Searched defs:num_gl_shaders (Results 1 - 5 of 5) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dglsl_shader.c179 UINT num_gl_shaders, shader_array_size; member in struct:glsl_pshader_private
192 UINT num_gl_shaders, shader_array_size; member in struct:glsl_vshader_private
784 if (inp2fixup_info >= shader_data->num_gl_shaders)
4499 for(i = 0; i < shader_data->num_gl_shaders; i++) {
4510 if(shader_data->shader_array_size == shader_data->num_gl_shaders) {
4511 if (shader_data->num_gl_shaders)
4529 shader_data->gl_shaders[shader_data->num_gl_shaders].context = context;
4530 shader_data->gl_shaders[shader_data->num_gl_shaders].args = *args;
4532 memset(&shader_data->gl_shaders[shader_data->num_gl_shaders].np2fixup, 0, sizeof(struct ps_np2fixup_info));
4533 if (args->np2_fixup) np2fixup = &shader_data->gl_shaders[shader_data->num_gl_shaders]
[all...]
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dglsl_shader.c162 UINT num_gl_shaders, shader_array_size; member in struct:glsl_pshader_private
175 UINT num_gl_shaders, shader_array_size; member in struct:glsl_vshader_private
767 if (inp2fixup_info >= shader_data->num_gl_shaders)
4368 for(i = 0; i < shader_data->num_gl_shaders; i++) {
4379 if(shader_data->shader_array_size == shader_data->num_gl_shaders) {
4380 if (shader_data->num_gl_shaders)
4398 shader_data->gl_shaders[shader_data->num_gl_shaders].context = context;
4399 shader_data->gl_shaders[shader_data->num_gl_shaders].args = *args;
4401 memset(&shader_data->gl_shaders[shader_data->num_gl_shaders].np2fixup, 0, sizeof(struct ps_np2fixup_info));
4402 if (args->np2_fixup) np2fixup = &shader_data->gl_shaders[shader_data->num_gl_shaders]
[all...]
H A Darb_program_shader.c282 UINT num_gl_shaders, shader_array_size; member in struct:arb_pshader_private
291 UINT num_gl_shaders, shader_array_size; member in struct:arb_vshader_private
4108 for(i = 0; i < shader_data->num_gl_shaders; i++) {
4116 if(shader_data->shader_array_size == shader_data->num_gl_shaders) {
4117 if (shader_data->num_gl_shaders)
4135 shader_data->gl_shaders[shader_data->num_gl_shaders].context = context;
4136 shader_data->gl_shaders[shader_data->num_gl_shaders].args = *args;
4148 &shader_data->gl_shaders[shader_data->num_gl_shaders]);
4150 shader_data->gl_shaders[shader_data->num_gl_shaders].prgId = ret;
4152 return &shader_data->gl_shaders[shader_data->num_gl_shaders
[all...]
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Darb_program_shader.c307 UINT num_gl_shaders, shader_array_size; member in struct:arb_pshader_private
315 UINT num_gl_shaders, shader_array_size; member in struct:arb_vshader_private
4372 for (i = 0; i < shader_data->num_gl_shaders; ++i)
4379 if(shader_data->shader_array_size == shader_data->num_gl_shaders) {
4380 if (shader_data->num_gl_shaders)
4398 shader_data->gl_shaders[shader_data->num_gl_shaders].args = *args;
4409 &shader_data->gl_shaders[shader_data->num_gl_shaders]);
4411 shader_data->gl_shaders[shader_data->num_gl_shaders].prgId = ret;
4413 return &shader_data->gl_shaders[shader_data->num_gl_shaders++];
4471 for(i = 0; i < shader_data->num_gl_shaders;
[all...]
H A Dglsl_shader.c198 UINT num_gl_shaders, shader_array_size; member in struct:glsl_shader_private
4722 for (i = 0; i < shader_data->num_gl_shaders; ++i)
4733 if(shader_data->shader_array_size == shader_data->num_gl_shaders) {
4734 if (shader_data->num_gl_shaders)
4755 gl_shaders[shader_data->num_gl_shaders].args = *args;
4757 np2fixup = &gl_shaders[shader_data->num_gl_shaders].np2fixup;
4765 gl_shaders[shader_data->num_gl_shaders++].prgId = ret;
4804 for (i = 0; i < shader_data->num_gl_shaders; ++i)
4812 if(shader_data->shader_array_size == shader_data->num_gl_shaders) {
4813 if (shader_data->num_gl_shaders)
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