af062818b47340eef15700d2f0211576ba3506eevboxsync *IDirect3DSwapChain9 implementation
af062818b47340eef15700d2f0211576ba3506eevboxsync *Copyright 2002-2003 Jason Edmeades
af062818b47340eef15700d2f0211576ba3506eevboxsync *Copyright 2002-2003 Raphael Junqueira
af062818b47340eef15700d2f0211576ba3506eevboxsync *Copyright 2005 Oliver Stieber
af062818b47340eef15700d2f0211576ba3506eevboxsync *Copyright 2007-2008 Stefan Dösinger for CodeWeavers
af062818b47340eef15700d2f0211576ba3506eevboxsync *This library is free software; you can redistribute it and/or
af062818b47340eef15700d2f0211576ba3506eevboxsync *modify it under the terms of the GNU Lesser General Public
af062818b47340eef15700d2f0211576ba3506eevboxsync *License as published by the Free Software Foundation; either
af062818b47340eef15700d2f0211576ba3506eevboxsync *version 2.1 of the License, or (at your option) any later version.
af062818b47340eef15700d2f0211576ba3506eevboxsync *This library is distributed in the hope that it will be useful,
af062818b47340eef15700d2f0211576ba3506eevboxsync *but WITHOUT ANY WARRANTY; without even the implied warranty of
af062818b47340eef15700d2f0211576ba3506eevboxsync *MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
af062818b47340eef15700d2f0211576ba3506eevboxsync *Lesser General Public License for more details.
af062818b47340eef15700d2f0211576ba3506eevboxsync *You should have received a copy of the GNU Lesser General Public
af062818b47340eef15700d2f0211576ba3506eevboxsync *License along with this library; if not, write to the Free Software
af062818b47340eef15700d2f0211576ba3506eevboxsync *Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
4b9d6701570cb98fd36e209314239d104ec584d3vboxsync * Oracle LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
4b9d6701570cb98fd36e209314239d104ec584d3vboxsync * other than GPL or LGPL is available it will apply instead, Oracle elects to use only
b955672b950093ff7416d1269dd4d3b69983bd8fvboxsync * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
b955672b950093ff7416d1269dd4d3b69983bd8fvboxsync * a choice of LGPL license versions is made available with the language indicating
b955672b950093ff7416d1269dd4d3b69983bd8fvboxsync * that LGPLv2 or any later version may be used, or where a choice of which version
b955672b950093ff7416d1269dd4d3b69983bd8fvboxsync * of the LGPL is applied is otherwise unspecified.
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsyncstatic void WINAPI IWineGDISwapChainImpl_Destroy(IWineD3DSwapChain *iface)
af062818b47340eef15700d2f0211576ba3506eevboxsync IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
af062818b47340eef15700d2f0211576ba3506eevboxsync IWineD3DSwapChain_SetGammaRamp(iface, 0, &This->orig_gamma);
af062818b47340eef15700d2f0211576ba3506eevboxsync /* release the ref to the front and back buffer parents */
af062818b47340eef15700d2f0211576ba3506eevboxsync IWineD3DSurface_SetContainer(This->frontBuffer, 0);
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync if (IWineD3DSurface_Release(This->frontBuffer) > 0)
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync WARN("(%p) Something's still holding the front buffer\n",This);
af062818b47340eef15700d2f0211576ba3506eevboxsync for(i = 0; i < This->presentParms.BackBufferCount; i++) {
af062818b47340eef15700d2f0211576ba3506eevboxsync IWineD3DSurface_SetContainer(This->backBuffer[i], 0);
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync if (IWineD3DSurface_Release(This->backBuffer[i]) > 0)
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync WARN("(%p) Something's still holding the back buffer\n",This);
af062818b47340eef15700d2f0211576ba3506eevboxsync /* Restore the screen resolution if we rendered in fullscreen
af062818b47340eef15700d2f0211576ba3506eevboxsync * This will restore the screen resolution to what it was before creating the swapchain. In case of d3d8 and d3d9
af062818b47340eef15700d2f0211576ba3506eevboxsync * this will be the original desktop resolution. In case of d3d7 this will be a NOP because ddraw sets the resolution
af062818b47340eef15700d2f0211576ba3506eevboxsync * before starting up Direct3D, thus orig_width and orig_height will be equal to the modes in the presentation params
af062818b47340eef15700d2f0211576ba3506eevboxsync if(This->presentParms.Windowed == FALSE && This->presentParms.AutoRestoreDisplayMode) {
5112e32d7072e280613921c982a6672f2c859cf3vboxsync IWineD3DDevice_SetDisplayMode((IWineD3DDevice *)This->device, 0, &mode);
af062818b47340eef15700d2f0211576ba3506eevboxsync/*****************************************************************************
af062818b47340eef15700d2f0211576ba3506eevboxsync * x11_copy_to_screen
af062818b47340eef15700d2f0211576ba3506eevboxsync * Helper function that blts the front buffer contents to the target window
af062818b47340eef15700d2f0211576ba3506eevboxsync * This: Surface to copy from
af062818b47340eef15700d2f0211576ba3506eevboxsync * rc: Rectangle to copy
af062818b47340eef15700d2f0211576ba3506eevboxsync *****************************************************************************/
af062818b47340eef15700d2f0211576ba3506eevboxsyncvoid x11_copy_to_screen(IWineD3DSwapChainImpl *This, const RECT *rc)
af062818b47340eef15700d2f0211576ba3506eevboxsync IWineD3DSurfaceImpl *front = (IWineD3DSurfaceImpl *) This->frontBuffer;
af062818b47340eef15700d2f0211576ba3506eevboxsync if(front->resource.usage & WINED3DUSAGE_RENDERTARGET) {
af062818b47340eef15700d2f0211576ba3506eevboxsync TRACE("(%p)->(%p): Copying to screen\n", front, rc);
af062818b47340eef15700d2f0211576ba3506eevboxsync hDisplayDC = GetDCEx(hDisplayWnd, 0, DCX_CLIPSIBLINGS|DCX_CACHE);
af062818b47340eef15700d2f0211576ba3506eevboxsync TRACE(" copying rect (%d,%d)->(%d,%d), offset (%d,%d)\n",
af062818b47340eef15700d2f0211576ba3506eevboxsync rc->left, rc->top, rc->right, rc->bottom, offset.x, offset.y);
af062818b47340eef15700d2f0211576ba3506eevboxsync /* Front buffer coordinates are screen coordinates. Map them to the destination
af062818b47340eef15700d2f0211576ba3506eevboxsync * window if not fullscreened
af062818b47340eef15700d2f0211576ba3506eevboxsync /* FIXME: This doesn't work... if users really want to run
af062818b47340eef15700d2f0211576ba3506eevboxsync * X in 8bpp, then we need to call directly into display.drv
af062818b47340eef15700d2f0211576ba3506eevboxsync * (or Wine's equivalent), and force a private colormap
af062818b47340eef15700d2f0211576ba3506eevboxsync * without default entries. */
af062818b47340eef15700d2f0211576ba3506eevboxsync SelectPalette(hDisplayDC, front->palette->hpal, FALSE);
af062818b47340eef15700d2f0211576ba3506eevboxsync RealizePalette(hDisplayDC); /* sends messages => deadlocks */
af062818b47340eef15700d2f0211576ba3506eevboxsync /* TODO: Support clippers */
af062818b47340eef15700d2f0211576ba3506eevboxsync HWND hwnd = ((IWineD3DClipperImpl *) front->clipper)->hWnd;
af062818b47340eef15700d2f0211576ba3506eevboxsync /* Only use this if the caller did not pass a rectangle, since
af062818b47340eef15700d2f0211576ba3506eevboxsync * due to double locking this could be the wrong one ...
af062818b47340eef15700d2f0211576ba3506eevboxsync if (front->lockedRect.left != front->lockedRect.right) {
af062818b47340eef15700d2f0211576ba3506eevboxsync IntersectRect(&drawrect,&drawrect,&front->lockedRect);
af062818b47340eef15700d2f0211576ba3506eevboxsync drawrect.right-drawrect.left, drawrect.bottom-drawrect.top,
af062818b47340eef15700d2f0211576ba3506eevboxsyncstatic HRESULT WINAPI IWineGDISwapChainImpl_SetDestWindowOverride(IWineD3DSwapChain *iface, HWND window) {
af062818b47340eef15700d2f0211576ba3506eevboxsync IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
af062818b47340eef15700d2f0211576ba3506eevboxsyncstatic HRESULT WINAPI IWineGDISwapChainImpl_Present(IWineD3DSwapChain *iface, CONST RECT *pSourceRect, CONST RECT *pDestRect, HWND hDestWindowOverride, CONST RGNDATA *pDirtyRegion, DWORD dwFlags) {
af062818b47340eef15700d2f0211576ba3506eevboxsync IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *) iface;
af062818b47340eef15700d2f0211576ba3506eevboxsync WARN("Swapchain doesn't have a backbuffer, returning WINED3DERR_INVALIDCALL\n");
af062818b47340eef15700d2f0211576ba3506eevboxsync back = (IWineD3DSurfaceImpl *) This->backBuffer[0];
af062818b47340eef15700d2f0211576ba3506eevboxsync /* Flip the DC */
af062818b47340eef15700d2f0211576ba3506eevboxsync /* Flip the DIBsection */
af062818b47340eef15700d2f0211576ba3506eevboxsync /* Flip the surface data */
af062818b47340eef15700d2f0211576ba3506eevboxsync front->resource.allocatedMemory = back->resource.allocatedMemory;
af062818b47340eef15700d2f0211576ba3506eevboxsync ERR("GDI Surface %p has heap memory allocated\n", front);
af062818b47340eef15700d2f0211576ba3506eevboxsync ERR("GDI Surface %p has heap memory allocated\n", back);
af062818b47340eef15700d2f0211576ba3506eevboxsync /* client_memory should not be different, but just in case */
af062818b47340eef15700d2f0211576ba3506eevboxsync front->dib.client_memory = back->dib.client_memory;
af062818b47340eef15700d2f0211576ba3506eevboxsync /* FPS support */
af062818b47340eef15700d2f0211576ba3506eevboxsync /* every 1.5 seconds */
af062818b47340eef15700d2f0211576ba3506eevboxsync TRACE_(fps)("@ approx %.2ffps\n", 1000.0*frames/(time - prev_time));
af062818b47340eef15700d2f0211576ba3506eevboxsyncconst IWineD3DSwapChainVtbl IWineGDISwapChain_Vtbl =
af062818b47340eef15700d2f0211576ba3506eevboxsync /* IUnknown */
af062818b47340eef15700d2f0211576ba3506eevboxsync /* IWineD3DSwapChain */