d3dx9shader.h revision 5112e32d7072e280613921c982a6672f2c859cf3
/*
* Copyright 2008 Luis Busquets
*
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
/*
* Sun LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
* other than GPL or LGPL is available it will apply instead, Sun elects to use only
* the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
* a choice of LGPL license versions is made available with the language indicating
* that LGPLv2 or any later version may be used, or where a choice of which version
* of the LGPL is applied is otherwise unspecified.
*/
#include "d3dx9.h"
#ifndef __D3DX9SHADER_H__
#define __D3DX9SHADER_H__
#define D3DXSHADER_DEBUG 0x1
#define D3DXSHADER_SKIPVALIDATION 0x2
#define D3DXSHADER_SKIPOPTIMIZATION 0x4
#define D3DXSHADER_PACKMATRIX_ROWMAJOR 0x8
#define D3DXSHADER_PACKMATRIX_COLUMNMAJOR 0x10
#define D3DXSHADER_PARTIALPRECISION 0x20
#define D3DXSHADER_FORCE_VS_SOFTWARE_NOOPT 0x40
#define D3DXSHADER_FORCE_PS_SOFTWARE_NOOPT 0x80
#define D3DXSHADER_NO_PRESHADER 0x100
#define D3DXSHADER_AVOID_FLOW_CONTROL 0x200
#define D3DXSHADER_PREFER_FLOW_CONTROL 0x400
#define D3DXSHADER_ENABLE_BACKWARDS_COMPATIBILITY 0x1000
#define D3DXSHADER_IEEE_STRICTNESS 0x2000
#define D3DXSHADER_OPTIMIZATION_LEVEL0 0x4000
#define D3DXSHADER_OPTIMIZATION_LEVEL1 0x0
#define D3DXSHADER_OPTIMIZATION_LEVEL2 0xC000
#define D3DXSHADER_OPTIMIZATION_LEVEL3 0x8000
#define D3DXSHADER_USE_LEGACY_D3DX9_31_DLL 0x10000
typedef LPCSTR D3DXHANDLE;
typedef enum D3DXPARAMETER_CLASS
{
D3DXPC_FORCE_DWORD = 0x7fffffff,
typedef enum D3DXPARAMETER_TYPE
{
D3DXPT_FORCE_DWORD = 0x7fffffff,
typedef struct _D3DXMACRO {
} D3DXMACRO, *LPD3DXMACRO;
typedef enum _D3DXINCLUDE_TYPE
{
D3DXINC_FORCE_DWORD = 0x7fffffff,
#define INTERFACE ID3DXInclude
{
STDMETHOD(Open)(THIS_ D3DXINCLUDE_TYPE include_type, LPCSTR filename, LPCVOID parent_data, LPCVOID *data, UINT *bytes) PURE;
};
typedef struct ID3DXInclude *LPD3DXINCLUDE;
#ifdef __cplusplus
extern "C" {
#endif
LPD3DXINCLUDE include,
LPD3DXINCLUDE include,
LPD3DXINCLUDE include,
LPD3DXINCLUDE include,
LPD3DXINCLUDE include,
#ifdef __cplusplus
}
#endif
#endif /* __D3DX9SHADER_H__ */