Lines Matching refs:currentDesc

4487             || viewport->Width < target->currentDesc.Width
4488 || viewport->Height < target->currentDesc.Height)
4493 || scissor_rect->right < target->currentDesc.Width
4494 || scissor_rect->bottom < target->currentDesc.Height))
4499 || clear_rect->x2 < target->currentDesc.Width
4500 || clear_rect->y2 < target->currentDesc.Height))
4641 curRect.x1, (target->currentDesc.Height - curRect.y2),
5000 SrcBox.Right = pSrvVolImpl->currentDesc.Width;
5001 SrcBox.Bottom = pSrvVolImpl->currentDesc.Height;
5002 SrcBox.Back = pSrvVolImpl->currentDesc.Depth;
5548 src_w = src_impl->currentDesc.Width;
5549 src_h = src_impl->currentDesc.Height;
5781 glScissor(rect->x1, ((IWineD3DSurfaceImpl *)surface)->currentDesc.Height - rect->y2,
5985 swapchain->presentParms.BackBufferWidth = back_impl->currentDesc.Width;
5986 swapchain->presentParms.BackBufferHeight = back_impl->currentDesc.Height;
6087 if (offset.x!=0 || offset.y!=0 || h!=((IWineD3DSurfaceImpl *)src_surface)->currentDesc.Height)
6099 src_rect.top = ((IWineD3DSurfaceImpl *)src_surface)->currentDesc.Height - src_rect.top;
6100 src_rect.bottom = ((IWineD3DSurfaceImpl *)src_surface)->currentDesc.Height - src_rect.bottom;
6133 if (offset.x!=0 || offset.y!=0 || h!=((IWineD3DSurfaceImpl *)src_surface)->currentDesc.Height)
6146 dst_rect.top = ((IWineD3DSurfaceImpl *)dst_surface)->currentDesc.Height - dst_rect.top;
6147 dst_rect.bottom = ((IWineD3DSurfaceImpl *)dst_surface)->currentDesc.Height - dst_rect.bottom;
6221 This->stateBlock->viewport.Height = ((IWineD3DSurfaceImpl *)This->render_targets[0])->currentDesc.Height;
6222 This->stateBlock->viewport.Width = ((IWineD3DSurfaceImpl *)This->render_targets[0])->currentDesc.Width;
6304 if ( (pSur->currentDesc.Width == 32) && (pSur->currentDesc.Height == 32) )
6320 if(pSur->currentDesc.Width > This->ddraw_width ||
6321 pSur->currentDesc.Height > This->ddraw_height) {
6322 ERR("(%p) : Surface(%p) is %dx%d pixels, but screen res is %dx%d\n", This, pSur, pSur->currentDesc.Width, pSur->currentDesc.Height, This->ddraw_width, This->ddraw_height);
6335 This->cursorWidth = pSur->currentDesc.Width;
6336 This->cursorHeight = pSur->currentDesc.Height;
6412 (pSur->currentDesc.Width * pSur->currentDesc.Height / 8));
6417 TRACE("width: %i height: %i\n", pSur->currentDesc.Width,
6418 pSur->currentDesc.Height);
6423 cursorInfo.hbmMask = CreateBitmap(pSur->currentDesc.Width, pSur->currentDesc.Height,
6425 cursorInfo.hbmColor = CreateBitmap(pSur->currentDesc.Width, pSur->currentDesc.Height,
6521 surface->currentDesc.Width = pPresentationParameters->BackBufferWidth;
6522 surface->currentDesc.Height = pPresentationParameters->BackBufferHeight;