Lines Matching defs:num_gl_shaders
179 UINT num_gl_shaders, shader_array_size;
192 UINT num_gl_shaders, shader_array_size;
784 if (inp2fixup_info >= shader_data->num_gl_shaders)
4499 for(i = 0; i < shader_data->num_gl_shaders; i++) {
4510 if(shader_data->shader_array_size == shader_data->num_gl_shaders) {
4511 if (shader_data->num_gl_shaders)
4529 shader_data->gl_shaders[shader_data->num_gl_shaders].context = context;
4530 shader_data->gl_shaders[shader_data->num_gl_shaders].args = *args;
4532 memset(&shader_data->gl_shaders[shader_data->num_gl_shaders].np2fixup, 0, sizeof(struct ps_np2fixup_info));
4533 if (args->np2_fixup) np2fixup = &shader_data->gl_shaders[shader_data->num_gl_shaders].np2fixup;
4540 *inp2fixup_info = shader_data->num_gl_shaders;
4541 shader_data->gl_shaders[shader_data->num_gl_shaders++].prgId = ret;
4579 for(i = 0; i < shader_data->num_gl_shaders; i++) {
4588 if(shader_data->shader_array_size == shader_data->num_gl_shaders) {
4589 if (shader_data->num_gl_shaders)
4607 shader_data->gl_shaders[shader_data->num_gl_shaders].context = context;
4608 shader_data->gl_shaders[shader_data->num_gl_shaders].args = *args;
4612 shader_data->gl_shaders[shader_data->num_gl_shaders++].prgId = ret;
5025 if(!shader_data || shader_data->num_gl_shaders == 0)
5044 if(!shader_data || shader_data->num_gl_shaders == 0)
5086 for(i = 0; i < shader_data->num_gl_shaders; i++) {
5108 for(i = 0; i < shader_data->num_gl_shaders; i++) {