Lines Matching refs:currentDesc

325         rect_out->right = This->currentDesc.Width;
326 rect_out->bottom = This->currentDesc.Height;
453 surface->currentDesc.Width = width;
454 surface->currentDesc.Height = height;
455 surface->currentDesc.MultiSampleType = multisample_type;
456 surface->currentDesc.MultiSampleQuality = multisample_quality;
818 * get a boxed texture with width pow2width and not a texture of width currentDesc.Width.
827 for (y = 1 ; y < This->currentDesc.Height; y++) {
848 GLsizei width = This->currentDesc.Width;
849 GLsizei height = This->currentDesc.Height;
1194 This->dirtyRect.right = This->currentDesc.Width;
1195 This->dirtyRect.bottom = This->currentDesc.Height;
1542 local_rect.right = This->currentDesc.Width;
1543 local_rect.bottom = This->currentDesc.Height;
1608 glPixelStorei(GL_PACK_ROW_LENGTH, This->currentDesc.Width);
1615 glReadPixels(local_rect.left, (!srcIsUpsideDown) ? (This->currentDesc.Height - local_rect.bottom) : local_rect.top ,
1786 0, 0, 0, 0, This->currentDesc.Width, This->currentDesc.Height);
1988 && pRect->right == This->currentDesc.Width
1989 && pRect->bottom == This->currentDesc.Height)
2098 glPixelStorei(GL_UNPACK_ROW_LENGTH, This->currentDesc.Width);
2132 glDrawPixels(This->currentDesc.Width,
2133 This->currentDesc.Height,
2208 This->dirtyRect.right == This->currentDesc.Width &&
2209 This->dirtyRect.bottom == This->currentDesc.Height) {
2238 This->dirtyRect.left = This->currentDesc.Width;
2239 This->dirtyRect.top = This->currentDesc.Height;
3387 UINT yoffset = Src->currentDesc.Height - src_rect->top + dst_rect.top - 1;
3401 src_rect->left, Src->currentDesc.Height - src_rect->bottom,
3449 UINT fbwidth = Src->currentDesc.Width;
3450 UINT fbheight = Src->currentDesc.Height;
3590 top = Src->currentDesc.Height - src_rect->top;
3591 bottom = Src->currentDesc.Height - src_rect->bottom;
3593 top = Src->currentDesc.Height - src_rect->bottom;
3594 bottom = Src->currentDesc.Height - src_rect->top;
3679 glVertex2i(fbwidth, Src->currentDesc.Height);
3789 src_rect.right != Src->currentDesc.Width || src_rect.bottom != Src->currentDesc.Height) {
3826 dst_rect.right != This->currentDesc.Width || dst_rect.bottom != This->currentDesc.Height) {
3932 || (dst_rect.right==This->currentDesc.Width && dst_rect.bottom==This->currentDesc.Height
3947 } else if((!stretchx) || dst_rect.right - dst_rect.left > Src->currentDesc.Width ||
3948 dst_rect.bottom - dst_rect.top > Src->currentDesc.Height) {
3978 || (dst_rect.right==This->currentDesc.Width && dst_rect.bottom==This->currentDesc.Height
4046 dst_rect.top += This->currentDesc.Height - h; dst_rect.bottom += This->currentDesc.Height - h;
4051 dst_rect.top = This->currentDesc.Height-dst_rect.top;
4052 dst_rect.bottom = This->currentDesc.Height-dst_rect.bottom;
4259 if ((Src->Flags & SFLAG_PBO) && src_rect.right - src_rect.left != Src->currentDesc.Width)
4290 srcWidth = Src->currentDesc.Width;
4295 int srcHeight = Src->currentDesc.Height;
4296 // int width = Src->currentDesc.Width;
4312 int srcHeight = Src->currentDesc.Height;
4314 // int width = Src->currentDesc.Width;
4336 glPixelStorei(GL_UNPACK_ROW_LENGTH, Src->currentDesc.Width);
4572 pow2Width = This->currentDesc.Width;
4573 pow2Height = This->currentDesc.Height;
4579 while (pow2Width < This->currentDesc.Width) pow2Width <<= 1;
4580 while (pow2Height < This->currentDesc.Height) pow2Height <<= 1;
4585 if (pow2Width > This->currentDesc.Width || pow2Height > This->currentDesc.Height) {
4590 This, This->currentDesc.Width, This->currentDesc.Height);
4595 if(pow2Width != This->currentDesc.Width ||
4596 pow2Height != This->currentDesc.Height) {
4631 This->pow2Width = This->currentDesc.Width;
4632 This->pow2Height = This->currentDesc.Height;
4756 0, 0, This->currentDesc.Width, This->currentDesc.Height, 0);
4770 if (device->depth_blt_rb_w != This->currentDesc.Width
4771 || device->depth_blt_rb_h != This->currentDesc.Height) {
4775 This->currentDesc.Width, This->currentDesc.Height);
4777 device->depth_blt_rb_w = This->currentDesc.Width;
4778 device->depth_blt_rb_h = This->currentDesc.Height;
4789 This->currentDesc.Width, This->currentDesc.Height, bind_target);
4811 This->currentDesc.Width, This->currentDesc.Height, This->texture_target);
5105 width = This->currentDesc.Width;
5122 int height = This->currentDesc.Height;
5194 width = This->currentDesc.Width;
5206 int height = This->currentDesc.Height;
5221 int height = This->currentDesc.Height;