d3d9_main.c revision af062818b47340eef15700d2f0211576ba3506ee
/*
* Direct3D 9
*
* Copyright 2002-2003 Jason Edmeades
* Copyright 2002-2003 Raphael Junqueira
* Copyright 2005 Oliver Stieber
*
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*
*/
#include "config.h"
#include "initguid.h"
#include "d3d9_private.h"
static CRITICAL_SECTION_DEBUG d3d9_cs_debug =
{
0, 0, &d3d9_cs,
};
static int D3DPERF_event_level = 0;
void WINAPI DebugSetMute(void) {
/* nothing to do */
}
TRACE("SDKVersion = %x, Created Direct3D object @ %p, WineObj @ %p\n", SDKVersion, object, object->WineD3D);
{
}
return (IDirect3D9*) object;
}
TRACE("Calling Direct3DCreate9\n");
if(!ret) {
*direct3d9ex = NULL;
return D3DERR_NOTAVAILABLE;
}
return D3D_OK;
}
/*******************************************************************
* Direct3DShaderValidatorCreate9 (D3D9.@)
*
* No documentation available for this function.
* SDK only says it is internal and shouldn't be used.
*/
void* WINAPI Direct3DShaderValidatorCreate9(void)
{
FIXME("stub\n");
return NULL;
}
/*******************************************************************
* DllMain
*/
{
/* At process attach */
if (fdwReason == DLL_PROCESS_ATTACH)
return TRUE;
}
/***********************************************************************
* D3DPERF_BeginEvent (D3D9.@)
*/
return D3DPERF_event_level++;
}
/***********************************************************************
* D3DPERF_EndEvent (D3D9.@)
*/
int WINAPI D3DPERF_EndEvent(void) {
FIXME("(void) : stub\n");
return --D3DPERF_event_level;
}
/***********************************************************************
* D3DPERF_GetStatus (D3D9.@)
*/
FIXME("(void) : stub\n");
return 0;
}
/***********************************************************************
* D3DPERF_SetOptions (D3D9.@)
*
*/
{
}
/***********************************************************************
* D3DPERF_QueryRepeatFrame (D3D9.@)
*/
FIXME("(void) : stub\n");
return FALSE;
}
/***********************************************************************
* D3DPERF_SetMarker (D3D9.@)
*/
}
/***********************************************************************
* D3DPERF_SetRegion (D3D9.@)
*/
}