/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | volume.c | 100 This->lockedBox.Right = This->currentDesc.Width; 101 This->lockedBox.Bottom = This->currentDesc.Height; 102 This->lockedBox.Back = This->currentDesc.Depth; 222 pDesc->Width = This->currentDesc.Width; 223 pDesc->Height = This->currentDesc.Height; 224 pDesc->Depth = This->currentDesc.Depth; 240 pLockedVolume->RowPitch = This->resource.format_desc->byte_count * This->currentDesc.Width; /* Bytes / row */ 242 * This->currentDesc.Width * This->currentDesc.Height; /* Bytes / slice */ 249 This->lockedBox.Right = This->currentDesc [all...] |
H A D | surface_base.c | 193 pDesc->multisample_type = This->currentDesc.MultiSampleType; 194 pDesc->multisample_quality = This->currentDesc.MultiSampleQuality; 195 pDesc->width = This->currentDesc.Width; 196 pDesc->height = This->currentDesc.Height; 348 UINT row_block_count = (This->currentDesc.Width + format_desc->block_width - 1) / format_desc->block_width; 354 ret = This->resource.format_desc->byte_count * This->currentDesc.Width; /* Bytes / row */ 444 This->overlay_srcrect.right = This->currentDesc.Width; 445 This->overlay_srcrect.bottom = This->currentDesc.Height; 453 This->overlay_destrect.right = Dst ? Dst->currentDesc.Width : 0; 454 This->overlay_destrect.bottom = Dst ? Dst->currentDesc [all...] |
H A D | surface.c | 325 rect_out->right = This->currentDesc.Width; 326 rect_out->bottom = This->currentDesc.Height; 453 surface->currentDesc.Width = width; 454 surface->currentDesc.Height = height; 455 surface->currentDesc.MultiSampleType = multisample_type; 456 surface->currentDesc.MultiSampleQuality = multisample_quality; 818 * get a boxed texture with width pow2width and not a texture of width currentDesc.Width. 827 for (y = 1 ; y < This->currentDesc.Height; y++) { 848 GLsizei width = This->currentDesc.Width; 849 GLsizei height = This->currentDesc [all...] |
H A D | swapchain_gdi.c | 136 drawrect.right = front->currentDesc.Width; 138 drawrect.bottom = front->currentDesc.Height;
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H A D | device.c | 4487 || viewport->Width < target->currentDesc.Width 4488 || viewport->Height < target->currentDesc.Height) 4493 || scissor_rect->right < target->currentDesc.Width 4494 || scissor_rect->bottom < target->currentDesc.Height)) 4499 || clear_rect->x2 < target->currentDesc.Width 4500 || clear_rect->y2 < target->currentDesc.Height)) 4641 curRect.x1, (target->currentDesc.Height - curRect.y2), 5000 SrcBox.Right = pSrvVolImpl->currentDesc.Width; 5001 SrcBox.Bottom = pSrvVolImpl->currentDesc.Height; 5002 SrcBox.Back = pSrvVolImpl->currentDesc [all...] |
H A D | swapchain.c | 401 cursor.currentDesc.Width = This->device->cursorWidth; 402 cursor.currentDesc.Height = This->device->cursorHeight; 404 cursor.pow2Width = cursor.currentDesc.Width; 405 cursor.pow2Height = cursor.currentDesc.Height; 1310 *width = surface->currentDesc.Width; 1311 *height = surface->currentDesc.Height;
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H A D | surface_gdi.c | 565 This->pow2Width = This->currentDesc.Width; 566 This->pow2Height = This->currentDesc.Height;
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H A D | context.c | 2085 UINT width = ((IWineD3DSurfaceImpl *)context->current_rt)->currentDesc.Width; 2086 UINT height = ((IWineD3DSurfaceImpl *)context->current_rt)->currentDesc.Height;
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H A D | arb_program_shader.c | 523 : ((IWineD3DSurfaceImpl *) deviceImpl->render_targets[0])->currentDesc.Height; 6981 dst_rect.top += dst_surface->currentDesc.Height - h; dst_rect.bottom += dst_surface->currentDesc.Height - h; 6986 dst_rect.top = dst_surface->currentDesc.Height-dst_rect.top; 6987 dst_rect.bottom = dst_surface->currentDesc.Height-dst_rect.bottom;
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H A D | state.c | 4674 if(vp.Width > target->currentDesc.Width) vp.Width = target->currentDesc.Width; 4675 if(vp.Height > target->currentDesc.Height) vp.Height = target->currentDesc.Height;
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H A D | wined3d_private.h | 2269 WINED3DVOLUMET_DESC currentDesc; member in struct:IWineD3DVolumeImpl 2370 WINED3DSURFACET_DESC currentDesc; member in struct:IWineD3DSurfaceImpl
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H A D | glsl_shader.c | 923 correction_params[0] = ((IWineD3DSurfaceImpl *)context->current_rt)->currentDesc.Height; 1171 context->render_offscreen ? 0.0f : ((IWineD3DSurfaceImpl *)device->render_targets[0])->currentDesc.Height,
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/vbox/src/VBox/Devices/Graphics/shaderlib/wine/vbox/ |
H A D | VBoxDbgGl.c | 325 pSurf->currentDesc.Width, pSurf->currentDesc.Height, pSurf->resource.format_desc->glFormat, pSurf->resource.format_desc->glType); 334 Assert(w == pSurf->currentDesc.Width); 335 Assert(h == pSurf->currentDesc.Height); 346 Assert(w == pSurf->currentDesc.Width); 347 Assert(h == pSurf->currentDesc.Height);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/ |
H A D | VBoxDbgGl.c | 356 pSurf->currentDesc.Width, pSurf->currentDesc.Height, pSurf->resource.format_desc->glFormat, pSurf->resource.format_desc->glType); 365 Assert(w == pSurf->currentDesc.Width); 366 Assert(h == pSurf->currentDesc.Height); 377 Assert(w == pSurf->currentDesc.Width); 378 Assert(h == pSurf->currentDesc.Height);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/vbox/ |
H A D | VBoxDbgGl.c | 325 pSurf->currentDesc.Width, pSurf->currentDesc.Height, pSurf->resource.format_desc->glFormat, pSurf->resource.format_desc->glType); 334 Assert(w == pSurf->currentDesc.Width); 335 Assert(h == pSurf->currentDesc.Height); 346 Assert(w == pSurf->currentDesc.Width); 347 Assert(h == pSurf->currentDesc.Height);
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | wined3d_private.h | 2304 WINED3DVOLUMET_DESC currentDesc; member in struct:IWineD3DVolumeImpl 2405 WINED3DSURFACET_DESC currentDesc; member in struct:IWineD3DSurfaceImpl
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H A D | glsl_shader.c | 943 correction_params[0] = ((IWineD3DSurfaceImpl *)context->current_rt)->currentDesc.Height; 1193 context->render_offscreen ? 0.0f : ((IWineD3DSurfaceImpl *)device->render_targets[0])->currentDesc.Height,
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