Lines Matching refs:wined3d_shader_instruction

1364 static void shader_glsl_add_src_param(const struct wined3d_shader_instruction *ins,
1441 char *register_name, BOOL *is_color, const struct wined3d_shader_instruction *ins)
1731 static void shader_glsl_add_src_param(const struct wined3d_shader_instruction *ins,
1749 static DWORD shader_glsl_add_dst_param(const struct wined3d_shader_instruction *ins,
1763 const struct wined3d_shader_instruction *ins, const struct wined3d_shader_dst_param *dst)
1775 static DWORD shader_glsl_append_dst(struct wined3d_shader_buffer *buffer, const struct wined3d_shader_instruction *ins)
1781 static void shader_glsl_add_instruction_modifiers(const struct wined3d_shader_instruction *ins)
1996 static void shader_glsl_color_correction(const struct wined3d_shader_instruction *ins, struct color_fixup_desc fixup)
2060 static void PRINTF_ATTR(8, 9) shader_glsl_gen_sample_code(const struct wined3d_shader_instruction *ins,
2162 static void shader_glsl_arith(const struct wined3d_shader_instruction *ins)
2189 static void shader_glsl_mov_impl(const struct wined3d_shader_instruction *ins, int p0_idx);
2192 static void shader_glsl_mov(const struct wined3d_shader_instruction *ins)
2216 static void shader_glsl_mov_impl(const struct wined3d_shader_instruction *ins, int p0_idx)
2220 static void shader_glsl_mov(const struct wined3d_shader_instruction *ins)
2287 static void shader_glsl_dot(const struct wined3d_shader_instruction *ins)
2318 static void shader_glsl_cross(const struct wined3d_shader_instruction *ins)
2335 static void shader_glsl_pow(const struct wined3d_shader_instruction *ins)
2359 static void shader_glsl_log(const struct wined3d_shader_instruction *ins)
2384 static void shader_glsl_map2gl(const struct wined3d_shader_instruction *ins)
2426 static void shader_glsl_nrm(const struct wined3d_shader_instruction *ins)
2461 static void shader_glsl_expp(const struct wined3d_shader_instruction *ins)
2495 static void shader_glsl_rcp(const struct wined3d_shader_instruction *ins)
2517 static void shader_glsl_rsq(const struct wined3d_shader_instruction *ins)
2542 static void shader_glsl_setp(const struct wined3d_shader_instruction *ins)
2573 static void shader_glsl_compare(const struct wined3d_shader_instruction *ins)
2624 static void shader_glsl_cmp(const struct wined3d_shader_instruction *ins)
2701 static void shader_glsl_cnd(const struct wined3d_shader_instruction *ins)
2758 static void shader_glsl_mad(const struct wined3d_shader_instruction *ins)
2775 static void shader_glsl_mnxn(const struct wined3d_shader_instruction *ins)
2781 struct wined3d_shader_instruction tmp_ins;
2835 static void shader_glsl_lrp(const struct wined3d_shader_instruction *ins)
2858 static void shader_glsl_lit(const struct wined3d_shader_instruction *ins)
2904 static void shader_glsl_dst(const struct wined3d_shader_instruction *ins)
2933 static void shader_glsl_sincos(const struct wined3d_shader_instruction *ins)
2964 static void shader_glsl_sgn(const struct wined3d_shader_instruction *ins)
2981 static void shader_glsl_loop(const struct wined3d_shader_instruction *ins)
3046 static void shader_glsl_end(const struct wined3d_shader_instruction *ins)
3064 static void shader_glsl_rep(const struct wined3d_shader_instruction *ins)
3097 static void shader_glsl_if(const struct wined3d_shader_instruction *ins)
3105 static void shader_glsl_ifc(const struct wined3d_shader_instruction *ins)
3117 static void shader_glsl_else(const struct wined3d_shader_instruction *ins)
3122 static void shader_glsl_break(const struct wined3d_shader_instruction *ins)
3128 static void shader_glsl_breakc(const struct wined3d_shader_instruction *ins)
3140 static void shader_glsl_label(const struct wined3d_shader_instruction *ins)
3146 static void shader_glsl_call(const struct wined3d_shader_instruction *ins)
3151 static void shader_glsl_callnz(const struct wined3d_shader_instruction *ins)
3159 static void shader_glsl_ret(const struct wined3d_shader_instruction *ins)
3169 static void shader_glsl_tex(const struct wined3d_shader_instruction *ins)
3261 static void shader_glsl_texldd(const struct wined3d_shader_instruction *ins)
3296 static void shader_glsl_texldl(const struct wined3d_shader_instruction *ins)
3330 static void shader_glsl_texcoord(const struct wined3d_shader_instruction *ins)
3379 static void shader_glsl_texdp3tex(const struct wined3d_shader_instruction *ins)
3424 static void shader_glsl_texdp3(const struct wined3d_shader_instruction *ins)
3445 static void shader_glsl_texdepth(const struct wined3d_shader_instruction *ins)
3466 static void shader_glsl_texm3x2depth(const struct wined3d_shader_instruction *ins)
3480 static void shader_glsl_texm3x2pad(const struct wined3d_shader_instruction *ins)
3493 static void shader_glsl_texm3x3pad(const struct wined3d_shader_instruction *ins)
3507 static void shader_glsl_texm3x2tex(const struct wined3d_shader_instruction *ins)
3528 static void shader_glsl_texm3x3tex(const struct wined3d_shader_instruction *ins)
3553 static void shader_glsl_texm3x3(const struct wined3d_shader_instruction *ins)
3573 static void shader_glsl_texm3x3spec(const struct wined3d_shader_instruction *ins)
3605 static void shader_glsl_texm3x3vspec(const struct wined3d_shader_instruction *ins)
3640 static void shader_glsl_texbem(const struct wined3d_shader_instruction *ins)
3702 static void shader_glsl_bem(const struct wined3d_shader_instruction *ins)
3717 static void shader_glsl_texreg2ar(const struct wined3d_shader_instruction *ins)
3734 static void shader_glsl_texreg2gb(const struct wined3d_shader_instruction *ins)
3751 static void shader_glsl_texreg2rgb(const struct wined3d_shader_instruction *ins)
3769 static void shader_glsl_texkill(const struct wined3d_shader_instruction *ins)
3790 static void shader_glsl_dp2add(const struct wined3d_shader_instruction *ins)
5451 static void shader_glsl_handle_instruction(const struct wined3d_shader_instruction *ins) {