Searched refs:currentDesc (Results 1 - 17 of 17) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dvolume.c100 This->lockedBox.Right = This->currentDesc.Width;
101 This->lockedBox.Bottom = This->currentDesc.Height;
102 This->lockedBox.Back = This->currentDesc.Depth;
222 pDesc->Width = This->currentDesc.Width;
223 pDesc->Height = This->currentDesc.Height;
224 pDesc->Depth = This->currentDesc.Depth;
240 pLockedVolume->RowPitch = This->resource.format_desc->byte_count * This->currentDesc.Width; /* Bytes / row */
242 * This->currentDesc.Width * This->currentDesc.Height; /* Bytes / slice */
249 This->lockedBox.Right = This->currentDesc
[all...]
H A Dsurface_base.c193 pDesc->multisample_type = This->currentDesc.MultiSampleType;
194 pDesc->multisample_quality = This->currentDesc.MultiSampleQuality;
195 pDesc->width = This->currentDesc.Width;
196 pDesc->height = This->currentDesc.Height;
348 UINT row_block_count = (This->currentDesc.Width + format_desc->block_width - 1) / format_desc->block_width;
354 ret = This->resource.format_desc->byte_count * This->currentDesc.Width; /* Bytes / row */
444 This->overlay_srcrect.right = This->currentDesc.Width;
445 This->overlay_srcrect.bottom = This->currentDesc.Height;
453 This->overlay_destrect.right = Dst ? Dst->currentDesc.Width : 0;
454 This->overlay_destrect.bottom = Dst ? Dst->currentDesc
[all...]
H A Dsurface.c325 rect_out->right = This->currentDesc.Width;
326 rect_out->bottom = This->currentDesc.Height;
453 surface->currentDesc.Width = width;
454 surface->currentDesc.Height = height;
455 surface->currentDesc.MultiSampleType = multisample_type;
456 surface->currentDesc.MultiSampleQuality = multisample_quality;
818 * get a boxed texture with width pow2width and not a texture of width currentDesc.Width.
827 for (y = 1 ; y < This->currentDesc.Height; y++) {
848 GLsizei width = This->currentDesc.Width;
849 GLsizei height = This->currentDesc
[all...]
H A Dswapchain_gdi.c136 drawrect.right = front->currentDesc.Width;
138 drawrect.bottom = front->currentDesc.Height;
H A Ddevice.c4487 || viewport->Width < target->currentDesc.Width
4488 || viewport->Height < target->currentDesc.Height)
4493 || scissor_rect->right < target->currentDesc.Width
4494 || scissor_rect->bottom < target->currentDesc.Height))
4499 || clear_rect->x2 < target->currentDesc.Width
4500 || clear_rect->y2 < target->currentDesc.Height))
4641 curRect.x1, (target->currentDesc.Height - curRect.y2),
5000 SrcBox.Right = pSrvVolImpl->currentDesc.Width;
5001 SrcBox.Bottom = pSrvVolImpl->currentDesc.Height;
5002 SrcBox.Back = pSrvVolImpl->currentDesc
[all...]
H A Dswapchain.c401 cursor.currentDesc.Width = This->device->cursorWidth;
402 cursor.currentDesc.Height = This->device->cursorHeight;
404 cursor.pow2Width = cursor.currentDesc.Width;
405 cursor.pow2Height = cursor.currentDesc.Height;
1310 *width = surface->currentDesc.Width;
1311 *height = surface->currentDesc.Height;
H A Dsurface_gdi.c565 This->pow2Width = This->currentDesc.Width;
566 This->pow2Height = This->currentDesc.Height;
H A Dcontext.c2085 UINT width = ((IWineD3DSurfaceImpl *)context->current_rt)->currentDesc.Width;
2086 UINT height = ((IWineD3DSurfaceImpl *)context->current_rt)->currentDesc.Height;
H A Darb_program_shader.c523 : ((IWineD3DSurfaceImpl *) deviceImpl->render_targets[0])->currentDesc.Height;
6981 dst_rect.top += dst_surface->currentDesc.Height - h; dst_rect.bottom += dst_surface->currentDesc.Height - h;
6986 dst_rect.top = dst_surface->currentDesc.Height-dst_rect.top;
6987 dst_rect.bottom = dst_surface->currentDesc.Height-dst_rect.bottom;
H A Dstate.c4674 if(vp.Width > target->currentDesc.Width) vp.Width = target->currentDesc.Width;
4675 if(vp.Height > target->currentDesc.Height) vp.Height = target->currentDesc.Height;
H A Dwined3d_private.h2269 WINED3DVOLUMET_DESC currentDesc; member in struct:IWineD3DVolumeImpl
2370 WINED3DSURFACET_DESC currentDesc; member in struct:IWineD3DSurfaceImpl
H A Dglsl_shader.c923 correction_params[0] = ((IWineD3DSurfaceImpl *)context->current_rt)->currentDesc.Height;
1171 context->render_offscreen ? 0.0f : ((IWineD3DSurfaceImpl *)device->render_targets[0])->currentDesc.Height,
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/vbox/
H A DVBoxDbgGl.c325 pSurf->currentDesc.Width, pSurf->currentDesc.Height, pSurf->resource.format_desc->glFormat, pSurf->resource.format_desc->glType);
334 Assert(w == pSurf->currentDesc.Width);
335 Assert(h == pSurf->currentDesc.Height);
346 Assert(w == pSurf->currentDesc.Width);
347 Assert(h == pSurf->currentDesc.Height);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/
H A DVBoxDbgGl.c356 pSurf->currentDesc.Width, pSurf->currentDesc.Height, pSurf->resource.format_desc->glFormat, pSurf->resource.format_desc->glType);
365 Assert(w == pSurf->currentDesc.Width);
366 Assert(h == pSurf->currentDesc.Height);
377 Assert(w == pSurf->currentDesc.Width);
378 Assert(h == pSurf->currentDesc.Height);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/vbox/
H A DVBoxDbgGl.c325 pSurf->currentDesc.Width, pSurf->currentDesc.Height, pSurf->resource.format_desc->glFormat, pSurf->resource.format_desc->glType);
334 Assert(w == pSurf->currentDesc.Width);
335 Assert(h == pSurf->currentDesc.Height);
346 Assert(w == pSurf->currentDesc.Width);
347 Assert(h == pSurf->currentDesc.Height);
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h2304 WINED3DVOLUMET_DESC currentDesc; member in struct:IWineD3DVolumeImpl
2405 WINED3DSURFACET_DESC currentDesc; member in struct:IWineD3DSurfaceImpl
H A Dglsl_shader.c943 correction_params[0] = ((IWineD3DSurfaceImpl *)context->current_rt)->currentDesc.Height;
1193 context->render_offscreen ? 0.0f : ((IWineD3DSurfaceImpl *)device->render_targets[0])->currentDesc.Height,

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