Lines Matching defs:num_gl_shaders
307 UINT num_gl_shaders, shader_array_size;
315 UINT num_gl_shaders, shader_array_size;
4372 for (i = 0; i < shader_data->num_gl_shaders; ++i)
4379 if(shader_data->shader_array_size == shader_data->num_gl_shaders) {
4380 if (shader_data->num_gl_shaders)
4398 shader_data->gl_shaders[shader_data->num_gl_shaders].args = *args;
4409 &shader_data->gl_shaders[shader_data->num_gl_shaders]);
4411 shader_data->gl_shaders[shader_data->num_gl_shaders].prgId = ret;
4413 return &shader_data->gl_shaders[shader_data->num_gl_shaders++];
4471 for(i = 0; i < shader_data->num_gl_shaders; i++) {
4481 if(shader_data->shader_array_size == shader_data->num_gl_shaders) {
4482 if (shader_data->num_gl_shaders)
4500 shader_data->gl_shaders[shader_data->num_gl_shaders].args = *args;
4509 &shader_data->gl_shaders[shader_data->num_gl_shaders],
4512 shader_data->gl_shaders[shader_data->num_gl_shaders].prgId = ret;
4514 return &shader_data->gl_shaders[shader_data->num_gl_shaders++];
4876 if (shader_data->num_gl_shaders)
4880 for (i = 0; i < shader_data->num_gl_shaders; ++i)
4900 if (shader_data->num_gl_shaders)
4904 for (i = 0; i < shader_data->num_gl_shaders; ++i)