Searched refs:wined3d_shader_instruction (Results 1 - 17 of 17) sorted by relevance
/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | glsl_shader.c | 1364 static void shader_glsl_add_src_param(const struct wined3d_shader_instruction *ins, 1441 char *register_name, BOOL *is_color, const struct wined3d_shader_instruction *ins) 1731 static void shader_glsl_add_src_param(const struct wined3d_shader_instruction *ins, 1749 static DWORD shader_glsl_add_dst_param(const struct wined3d_shader_instruction *ins, 1763 const struct wined3d_shader_instruction *ins, const struct wined3d_shader_dst_param *dst) 1775 static DWORD shader_glsl_append_dst(struct wined3d_shader_buffer *buffer, const struct wined3d_shader_instruction *ins) 1781 static void shader_glsl_add_instruction_modifiers(const struct wined3d_shader_instruction *ins) 1996 static void shader_glsl_color_correction(const struct wined3d_shader_instruction *ins, struct color_fixup_desc fixup) 2060 static void PRINTF_ATTR(8, 9) shader_glsl_gen_sample_code(const struct wined3d_shader_instruction *ins, 2162 static void shader_glsl_arith(const struct wined3d_shader_instruction *in [all...] |
H A D | shader_sm4.c | 286 static void shader_sm4_read_opcode(void *data, const DWORD **ptr, struct wined3d_shader_instruction *ins,
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H A D | shader.c | 478 struct wined3d_shader_instruction ins; 1107 struct wined3d_shader_instruction ins; 1241 struct wined3d_shader_instruction ins; 1416 static void shader_none_handle_instruction(const struct wined3d_shader_instruction *ins) {}
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H A D | shader_sm1.c | 584 static void shader_sm1_read_opcode(void *data, const DWORD **ptr, struct wined3d_shader_instruction *ins,
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H A D | wined3d_private.h | 634 struct wined3d_shader_instruction struct 673 void (*shader_read_opcode)(void *data, const DWORD **ptr, struct wined3d_shader_instruction *ins, UINT *param_size); 686 typedef void (*SHADER_HANDLER)(const struct wined3d_shader_instruction *); 768 void (*shader_handle_instruction)(const struct wined3d_shader_instruction *); 782 void (*shader_add_instruction_modifiers)(const struct wined3d_shader_instruction *ins);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | glsl_shader.c | 1339 static void shader_glsl_add_src_param(const struct wined3d_shader_instruction *ins, 1416 char *register_name, BOOL *is_color, const struct wined3d_shader_instruction *ins) 1684 static void shader_glsl_add_src_param(const struct wined3d_shader_instruction *ins, 1702 static DWORD shader_glsl_add_dst_param(const struct wined3d_shader_instruction *ins, 1716 const struct wined3d_shader_instruction *ins, const struct wined3d_shader_dst_param *dst) 1728 static DWORD shader_glsl_append_dst(struct wined3d_shader_buffer *buffer, const struct wined3d_shader_instruction *ins) 1734 static void shader_glsl_add_instruction_modifiers(const struct wined3d_shader_instruction *ins) 1949 static void shader_glsl_color_correction(const struct wined3d_shader_instruction *ins, struct color_fixup_desc fixup) 2013 static void PRINTF_ATTR(8, 9) shader_glsl_gen_sample_code(const struct wined3d_shader_instruction *ins, 2115 static void shader_glsl_arith(const struct wined3d_shader_instruction *in [all...] |
H A D | arb_program_shader.c | 231 struct wined3d_shader_instruction ins; 814 static void shader_arb_get_write_mask(const struct wined3d_shader_instruction *ins, 864 static void shader_arb_request_a0(const struct wined3d_shader_instruction *ins, const char *src) 875 static void shader_arb_get_src_param(const struct wined3d_shader_instruction *ins, 878 static void shader_arb_get_register_name(const struct wined3d_shader_instruction *ins, 1141 static void shader_arb_get_dst_param(const struct wined3d_shader_instruction *ins, 1223 static const char *shader_arb_get_modifier(const struct wined3d_shader_instruction *ins) 1265 static void shader_hw_sample(const struct wined3d_shader_instruction *ins, DWORD sampler_idx, 1374 static void shader_arb_get_src_param(const struct wined3d_shader_instruction *ins, 1458 static void pshader_hw_bem(const struct wined3d_shader_instruction *in [all...] |
H A D | shader_sm4.c | 286 static void shader_sm4_read_opcode(void *data, const DWORD **ptr, struct wined3d_shader_instruction *ins,
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H A D | shader.c | 478 struct wined3d_shader_instruction ins; 1107 struct wined3d_shader_instruction ins; 1239 struct wined3d_shader_instruction ins; 1414 static void shader_none_handle_instruction(const struct wined3d_shader_instruction *ins) {}
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H A D | shader_sm1.c | 580 static void shader_sm1_read_opcode(void *data, const DWORD **ptr, struct wined3d_shader_instruction *ins,
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H A D | wined3d_private.h | 623 struct wined3d_shader_instruction struct 662 void (*shader_read_opcode)(void *data, const DWORD **ptr, struct wined3d_shader_instruction *ins, UINT *param_size); 675 typedef void (*SHADER_HANDLER)(const struct wined3d_shader_instruction *); 757 void (*shader_handle_instruction)(const struct wined3d_shader_instruction *); 771 void (*shader_add_instruction_modifiers)(const struct wined3d_shader_instruction *ins);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | glsl_shader.c | 1358 static void shader_glsl_add_src_param(const struct wined3d_shader_instruction *ins, 1436 char *register_name, BOOL *is_color, const struct wined3d_shader_instruction *ins) 1780 static void shader_glsl_add_src_param(const struct wined3d_shader_instruction *ins, 1827 static DWORD shader_glsl_add_dst_param(const struct wined3d_shader_instruction *ins, 1841 const struct wined3d_shader_instruction *ins, const struct wined3d_shader_dst_param *dst) 1876 static DWORD shader_glsl_append_dst(struct wined3d_shader_buffer *buffer, const struct wined3d_shader_instruction *ins) 1882 static void shader_glsl_add_instruction_modifiers(const struct wined3d_shader_instruction *ins) 2266 static void shader_glsl_color_correction(const struct wined3d_shader_instruction *ins, struct color_fixup_desc fixup) 2275 static void PRINTF_ATTR(8, 9) shader_glsl_gen_sample_code(const struct wined3d_shader_instruction *ins, 2339 static void shader_glsl_binop(const struct wined3d_shader_instruction *in [all...] |
H A D | arb_program_shader.c | 255 struct wined3d_shader_instruction ins; 942 static void shader_arb_get_write_mask(const struct wined3d_shader_instruction *ins, 992 static void shader_arb_request_a0(const struct wined3d_shader_instruction *ins, const char *src) 1003 static void shader_arb_get_src_param(const struct wined3d_shader_instruction *ins, 1006 static void shader_arb_get_register_name(const struct wined3d_shader_instruction *ins, 1261 static void shader_arb_get_dst_param(const struct wined3d_shader_instruction *ins, 1343 static const char *shader_arb_get_modifier(const struct wined3d_shader_instruction *ins) 1385 static void shader_hw_sample(const struct wined3d_shader_instruction *ins, DWORD sampler_idx, 1500 static void shader_arb_get_src_param(const struct wined3d_shader_instruction *ins, 1586 static void pshader_hw_bem(const struct wined3d_shader_instruction *in [all...] |
H A D | shader.c | 527 struct wined3d_shader_instruction ins; 1254 struct wined3d_shader_instruction ins; 1397 struct wined3d_shader_instruction ins; 1524 static void shader_none_handle_instruction(const struct wined3d_shader_instruction *ins) {}
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H A D | shader_sm4.c | 690 static void shader_sm4_read_instruction(void *data, const DWORD **ptr, struct wined3d_shader_instruction *ins)
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H A D | shader_sm1.c | 693 static void shader_sm1_read_instruction(void *data, const DWORD **ptr, struct wined3d_shader_instruction *ins)
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H A D | wined3d_private.h | 695 struct wined3d_shader_instruction struct 733 void (*shader_read_instruction)(void *data, const DWORD **ptr, struct wined3d_shader_instruction *ins); 740 typedef void (*SHADER_HANDLER)(const struct wined3d_shader_instruction *); 836 void (*shader_handle_instruction)(const struct wined3d_shader_instruction *);
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