d3d9_private.h revision 9a0dee30f5bea4fb02c0e836cd9689822e4645d1
/*
* Direct3D 9 private include file
*
* Copyright 2002-2003 Jason Edmeades
* Copyright 2002-2003 Raphael Junqueira
* Copyright 2005 Oliver Stieber
*
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
/*
* Sun LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
* other than GPL or LGPL is available it will apply instead, Sun elects to use only
* the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
* a choice of LGPL license versions is made available with the language indicating
* that LGPLv2 or any later version may be used, or where a choice of which version
* of the LGPL is applied is otherwise unspecified.
*/
#ifndef __WINE_D3D9_PRIVATE_H
#define __WINE_D3D9_PRIVATE_H
#include <stdarg.h>
#define NONAMELESSUNION
#define NONAMELESSSTRUCT
#define COBJMACROS
#include "windef.h"
#include "winbase.h"
#include "wingdi.h"
#include "winuser.h"
#include "d3d9.h"
#ifdef VBOXWDDM
#include "../vbox/VBoxWineEx.h"
#endif
/* ===========================================================================
Internal use
=========================================================================== */
/* ===========================================================================
Macros
=========================================================================== */
/* Not nice, but it lets wined3d support different versions of directx */
/* ===========================================================================
D3D9 interfaces
=========================================================================== */
/* ---------- */
/* IDirect3D9 */
/* ---------- */
/*****************************************************************************
* Predeclare the interface implementation structures
*/
/*****************************************************************************
* IDirect3D implementation structure
*/
typedef struct IDirect3D9Impl
{
/* IUnknown fields */
const IDirect3D9ExVtbl *lpVtbl;
/* The WineD3D device */
/* Created via Direct3DCreate9Ex? Can QI extended interfaces */
/*****************************************************************************
* IDirect3DDevice9 implementation structure
*/
typedef struct IDirect3DDevice9Impl
{
/* IUnknown fields */
const IDirect3DDevice9ExVtbl *lpVtbl;
/* IDirect3DDevice9 fields */
/* Avoids recursion with nested ReleaseRef to 0 */
unsigned int numConvertedDecls, declArraySize;
HRESULT device_init(IDirect3DDevice9Impl *device, IWineD3D *wined3d, UINT adapter, D3DDEVTYPE device_type,
/* IDirect3DDevice9: */
extern UINT WINAPI IDirect3DDevice9Impl_GetNumberOfSwapChains(IDirect3DDevice9Ex *iface) DECLSPEC_HIDDEN;
/* ---------------- */
/* IDirect3DVolume9 */
/* ---------------- */
/*****************************************************************************
* IDirect3DVolume9 implementation structure
*/
typedef struct IDirect3DVolume9Impl
{
/* IUnknown fields */
const IDirect3DVolume9Vtbl *lpVtbl;
/* IDirect3DVolume9 fields */
/* The volume container */
/* If set forward refcounting to this object */
HRESULT volume_init(IDirect3DVolume9Impl *volume, IDirect3DDevice9Impl *device, UINT width, UINT height,
/* ------------------- */
/* IDirect3DSwapChain9 */
/* ------------------- */
/*****************************************************************************
* IDirect3DSwapChain9 implementation structure
*/
typedef struct IDirect3DSwapChain9Impl
{
/* IUnknown fields */
const IDirect3DSwapChain9Vtbl *lpVtbl;
/* IDirect3DSwapChain9 fields */
/* Parent reference */
/* Flags an implicit swap chain */
/* ----------------- */
/* IDirect3DSurface9 */
/* ----------------- */
/*****************************************************************************
* IDirect3DSurface9 implementation structure
*/
typedef struct IDirect3DSurface9Impl
{
/* IUnknown fields */
const IDirect3DSurface9Vtbl *lpVtbl;
/* IDirect3DResource9 fields */
/* Parent reference */
/* The surface container */
/* If set forward refcounting to this object */
#ifdef VBOXWDDM
, void *pvClientMem
#endif
/* ---------------------- */
/* IDirect3DVertexBuffer9 */
/* ---------------------- */
/*****************************************************************************
* IDirect3DVertexBuffer9 implementation structure
*/
typedef struct IDirect3DVertexBuffer9Impl
{
/* IUnknown fields */
const IDirect3DVertexBuffer9Vtbl *lpVtbl;
/* IDirect3DResource9 fields */
/* Parent reference */
/* --------------------- */
/* IDirect3DIndexBuffer9 */
/* --------------------- */
/*****************************************************************************
* IDirect3DIndexBuffer9 implementation structure
*/
typedef struct IDirect3DIndexBuffer9Impl
{
/* IUnknown fields */
const IDirect3DIndexBuffer9Vtbl *lpVtbl;
/* IDirect3DResource9 fields */
/* Parent reference */
/* --------------------- */
/* IDirect3DBaseTexture9 */
/* --------------------- */
/*****************************************************************************
* IDirect3DBaseTexture9 implementation structure
*/
typedef struct IDirect3DBaseTexture9Impl
{
/* IUnknown fields */
const IDirect3DBaseTexture9Vtbl *lpVtbl;
/* IDirect3DResource9 fields */
/* --------------------- */
/* IDirect3DCubeTexture9 */
/* --------------------- */
/*****************************************************************************
* IDirect3DCubeTexture9 implementation structure
*/
typedef struct IDirect3DCubeTexture9Impl
{
/* IUnknown fields */
const IDirect3DCubeTexture9Vtbl *lpVtbl;
/* IDirect3DResource9 fields */
/* Parent reference */
/* ----------------- */
/* IDirect3DTexture9 */
/* ----------------- */
/*****************************************************************************
* IDirect3DTexture9 implementation structure
*/
typedef struct IDirect3DTexture9Impl
{
/* IUnknown fields */
const IDirect3DTexture9Vtbl *lpVtbl;
/* IDirect3DResource9 fields */
/* Parent reference */
#ifdef VBOXWDDM
, void *pvClientMem
#endif
/* ----------------------- */
/* IDirect3DVolumeTexture9 */
/* ----------------------- */
/*****************************************************************************
* IDirect3DVolumeTexture9 implementation structure
*/
typedef struct IDirect3DVolumeTexture9Impl
{
/* IUnknown fields */
const IDirect3DVolumeTexture9Vtbl *lpVtbl;
/* IDirect3DResource9 fields */
/* Parent reference */
UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
/* ----------------------- */
/* IDirect3DStateBlock9 */
/* ----------------------- */
/*****************************************************************************
* IDirect3DStateBlock9 implementation structure
*/
typedef struct IDirect3DStateBlock9Impl {
/* IUnknown fields */
const IDirect3DStateBlock9Vtbl *lpVtbl;
/* IDirect3DStateBlock9 fields */
/* Parent reference */
/* --------------------------- */
/* IDirect3DVertexDeclaration9 */
/* --------------------------- */
/*****************************************************************************
* IDirect3DVertexDeclaration implementation structure
*/
typedef struct IDirect3DVertexDeclaration9Impl {
/* IUnknown fields */
/* IDirect3DVertexDeclaration9 fields */
/* Parent reference */
/* ---------------------- */
/* IDirect3DVertexShader9 */
/* ---------------------- */
/*****************************************************************************
* IDirect3DVertexShader implementation structure
*/
typedef struct IDirect3DVertexShader9Impl {
/* IUnknown fields */
const IDirect3DVertexShader9Vtbl *lpVtbl;
/* IDirect3DVertexShader9 fields */
/* Parent reference */
#define D3D9_MAX_VERTEX_SHADER_CONSTANTF 256
#define D3D9_MAX_SIMULTANEOUS_RENDERTARGETS 4
/* --------------------- */
/* IDirect3DPixelShader9 */
/* --------------------- */
/*****************************************************************************
* IDirect3DPixelShader implementation structure
*/
typedef struct IDirect3DPixelShader9Impl {
/* IUnknown fields */
const IDirect3DPixelShader9Vtbl *lpVtbl;
/* IDirect3DPixelShader9 fields */
/* Parent reference */
/* --------------- */
/* IDirect3DQuery9 */
/* --------------- */
/*****************************************************************************
* IDirect3DPixelShader implementation structure
*/
typedef struct IDirect3DQuery9Impl {
/* IUnknown fields */
const IDirect3DQuery9Vtbl *lpVtbl;
/* IDirect3DQuery9 fields */
/* Parent reference */
#endif /* __WINE_D3D9_PRIVATE_H */