_Load(p,a,b,c,d,e,f,g,h,i,j) (p)->Load(a,b,c,d,e,f,g,h,i,j)
#define IDirect3DRM3_Tick(p,a) (p)->Tick(a)
#define IDirect3DRM3_CreateProgressiveMesh(p,a) (p)->CreateProgressiveMesh(p,a)
#define IDirect3DRM3_RegisterClient(p,a,b) (p)->RegisterClient(p,a,b)
#define IDirect3DRM3_UnregisterClient(p,a) (p)->UnregisterClient(p,a)
#define IDirect3DRM3_SetOptions(p,a) (p)->SetOptions(p,a)
#define IDirect3DRM3_GetOptions(p,a) (p)->GetOptions(p,a)
#endif
#endif /* __D3DRM_H__ */