d3d8_private.h revision ee6bcfc59fe3b0230aad85e2ef63d0402b7719b2
05c28d9d4557bed6e320dfee1acca69408bc3c15vboxsync * Direct3D 8 private include file
05c28d9d4557bed6e320dfee1acca69408bc3c15vboxsync * Copyright 2002-2004 Jason Edmeades
05c28d9d4557bed6e320dfee1acca69408bc3c15vboxsync * Copyright 2003-2004 Raphael Junqueira
05c28d9d4557bed6e320dfee1acca69408bc3c15vboxsync * Copyright 2004 Christian Costa
05c28d9d4557bed6e320dfee1acca69408bc3c15vboxsync * This library is free software; you can redistribute it and/or
05c28d9d4557bed6e320dfee1acca69408bc3c15vboxsync * modify it under the terms of the GNU Lesser General Public
05c28d9d4557bed6e320dfee1acca69408bc3c15vboxsync * License as published by the Free Software Foundation; either
05c28d9d4557bed6e320dfee1acca69408bc3c15vboxsync * version 2.1 of the License, or (at your option) any later version.
05c28d9d4557bed6e320dfee1acca69408bc3c15vboxsync * This library is distributed in the hope that it will be useful,
05c28d9d4557bed6e320dfee1acca69408bc3c15vboxsync * but WITHOUT ANY WARRANTY; without even the implied warranty of
05c28d9d4557bed6e320dfee1acca69408bc3c15vboxsync * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
05c28d9d4557bed6e320dfee1acca69408bc3c15vboxsync * Lesser General Public License for more details.
05c28d9d4557bed6e320dfee1acca69408bc3c15vboxsync * You should have received a copy of the GNU Lesser General Public
05c28d9d4557bed6e320dfee1acca69408bc3c15vboxsync * License along with this library; if not, write to the Free Software
05c28d9d4557bed6e320dfee1acca69408bc3c15vboxsync * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
05c28d9d4557bed6e320dfee1acca69408bc3c15vboxsync * Sun LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
05c28d9d4557bed6e320dfee1acca69408bc3c15vboxsync * other than GPL or LGPL is available it will apply instead, Sun elects to use only
05c28d9d4557bed6e320dfee1acca69408bc3c15vboxsync * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
05c28d9d4557bed6e320dfee1acca69408bc3c15vboxsync * a choice of LGPL license versions is made available with the language indicating
05c28d9d4557bed6e320dfee1acca69408bc3c15vboxsync * that LGPLv2 or any later version may be used, or where a choice of which version
05c28d9d4557bed6e320dfee1acca69408bc3c15vboxsync * of the LGPL is applied is otherwise unspecified.
05c28d9d4557bed6e320dfee1acca69408bc3c15vboxsync/* CreateVertexShader can return > 0xFFFF */
05c28d9d4557bed6e320dfee1acca69408bc3c15vboxsync/* ===========================================================================
05c28d9d4557bed6e320dfee1acca69408bc3c15vboxsync =========================================================================== */
05c28d9d4557bed6e320dfee1acca69408bc3c15vboxsync/* Not nice, but it lets wined3d support different versions of directx */
05c28d9d4557bed6e320dfee1acca69408bc3c15vboxsync#define WINECAPSTOD3D8CAPS(_pD3D8Caps, _pWineCaps) \
05c28d9d4557bed6e320dfee1acca69408bc3c15vboxsync _pD3D8Caps->DeviceType = (D3DDEVTYPE) _pWineCaps->DeviceType; \
05c28d9d4557bed6e320dfee1acca69408bc3c15vboxsync _pD3D8Caps->AdapterOrdinal = _pWineCaps->AdapterOrdinal; \
05c28d9d4557bed6e320dfee1acca69408bc3c15vboxsync _pD3D8Caps->PresentationIntervals = _pWineCaps->PresentationIntervals; \
05c28d9d4557bed6e320dfee1acca69408bc3c15vboxsync _pD3D8Caps->PrimitiveMiscCaps = _pWineCaps->PrimitiveMiscCaps; \
05c28d9d4557bed6e320dfee1acca69408bc3c15vboxsync _pD3D8Caps->SrcBlendCaps = _pWineCaps->SrcBlendCaps; \
05c28d9d4557bed6e320dfee1acca69408bc3c15vboxsync _pD3D8Caps->DestBlendCaps = _pWineCaps->DestBlendCaps; \
05c28d9d4557bed6e320dfee1acca69408bc3c15vboxsync _pD3D8Caps->AlphaCmpCaps = _pWineCaps->AlphaCmpCaps; \
df4af4b66b5f26c3c06ae1592ec2e67afd82dd0cvboxsync _pD3D8Caps->TextureCaps = _pWineCaps->TextureCaps; \
05c28d9d4557bed6e320dfee1acca69408bc3c15vboxsync _pD3D8Caps->TextureFilterCaps = _pWineCaps->TextureFilterCaps; \
05c28d9d4557bed6e320dfee1acca69408bc3c15vboxsync _pD3D8Caps->CubeTextureFilterCaps = _pWineCaps->CubeTextureFilterCaps; \
05c28d9d4557bed6e320dfee1acca69408bc3c15vboxsync _pD3D8Caps->VolumeTextureFilterCaps = _pWineCaps->VolumeTextureFilterCaps; \
05c28d9d4557bed6e320dfee1acca69408bc3c15vboxsync _pD3D8Caps->TextureAddressCaps = _pWineCaps->TextureAddressCaps; \
05c28d9d4557bed6e320dfee1acca69408bc3c15vboxsync _pD3D8Caps->VolumeTextureAddressCaps = _pWineCaps->VolumeTextureAddressCaps; \
30f7bd6bf198ae0489df375e5a17cb086acb30fbvboxsync _pD3D8Caps->MaxTextureWidth = _pWineCaps->MaxTextureWidth; \
30f7bd6bf198ae0489df375e5a17cb086acb30fbvboxsync _pD3D8Caps->MaxTextureHeight = _pWineCaps->MaxTextureHeight; \
05c28d9d4557bed6e320dfee1acca69408bc3c15vboxsync _pD3D8Caps->MaxVolumeExtent = _pWineCaps->MaxVolumeExtent; \
30f7bd6bf198ae0489df375e5a17cb086acb30fbvboxsync _pD3D8Caps->MaxTextureRepeat = _pWineCaps->MaxTextureRepeat; \
30f7bd6bf198ae0489df375e5a17cb086acb30fbvboxsync _pD3D8Caps->MaxTextureAspectRatio = _pWineCaps->MaxTextureAspectRatio; \
05c28d9d4557bed6e320dfee1acca69408bc3c15vboxsync _pD3D8Caps->MaxAnisotropy = _pWineCaps->MaxAnisotropy; \
05c28d9d4557bed6e320dfee1acca69408bc3c15vboxsync _pD3D8Caps->GuardBandLeft = _pWineCaps->GuardBandLeft; \
05c28d9d4557bed6e320dfee1acca69408bc3c15vboxsync _pD3D8Caps->GuardBandTop = _pWineCaps->GuardBandTop; \
05c28d9d4557bed6e320dfee1acca69408bc3c15vboxsync _pD3D8Caps->GuardBandRight = _pWineCaps->GuardBandRight; \
05c28d9d4557bed6e320dfee1acca69408bc3c15vboxsync _pD3D8Caps->GuardBandBottom = _pWineCaps->GuardBandBottom; \
05c28d9d4557bed6e320dfee1acca69408bc3c15vboxsync _pD3D8Caps->ExtentsAdjust = _pWineCaps->ExtentsAdjust; \
05c28d9d4557bed6e320dfee1acca69408bc3c15vboxsync _pD3D8Caps->StencilCaps = _pWineCaps->StencilCaps; \
05c28d9d4557bed6e320dfee1acca69408bc3c15vboxsync _pD3D8Caps->TextureOpCaps = _pWineCaps->TextureOpCaps; \
5a6bbb9c0d896e804f267c6919f52158a420b998vboxsync _pD3D8Caps->MaxTextureBlendStages = _pWineCaps->MaxTextureBlendStages; \
5a6bbb9c0d896e804f267c6919f52158a420b998vboxsync _pD3D8Caps->MaxSimultaneousTextures = _pWineCaps->MaxSimultaneousTextures; \
5a6bbb9c0d896e804f267c6919f52158a420b998vboxsync _pD3D8Caps->VertexProcessingCaps = _pWineCaps->VertexProcessingCaps; \
5a6bbb9c0d896e804f267c6919f52158a420b998vboxsync _pD3D8Caps->MaxActiveLights = _pWineCaps->MaxActiveLights; \
5a6bbb9c0d896e804f267c6919f52158a420b998vboxsync _pD3D8Caps->MaxUserClipPlanes = _pWineCaps->MaxUserClipPlanes; \
5a6bbb9c0d896e804f267c6919f52158a420b998vboxsync _pD3D8Caps->MaxVertexBlendMatrices = _pWineCaps->MaxVertexBlendMatrices; \
5a6bbb9c0d896e804f267c6919f52158a420b998vboxsync _pD3D8Caps->MaxVertexBlendMatrixIndex = _pWineCaps->MaxVertexBlendMatrixIndex; \
83c86878d483df62ca8db465c671995984838338vboxsync _pD3D8Caps->MaxPointSize = _pWineCaps->MaxPointSize; \
5a6bbb9c0d896e804f267c6919f52158a420b998vboxsync _pD3D8Caps->MaxPrimitiveCount = _pWineCaps->MaxPrimitiveCount; \
5a6bbb9c0d896e804f267c6919f52158a420b998vboxsync _pD3D8Caps->MaxVertexIndex = _pWineCaps->MaxVertexIndex; \
5a6bbb9c0d896e804f267c6919f52158a420b998vboxsync _pD3D8Caps->MaxStreamStride = _pWineCaps->MaxStreamStride; \
5a6bbb9c0d896e804f267c6919f52158a420b998vboxsync _pD3D8Caps->VertexShaderVersion = _pWineCaps->VertexShaderVersion; \
5a6bbb9c0d896e804f267c6919f52158a420b998vboxsync _pD3D8Caps->MaxVertexShaderConst = _pWineCaps->MaxVertexShaderConst; \
5a6bbb9c0d896e804f267c6919f52158a420b998vboxsync _pD3D8Caps->PixelShaderVersion = _pWineCaps->PixelShaderVersion; \
5a6bbb9c0d896e804f267c6919f52158a420b998vboxsync _pD3D8Caps->MaxPixelShaderValue = _pWineCaps->PixelShader1xMaxValue;
05c28d9d4557bed6e320dfee1acca69408bc3c15vboxsyncvoid fixup_caps(WINED3DCAPS *pWineCaps) DECLSPEC_HIDDEN;
05c28d9d4557bed6e320dfee1acca69408bc3c15vboxsync/* Direct3D8 Interfaces: */
05c28d9d4557bed6e320dfee1acca69408bc3c15vboxsynctypedef struct IDirect3DBaseTexture8Impl IDirect3DBaseTexture8Impl;
05c28d9d4557bed6e320dfee1acca69408bc3c15vboxsynctypedef struct IDirect3DVolumeTexture8Impl IDirect3DVolumeTexture8Impl;
05c28d9d4557bed6e320dfee1acca69408bc3c15vboxsynctypedef struct IDirect3DDevice8Impl IDirect3DDevice8Impl;
05c28d9d4557bed6e320dfee1acca69408bc3c15vboxsynctypedef struct IDirect3DTexture8Impl IDirect3DTexture8Impl;
05c28d9d4557bed6e320dfee1acca69408bc3c15vboxsynctypedef struct IDirect3DCubeTexture8Impl IDirect3DCubeTexture8Impl;
05c28d9d4557bed6e320dfee1acca69408bc3c15vboxsynctypedef struct IDirect3DIndexBuffer8Impl IDirect3DIndexBuffer8Impl;
05c28d9d4557bed6e320dfee1acca69408bc3c15vboxsynctypedef struct IDirect3DSurface8Impl IDirect3DSurface8Impl;
05c28d9d4557bed6e320dfee1acca69408bc3c15vboxsynctypedef struct IDirect3DSwapChain8Impl IDirect3DSwapChain8Impl;
05c28d9d4557bed6e320dfee1acca69408bc3c15vboxsynctypedef struct IDirect3DResource8Impl IDirect3DResource8Impl;
05c28d9d4557bed6e320dfee1acca69408bc3c15vboxsynctypedef struct IDirect3DVolume8Impl IDirect3DVolume8Impl;
05c28d9d4557bed6e320dfee1acca69408bc3c15vboxsynctypedef struct IDirect3DVertexBuffer8Impl IDirect3DVertexBuffer8Impl;
05c28d9d4557bed6e320dfee1acca69408bc3c15vboxsynctypedef struct IDirect3DVertexShader8Impl IDirect3DVertexShader8Impl;
05c28d9d4557bed6e320dfee1acca69408bc3c15vboxsync/* ===========================================================================
05c28d9d4557bed6e320dfee1acca69408bc3c15vboxsync The interfaces themselves
05c28d9d4557bed6e320dfee1acca69408bc3c15vboxsync =========================================================================== */
05c28d9d4557bed6e320dfee1acca69408bc3c15vboxsync/* ---------- */
05c28d9d4557bed6e320dfee1acca69408bc3c15vboxsync/* IDirect3D8 */
05c28d9d4557bed6e320dfee1acca69408bc3c15vboxsync/* ---------- */
05c28d9d4557bed6e320dfee1acca69408bc3c15vboxsync/*****************************************************************************
05c28d9d4557bed6e320dfee1acca69408bc3c15vboxsync * Predeclare the interface implementation structures
05c28d9d4557bed6e320dfee1acca69408bc3c15vboxsyncextern const IDirect3D8Vtbl Direct3D8_Vtbl DECLSPEC_HIDDEN;
05c28d9d4557bed6e320dfee1acca69408bc3c15vboxsync/*****************************************************************************
05c28d9d4557bed6e320dfee1acca69408bc3c15vboxsync * IDirect3D implementation structure
05c28d9d4557bed6e320dfee1acca69408bc3c15vboxsync /* IUnknown fields */
6c5e2fff0e3fdfc7c3f3fb2e7b7ec8ebb2223cecvboxsync /* The WineD3D device */
4fd4258d68911eacb0b3d1f096b778d19da4e55avboxsync/*****************************************************************************
30f7bd6bf198ae0489df375e5a17cb086acb30fbvboxsync * IDirect3DDevice8 implementation structure
df4af4b66b5f26c3c06ae1592ec2e67afd82dd0cvboxsync /* IUnknown fields */
e6a899848410114df5f1db88a025d0843a98112cvboxsync const IWineD3DDeviceParentVtbl *device_parent_vtbl;
05c28d9d4557bed6e320dfee1acca69408bc3c15vboxsync/* But what about baseVertexIndex in state blocks? hmm... it may be a better idea to pass this to wined3d */
6c5e2fff0e3fdfc7c3f3fb2e7b7ec8ebb2223cecvboxsync /* FVF management */
6c5e2fff0e3fdfc7c3f3fb2e7b7ec8ebb2223cecvboxsync /* Avoids recursion with nested ReleaseRef to 0 */
615105a2b89b7dd89a76504e6a9b8e099704c0d9vboxsyncHRESULT device_init(IDirect3DDevice8Impl *device, IWineD3D *wined3d, UINT adapter,
1f277e5b999f572b1ef1fe4ef593c603ea463be3vboxsync D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters) DECLSPEC_HIDDEN;
615105a2b89b7dd89a76504e6a9b8e099704c0d9vboxsync/* ---------------- */
615105a2b89b7dd89a76504e6a9b8e099704c0d9vboxsync/* IDirect3DVolume8 */
e6a899848410114df5f1db88a025d0843a98112cvboxsync/* ---------------- */
615105a2b89b7dd89a76504e6a9b8e099704c0d9vboxsync/*****************************************************************************
f2fedb6cbb946e9dd6d418b1472373395e2ac34fvboxsync * IDirect3DVolume8 implementation structure
05c28d9d4557bed6e320dfee1acca69408bc3c15vboxsync /* IUnknown fields */
HRESULT volume_init(IDirect3DVolume8Impl *volume, IDirect3DDevice8Impl *device, UINT width, UINT height,
struct IDirect3DSwapChain8Impl
struct IDirect3DSurface8Impl
DWORD usage, D3DPOOL pool, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality) DECLSPEC_HIDDEN;
struct IDirect3DResource8Impl
struct IDirect3DVertexBuffer8Impl
struct IDirect3DIndexBuffer8Impl
struct IDirect3DBaseTexture8Impl
struct IDirect3DCubeTexture8Impl
struct IDirect3DTexture8Impl
struct IDirect3DVolumeTexture8Impl
UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
struct IDirect3DVertexShader8Impl {
const DWORD *declaration, const DWORD *byte_code, DWORD shader_handle, DWORD usage) DECLSPEC_HIDDEN;
typedef struct IDirect3DPixelShader8Impl {