Lines Matching refs:wined3d_shader_instruction

255     struct wined3d_shader_instruction ins;
942 static void shader_arb_get_write_mask(const struct wined3d_shader_instruction *ins,
992 static void shader_arb_request_a0(const struct wined3d_shader_instruction *ins, const char *src)
1003 static void shader_arb_get_src_param(const struct wined3d_shader_instruction *ins,
1006 static void shader_arb_get_register_name(const struct wined3d_shader_instruction *ins,
1261 static void shader_arb_get_dst_param(const struct wined3d_shader_instruction *ins,
1343 static const char *shader_arb_get_modifier(const struct wined3d_shader_instruction *ins)
1385 static void shader_hw_sample(const struct wined3d_shader_instruction *ins, DWORD sampler_idx,
1500 static void shader_arb_get_src_param(const struct wined3d_shader_instruction *ins,
1586 static void pshader_hw_bem(const struct wined3d_shader_instruction *ins)
1635 static void pshader_hw_cnd(const struct wined3d_shader_instruction *ins)
1668 static void pshader_hw_cmp(const struct wined3d_shader_instruction *ins)
1688 static void pshader_hw_dp2add(const struct wined3d_shader_instruction *ins)
1742 static void shader_hw_map2gl(const struct wined3d_shader_instruction *ins)
1789 static void shader_hw_nop(const struct wined3d_shader_instruction *ins) {}
1791 static void shader_hw_mov(const struct wined3d_shader_instruction *ins)
1881 static void pshader_hw_texkill(const struct wined3d_shader_instruction *ins)
1934 static void pshader_hw_tex(const struct wined3d_shader_instruction *ins)
2013 static void pshader_hw_texcoord(const struct wined3d_shader_instruction *ins)
2036 static void pshader_hw_texreg2ar(const struct wined3d_shader_instruction *ins)
2059 static void pshader_hw_texreg2gb(const struct wined3d_shader_instruction *ins)
2075 static void pshader_hw_texreg2rgb(const struct wined3d_shader_instruction *ins)
2087 static void pshader_hw_texbem(const struct wined3d_shader_instruction *ins)
2142 static void pshader_hw_texm3x2pad(const struct wined3d_shader_instruction *ins)
2159 static void pshader_hw_texm3x2tex(const struct wined3d_shader_instruction *ins)
2180 static void pshader_hw_texm3x3pad(const struct wined3d_shader_instruction *ins)
2202 static void pshader_hw_texm3x3tex(const struct wined3d_shader_instruction *ins)
2224 static void pshader_hw_texm3x3vspec(const struct wined3d_shader_instruction *ins)
2265 static void pshader_hw_texm3x3spec(const struct wined3d_shader_instruction *ins)
2306 static void pshader_hw_texdepth(const struct wined3d_shader_instruction *ins)
2339 static void pshader_hw_texdp3tex(const struct wined3d_shader_instruction *ins)
2356 static void pshader_hw_texdp3(const struct wined3d_shader_instruction *ins)
2371 static void pshader_hw_texm3x3(const struct wined3d_shader_instruction *ins)
2391 static void pshader_hw_texm3x2depth(const struct wined3d_shader_instruction *ins)
2416 static void shader_hw_mnxn(const struct wined3d_shader_instruction *ins)
2422 struct wined3d_shader_instruction tmp_ins;
2471 static void shader_hw_rcp(const struct wined3d_shader_instruction *ins)
2491 static void shader_hw_scalar_op(const struct wined3d_shader_instruction *ins)
2523 static void shader_hw_nrm(const struct wined3d_shader_instruction *ins)
2572 static void shader_hw_lrp(const struct wined3d_shader_instruction *ins)
2594 static void shader_hw_sincos(const struct wined3d_shader_instruction *ins)
2701 static void shader_hw_sgn(const struct wined3d_shader_instruction *ins)
2744 static void shader_hw_dsy(const struct wined3d_shader_instruction *ins)
2784 static void shader_hw_log(const struct wined3d_shader_instruction *ins)
2818 static void shader_hw_pow(const struct wined3d_shader_instruction *ins)
2860 static void shader_hw_loop(const struct wined3d_shader_instruction *ins)
2887 static void shader_hw_rep(const struct wined3d_shader_instruction *ins)
2914 static void shader_hw_endloop(const struct wined3d_shader_instruction *ins)
2937 static void shader_hw_endrep(const struct wined3d_shader_instruction *ins)
2972 static void shader_hw_break(const struct wined3d_shader_instruction *ins)
3020 static void shader_hw_breakc(const struct wined3d_shader_instruction *ins)
3047 static void shader_hw_ifc(const struct wined3d_shader_instruction *ins)
3076 static void shader_hw_else(const struct wined3d_shader_instruction *ins)
3096 static void shader_hw_endif(const struct wined3d_shader_instruction *ins)
3122 static void shader_hw_texldd(const struct wined3d_shader_instruction *ins)
3140 static void shader_hw_texldl(const struct wined3d_shader_instruction *ins)
3156 static void shader_hw_label(const struct wined3d_shader_instruction *ins)
3278 static void shader_hw_ret(const struct wined3d_shader_instruction *ins)
3296 static void shader_hw_call(const struct wined3d_shader_instruction *ins)
5152 static void shader_arb_add_instruction_modifiers(const struct wined3d_shader_instruction *ins) {
5291 static BOOL get_bool_const(const struct wined3d_shader_instruction *ins,
5322 static void get_loop_control_const(const struct wined3d_shader_instruction *ins,
5375 static void record_instruction(struct list *list, const struct wined3d_shader_instruction *ins)
5463 static void pop_control_frame(const struct wined3d_shader_instruction *ins)
5486 static void shader_arb_handle_instruction(const struct wined3d_shader_instruction *ins) {