/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/ |
H A D | d3dx9math.h | 141 typedef struct D3DXMATRIX : public D3DMATRIX struct in inherits:D3DMATRIX 143 D3DXMATRIX(); 144 D3DXMATRIX(const FLOAT *pf); 145 D3DXMATRIX(const D3DMATRIX& mat); 146 D3DXMATRIX(FLOAT f11, FLOAT f12, FLOAT f13, FLOAT f14, 157 D3DXMATRIX& operator *= (const D3DXMATRIX&); 158 D3DXMATRIX& operator += (const D3DXMATRIX&); 159 D3DXMATRIX 176 } D3DXMATRIX, *LPD3DXMATRIX; typedef in typeref:struct:D3DXMATRIX 178 typedef struct _D3DMATRIX D3DXMATRIX, *LPD3DXMATRIX; typedef in typeref:struct:_D3DMATRIX [all...] |
H A D | d3dx9math.inl | 351 inline D3DXMATRIX::D3DXMATRIX() 355 inline D3DXMATRIX::D3DXMATRIX(const FLOAT *pf) 358 memcpy(&_11, pf, sizeof(D3DXMATRIX)); 361 inline D3DXMATRIX::D3DXMATRIX(const D3DMATRIX& mat) 363 memcpy(&_11, &mat, sizeof(D3DXMATRIX)); 366 inline D3DXMATRIX::D3DXMATRIX(FLOA [all...] |
H A D | d3dx9effect.h | 151 STDMETHOD(SetMatrix)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX *matrix) PURE; 152 STDMETHOD(GetMatrix)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix) PURE; 153 STDMETHOD(SetMatrixArray)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX *matrix, UINT count) PURE; 154 STDMETHOD(GetMatrixArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix, UINT count) PURE; 155 STDMETHOD(SetMatrixPointerArray)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX **matrix, UINT count) PURE; 156 STDMETHOD(GetMatrixPointerArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX** matrix, UINT count) PURE; 157 STDMETHOD(SetMatrixTranspose)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX *matrix) PURE; 158 STDMETHOD(GetMatrixTranspose)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix) PURE; 159 STDMETHOD(SetMatrixTransposeArray)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX *matrix, UINT count) PURE; 160 STDMETHOD(GetMatrixTransposeArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matri [all...] |
H A D | d3dx9core.h | 231 const D3DXMATRIX *transform, D3DCOLOR color) PURE; 429 STDMETHOD(GetTransform)(THIS_ D3DXMATRIX *transform) PURE; 430 STDMETHOD(SetTransform)(THIS_ const D3DXMATRIX *transform) PURE; 431 STDMETHOD(SetWorldViewRH)(THIS_ const D3DXMATRIX *world, const D3DXMATRIX *view) PURE; 432 STDMETHOD(SetWorldViewLH)(THIS_ const D3DXMATRIX *world, const D3DXMATRIX *view) PURE;
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H A D | d3dx9shader.h | 160 STDMETHOD(SetMatrix)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, const D3DXMATRIX *value) PURE; 162 const D3DXMATRIX *values, UINT value_count) PURE; 164 const D3DXMATRIX **values, UINT value_count) PURE; 166 const D3DXMATRIX *value) PURE; 168 const D3DXMATRIX *values, UINT value_count) PURE; 170 const D3DXMATRIX **values, UINT value_count) PURE;
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H A D | d3dx9mesh.h | 543 STDMETHOD(SetBoneOffsetMatrix)(THIS_ DWORD bone, const D3DXMATRIX *bone_transform) PURE; 544 STDMETHOD_(D3DXMATRIX *, GetBoneOffsetMatrix)(THIS_ DWORD bone) PURE; 551 STDMETHOD(UpdateSkinnedMesh)(THIS_ const D3DXMATRIX *bone_transforms, 552 const D3DXMATRIX *bone_inv_transpose_transforms, const void *src_vertices, void *dst_vertices) PURE; 785 const D3DXMATRIX *geometry_matrices, const D3DXMATRIX *texture_matrices,
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H A D | d3dx9anim.h | 117 D3DXMATRIX TransformationMatrix; 332 STDMETHOD(RegisterAnimationOutput)(THIS_ const char *name, D3DXMATRIX *matrix,
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/include/ |
H A D | d3dx8math.h | 143 typedef struct D3DXMATRIX : public D3DMATRIX struct in inherits:D3DMATRIX 145 D3DXMATRIX(); 146 D3DXMATRIX(CONST FLOAT *pf); 147 D3DXMATRIX(CONST D3DMATRIX& mat); 148 D3DXMATRIX(FLOAT f11, FLOAT f12, FLOAT f13, FLOAT f14, 159 D3DXMATRIX& operator *= (CONST D3DXMATRIX&); 160 D3DXMATRIX& operator += (CONST D3DXMATRIX&); 161 D3DXMATRIX 178 } D3DXMATRIX, *LPD3DXMATRIX; typedef in typeref:struct:D3DXMATRIX 180 typedef struct _D3DMATRIX D3DXMATRIX, *LPD3DXMATRIX; typedef in typeref:struct:_D3DMATRIX [all...] |
H A D | d3dx9math.h | 140 typedef struct D3DXMATRIX : public D3DMATRIX struct in inherits:D3DMATRIX 142 D3DXMATRIX(); 143 D3DXMATRIX(CONST FLOAT *pf); 144 D3DXMATRIX(CONST D3DMATRIX& mat); 145 D3DXMATRIX(FLOAT f11, FLOAT f12, FLOAT f13, FLOAT f14, 156 D3DXMATRIX& operator *= (CONST D3DXMATRIX&); 157 D3DXMATRIX& operator += (CONST D3DXMATRIX&); 158 D3DXMATRIX 175 } D3DXMATRIX, *LPD3DXMATRIX; typedef in typeref:struct:D3DXMATRIX 177 typedef struct _D3DMATRIX D3DXMATRIX, *LPD3DXMATRIX; typedef in typeref:struct:_D3DMATRIX [all...] |
H A D | d3dx8math.inl | 360 inline D3DXMATRIX::D3DXMATRIX() 364 inline D3DXMATRIX::D3DXMATRIX(CONST FLOAT *pf) 367 memcpy(&_11, pf, sizeof(D3DXMATRIX)); 370 inline D3DXMATRIX::D3DXMATRIX(CONST D3DMATRIX& mat) 372 memcpy(&_11, &mat, sizeof(D3DXMATRIX)); 375 inline D3DXMATRIX::D3DXMATRIX(FLOA [all...] |
H A D | d3dx9math.inl | 360 inline D3DXMATRIX::D3DXMATRIX() 364 inline D3DXMATRIX::D3DXMATRIX(CONST FLOAT *pf) 367 memcpy(&_11, pf, sizeof(D3DXMATRIX)); 370 inline D3DXMATRIX::D3DXMATRIX(CONST D3DMATRIX& mat) 372 memcpy(&_11, &mat, sizeof(D3DXMATRIX)); 375 inline D3DXMATRIX::D3DXMATRIX(FLOA [all...] |
H A D | d3dx9shader.h | 155 STDMETHOD(SetMatrix)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST D3DXMATRIX* pMatrix) PURE; 156 STDMETHOD(SetMatrixArray)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST D3DXMATRIX* pMatrix, UINT Count) PURE; 157 STDMETHOD(SetMatrixPointerArray)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST D3DXMATRIX** ppMatrix, UINT Count) PURE; 158 STDMETHOD(SetMatrixTranspose)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST D3DXMATRIX* pMatrix) PURE; 159 STDMETHOD(SetMatrixTransposeArray)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST D3DXMATRIX* pMatrix, UINT Count) PURE; 160 STDMETHOD(SetMatrixTransposePointerArray)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST D3DXMATRIX** ppMatrix, UINT Count) PURE;
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H A D | d3dx9core.h | 228 CONST D3DXMATRIX *transform, D3DCOLOR color) PURE; 426 STDMETHOD(GetTransform)(THIS_ D3DXMATRIX *transform) PURE; 427 STDMETHOD(SetTransform)(THIS_ CONST D3DXMATRIX *transform) PURE; 428 STDMETHOD(SetWorldViewRH)(THIS_ CONST D3DXMATRIX *world, CONST D3DXMATRIX *view) PURE; 429 STDMETHOD(SetWorldViewLH)(THIS_ CONST D3DXMATRIX *world, CONST D3DXMATRIX *view) PURE;
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