Lines Matching refs:wined3d_shader_instruction

1339 static void shader_glsl_add_src_param(const struct wined3d_shader_instruction *ins,
1416 char *register_name, BOOL *is_color, const struct wined3d_shader_instruction *ins)
1684 static void shader_glsl_add_src_param(const struct wined3d_shader_instruction *ins,
1702 static DWORD shader_glsl_add_dst_param(const struct wined3d_shader_instruction *ins,
1716 const struct wined3d_shader_instruction *ins, const struct wined3d_shader_dst_param *dst)
1728 static DWORD shader_glsl_append_dst(struct wined3d_shader_buffer *buffer, const struct wined3d_shader_instruction *ins)
1734 static void shader_glsl_add_instruction_modifiers(const struct wined3d_shader_instruction *ins)
1949 static void shader_glsl_color_correction(const struct wined3d_shader_instruction *ins, struct color_fixup_desc fixup)
2013 static void PRINTF_ATTR(8, 9) shader_glsl_gen_sample_code(const struct wined3d_shader_instruction *ins,
2115 static void shader_glsl_arith(const struct wined3d_shader_instruction *ins)
2142 static void shader_glsl_mov(const struct wined3d_shader_instruction *ins)
2195 static void shader_glsl_dot(const struct wined3d_shader_instruction *ins)
2226 static void shader_glsl_cross(const struct wined3d_shader_instruction *ins)
2243 static void shader_glsl_pow(const struct wined3d_shader_instruction *ins)
2267 static void shader_glsl_log(const struct wined3d_shader_instruction *ins)
2292 static void shader_glsl_map2gl(const struct wined3d_shader_instruction *ins)
2334 static void shader_glsl_nrm(const struct wined3d_shader_instruction *ins)
2369 static void shader_glsl_expp(const struct wined3d_shader_instruction *ins)
2403 static void shader_glsl_rcp(const struct wined3d_shader_instruction *ins)
2425 static void shader_glsl_rsq(const struct wined3d_shader_instruction *ins)
2450 static void shader_glsl_compare(const struct wined3d_shader_instruction *ins)
2501 static void shader_glsl_cmp(const struct wined3d_shader_instruction *ins)
2578 static void shader_glsl_cnd(const struct wined3d_shader_instruction *ins)
2635 static void shader_glsl_mad(const struct wined3d_shader_instruction *ins)
2652 static void shader_glsl_mnxn(const struct wined3d_shader_instruction *ins)
2658 struct wined3d_shader_instruction tmp_ins;
2712 static void shader_glsl_lrp(const struct wined3d_shader_instruction *ins)
2735 static void shader_glsl_lit(const struct wined3d_shader_instruction *ins)
2781 static void shader_glsl_dst(const struct wined3d_shader_instruction *ins)
2810 static void shader_glsl_sincos(const struct wined3d_shader_instruction *ins)
2841 static void shader_glsl_sgn(const struct wined3d_shader_instruction *ins)
2858 static void shader_glsl_loop(const struct wined3d_shader_instruction *ins)
2923 static void shader_glsl_end(const struct wined3d_shader_instruction *ins)
2941 static void shader_glsl_rep(const struct wined3d_shader_instruction *ins)
2974 static void shader_glsl_if(const struct wined3d_shader_instruction *ins)
2982 static void shader_glsl_ifc(const struct wined3d_shader_instruction *ins)
2994 static void shader_glsl_else(const struct wined3d_shader_instruction *ins)
2999 static void shader_glsl_break(const struct wined3d_shader_instruction *ins)
3005 static void shader_glsl_breakc(const struct wined3d_shader_instruction *ins)
3017 static void shader_glsl_label(const struct wined3d_shader_instruction *ins)
3023 static void shader_glsl_call(const struct wined3d_shader_instruction *ins)
3028 static void shader_glsl_callnz(const struct wined3d_shader_instruction *ins)
3036 static void shader_glsl_ret(const struct wined3d_shader_instruction *ins)
3046 static void shader_glsl_tex(const struct wined3d_shader_instruction *ins)
3138 static void shader_glsl_texldd(const struct wined3d_shader_instruction *ins)
3173 static void shader_glsl_texldl(const struct wined3d_shader_instruction *ins)
3207 static void shader_glsl_texcoord(const struct wined3d_shader_instruction *ins)
3256 static void shader_glsl_texdp3tex(const struct wined3d_shader_instruction *ins)
3301 static void shader_glsl_texdp3(const struct wined3d_shader_instruction *ins)
3322 static void shader_glsl_texdepth(const struct wined3d_shader_instruction *ins)
3343 static void shader_glsl_texm3x2depth(const struct wined3d_shader_instruction *ins)
3357 static void shader_glsl_texm3x2pad(const struct wined3d_shader_instruction *ins)
3370 static void shader_glsl_texm3x3pad(const struct wined3d_shader_instruction *ins)
3384 static void shader_glsl_texm3x2tex(const struct wined3d_shader_instruction *ins)
3405 static void shader_glsl_texm3x3tex(const struct wined3d_shader_instruction *ins)
3430 static void shader_glsl_texm3x3(const struct wined3d_shader_instruction *ins)
3450 static void shader_glsl_texm3x3spec(const struct wined3d_shader_instruction *ins)
3482 static void shader_glsl_texm3x3vspec(const struct wined3d_shader_instruction *ins)
3517 static void shader_glsl_texbem(const struct wined3d_shader_instruction *ins)
3579 static void shader_glsl_bem(const struct wined3d_shader_instruction *ins)
3594 static void shader_glsl_texreg2ar(const struct wined3d_shader_instruction *ins)
3611 static void shader_glsl_texreg2gb(const struct wined3d_shader_instruction *ins)
3628 static void shader_glsl_texreg2rgb(const struct wined3d_shader_instruction *ins)
3646 static void shader_glsl_texkill(const struct wined3d_shader_instruction *ins)
3667 static void shader_glsl_dp2add(const struct wined3d_shader_instruction *ins)
5306 static void shader_glsl_handle_instruction(const struct wined3d_shader_instruction *ins) {