Lines Matching refs:wined3d_shader_instruction

1358 static void shader_glsl_add_src_param(const struct wined3d_shader_instruction *ins,
1436 char *register_name, BOOL *is_color, const struct wined3d_shader_instruction *ins)
1780 static void shader_glsl_add_src_param(const struct wined3d_shader_instruction *ins,
1827 static DWORD shader_glsl_add_dst_param(const struct wined3d_shader_instruction *ins,
1841 const struct wined3d_shader_instruction *ins, const struct wined3d_shader_dst_param *dst)
1876 static DWORD shader_glsl_append_dst(struct wined3d_shader_buffer *buffer, const struct wined3d_shader_instruction *ins)
1882 static void shader_glsl_add_instruction_modifiers(const struct wined3d_shader_instruction *ins)
2266 static void shader_glsl_color_correction(const struct wined3d_shader_instruction *ins, struct color_fixup_desc fixup)
2275 static void PRINTF_ATTR(8, 9) shader_glsl_gen_sample_code(const struct wined3d_shader_instruction *ins,
2339 static void shader_glsl_binop(const struct wined3d_shader_instruction *ins)
2370 static void shader_glsl_relop(const struct wined3d_shader_instruction *ins)
2420 static void shader_glsl_imul(const struct wined3d_shader_instruction *ins)
2443 static void shader_glsl_udiv(const struct wined3d_shader_instruction *ins)
2488 static void shader_glsl_mov(const struct wined3d_shader_instruction *ins)
2541 static void shader_glsl_dot(const struct wined3d_shader_instruction *ins)
2572 static void shader_glsl_cross(const struct wined3d_shader_instruction *ins)
2586 static void shader_glsl_cut(const struct wined3d_shader_instruction *ins)
2594 static void shader_glsl_pow(const struct wined3d_shader_instruction *ins)
2623 static void shader_glsl_log(const struct wined3d_shader_instruction *ins)
2648 static void shader_glsl_map2gl(const struct wined3d_shader_instruction *ins)
2691 static void shader_glsl_nop(const struct wined3d_shader_instruction *ins) {}
2693 static void shader_glsl_nrm(const struct wined3d_shader_instruction *ins)
2730 static void shader_glsl_expp(const struct wined3d_shader_instruction *ins)
2763 static void shader_glsl_to_int(const struct wined3d_shader_instruction *ins)
2780 static void shader_glsl_to_float(const struct wined3d_shader_instruction *ins)
2798 static void shader_glsl_rcp(const struct wined3d_shader_instruction *ins)
2820 static void shader_glsl_rsq(const struct wined3d_shader_instruction *ins)
2845 static void shader_glsl_compare(const struct wined3d_shader_instruction *ins)
2895 static void shader_glsl_conditional_move(const struct wined3d_shader_instruction *ins)
3002 static void shader_glsl_cnd(const struct wined3d_shader_instruction *ins)
3030 static void shader_glsl_mad(const struct wined3d_shader_instruction *ins)
3047 static void shader_glsl_mnxn(const struct wined3d_shader_instruction *ins)
3053 struct wined3d_shader_instruction tmp_ins;
3107 static void shader_glsl_lrp(const struct wined3d_shader_instruction *ins)
3130 static void shader_glsl_lit(const struct wined3d_shader_instruction *ins)
3183 static void shader_glsl_dst(const struct wined3d_shader_instruction *ins)
3212 static void shader_glsl_sincos(const struct wined3d_shader_instruction *ins)
3283 static void shader_glsl_sgn(const struct wined3d_shader_instruction *ins)
3300 static void shader_glsl_loop(const struct wined3d_shader_instruction *ins)
3377 static void shader_glsl_end(const struct wined3d_shader_instruction *ins)
3395 static void shader_glsl_rep(const struct wined3d_shader_instruction *ins)
3433 static void shader_glsl_if(const struct wined3d_shader_instruction *ins)
3441 static void shader_glsl_ifc(const struct wined3d_shader_instruction *ins)
3453 static void shader_glsl_else(const struct wined3d_shader_instruction *ins)
3458 static void shader_glsl_emit(const struct wined3d_shader_instruction *ins)
3463 static void shader_glsl_break(const struct wined3d_shader_instruction *ins)
3469 static void shader_glsl_breakc(const struct wined3d_shader_instruction *ins)
3481 static void shader_glsl_breakp(const struct wined3d_shader_instruction *ins)
3489 static void shader_glsl_label(const struct wined3d_shader_instruction *ins)
3495 static void shader_glsl_call(const struct wined3d_shader_instruction *ins)
3500 static void shader_glsl_callnz(const struct wined3d_shader_instruction *ins)
3509 static void shader_glsl_ret(const struct wined3d_shader_instruction *ins)
3519 static void shader_glsl_tex(const struct wined3d_shader_instruction *ins)
3622 static void shader_glsl_texldd(const struct wined3d_shader_instruction *ins)
3652 static void shader_glsl_texldl(const struct wined3d_shader_instruction *ins)
3684 static void shader_glsl_texcoord(const struct wined3d_shader_instruction *ins)
3740 static void shader_glsl_texdp3tex(const struct wined3d_shader_instruction *ins)
3783 static void shader_glsl_texdp3(const struct wined3d_shader_instruction *ins)
3804 static void shader_glsl_texdepth(const struct wined3d_shader_instruction *ins)
3825 static void shader_glsl_texm3x2depth(const struct wined3d_shader_instruction *ins)
3839 static void shader_glsl_texm3x2pad(const struct wined3d_shader_instruction *ins)
3852 static void shader_glsl_texm3x3pad(const struct wined3d_shader_instruction *ins)
3865 static void shader_glsl_texm3x2tex(const struct wined3d_shader_instruction *ins)
3884 static void shader_glsl_texm3x3tex(const struct wined3d_shader_instruction *ins)
3906 static void shader_glsl_texm3x3(const struct wined3d_shader_instruction *ins)
3925 static void shader_glsl_texm3x3spec(const struct wined3d_shader_instruction *ins)
3957 static void shader_glsl_texm3x3vspec(const struct wined3d_shader_instruction *ins)
3992 static void shader_glsl_texbem(const struct wined3d_shader_instruction *ins)
4058 static void shader_glsl_bem(const struct wined3d_shader_instruction *ins)
4073 static void shader_glsl_texreg2ar(const struct wined3d_shader_instruction *ins)
4088 static void shader_glsl_texreg2gb(const struct wined3d_shader_instruction *ins)
4103 static void shader_glsl_texreg2rgb(const struct wined3d_shader_instruction *ins)
4119 static void shader_glsl_texkill(const struct wined3d_shader_instruction *ins)
4140 static void shader_glsl_dp2add(const struct wined3d_shader_instruction *ins)
6691 static void shader_glsl_handle_instruction(const struct wined3d_shader_instruction *ins) {