Lines Matching defs:num_gl_shaders
282 UINT num_gl_shaders, shader_array_size;
291 UINT num_gl_shaders, shader_array_size;
4108 for(i = 0; i < shader_data->num_gl_shaders; i++) {
4116 if(shader_data->shader_array_size == shader_data->num_gl_shaders) {
4117 if (shader_data->num_gl_shaders)
4135 shader_data->gl_shaders[shader_data->num_gl_shaders].context = context;
4136 shader_data->gl_shaders[shader_data->num_gl_shaders].args = *args;
4148 &shader_data->gl_shaders[shader_data->num_gl_shaders]);
4150 shader_data->gl_shaders[shader_data->num_gl_shaders].prgId = ret;
4152 return &shader_data->gl_shaders[shader_data->num_gl_shaders++];
4190 for(i = 0; i < shader_data->num_gl_shaders; i++) {
4201 if(shader_data->shader_array_size == shader_data->num_gl_shaders) {
4202 if (shader_data->num_gl_shaders)
4220 shader_data->gl_shaders[shader_data->num_gl_shaders].context = context;
4221 shader_data->gl_shaders[shader_data->num_gl_shaders].args = *args;
4230 &shader_data->gl_shaders[shader_data->num_gl_shaders]);
4232 shader_data->gl_shaders[shader_data->num_gl_shaders].prgId = ret;
4234 return &shader_data->gl_shaders[shader_data->num_gl_shaders++];
4529 if (shader_data->num_gl_shaders)
4534 for (i = 0; i < shader_data->num_gl_shaders; ++i)
4563 if (shader_data->num_gl_shaders)
4568 for (i = 0; i < shader_data->num_gl_shaders; ++i)