Searched defs:num_gl_shaders (Results 1 - 5 of 5) sorted by relevance
/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | glsl_shader.c | 179 UINT num_gl_shaders, shader_array_size; member in struct:glsl_pshader_private 192 UINT num_gl_shaders, shader_array_size; member in struct:glsl_vshader_private 784 if (inp2fixup_info >= shader_data->num_gl_shaders) 4499 for(i = 0; i < shader_data->num_gl_shaders; i++) { 4510 if(shader_data->shader_array_size == shader_data->num_gl_shaders) { 4511 if (shader_data->num_gl_shaders) 4529 shader_data->gl_shaders[shader_data->num_gl_shaders].context = context; 4530 shader_data->gl_shaders[shader_data->num_gl_shaders].args = *args; 4532 memset(&shader_data->gl_shaders[shader_data->num_gl_shaders].np2fixup, 0, sizeof(struct ps_np2fixup_info)); 4533 if (args->np2_fixup) np2fixup = &shader_data->gl_shaders[shader_data->num_gl_shaders] [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | glsl_shader.c | 162 UINT num_gl_shaders, shader_array_size; member in struct:glsl_pshader_private 175 UINT num_gl_shaders, shader_array_size; member in struct:glsl_vshader_private 767 if (inp2fixup_info >= shader_data->num_gl_shaders) 4368 for(i = 0; i < shader_data->num_gl_shaders; i++) { 4379 if(shader_data->shader_array_size == shader_data->num_gl_shaders) { 4380 if (shader_data->num_gl_shaders) 4398 shader_data->gl_shaders[shader_data->num_gl_shaders].context = context; 4399 shader_data->gl_shaders[shader_data->num_gl_shaders].args = *args; 4401 memset(&shader_data->gl_shaders[shader_data->num_gl_shaders].np2fixup, 0, sizeof(struct ps_np2fixup_info)); 4402 if (args->np2_fixup) np2fixup = &shader_data->gl_shaders[shader_data->num_gl_shaders] [all...] |
H A D | arb_program_shader.c | 282 UINT num_gl_shaders, shader_array_size; member in struct:arb_pshader_private 291 UINT num_gl_shaders, shader_array_size; member in struct:arb_vshader_private 4108 for(i = 0; i < shader_data->num_gl_shaders; i++) { 4116 if(shader_data->shader_array_size == shader_data->num_gl_shaders) { 4117 if (shader_data->num_gl_shaders) 4135 shader_data->gl_shaders[shader_data->num_gl_shaders].context = context; 4136 shader_data->gl_shaders[shader_data->num_gl_shaders].args = *args; 4148 &shader_data->gl_shaders[shader_data->num_gl_shaders]); 4150 shader_data->gl_shaders[shader_data->num_gl_shaders].prgId = ret; 4152 return &shader_data->gl_shaders[shader_data->num_gl_shaders [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | arb_program_shader.c | 307 UINT num_gl_shaders, shader_array_size; member in struct:arb_pshader_private 315 UINT num_gl_shaders, shader_array_size; member in struct:arb_vshader_private 4372 for (i = 0; i < shader_data->num_gl_shaders; ++i) 4379 if(shader_data->shader_array_size == shader_data->num_gl_shaders) { 4380 if (shader_data->num_gl_shaders) 4398 shader_data->gl_shaders[shader_data->num_gl_shaders].args = *args; 4409 &shader_data->gl_shaders[shader_data->num_gl_shaders]); 4411 shader_data->gl_shaders[shader_data->num_gl_shaders].prgId = ret; 4413 return &shader_data->gl_shaders[shader_data->num_gl_shaders++]; 4471 for(i = 0; i < shader_data->num_gl_shaders; [all...] |
H A D | glsl_shader.c | 198 UINT num_gl_shaders, shader_array_size; member in struct:glsl_shader_private 4722 for (i = 0; i < shader_data->num_gl_shaders; ++i) 4733 if(shader_data->shader_array_size == shader_data->num_gl_shaders) { 4734 if (shader_data->num_gl_shaders) 4755 gl_shaders[shader_data->num_gl_shaders].args = *args; 4757 np2fixup = &gl_shaders[shader_data->num_gl_shaders].np2fixup; 4765 gl_shaders[shader_data->num_gl_shaders++].prgId = ret; 4804 for (i = 0; i < shader_data->num_gl_shaders; ++i) 4812 if(shader_data->shader_array_size == shader_data->num_gl_shaders) { 4813 if (shader_data->num_gl_shaders) [all...] |
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