Lines Matching defs:num_gl_shaders
198 UINT num_gl_shaders, shader_array_size;
4722 for (i = 0; i < shader_data->num_gl_shaders; ++i)
4733 if(shader_data->shader_array_size == shader_data->num_gl_shaders) {
4734 if (shader_data->num_gl_shaders)
4755 gl_shaders[shader_data->num_gl_shaders].args = *args;
4757 np2fixup = &gl_shaders[shader_data->num_gl_shaders].np2fixup;
4765 gl_shaders[shader_data->num_gl_shaders++].prgId = ret;
4804 for (i = 0; i < shader_data->num_gl_shaders; ++i)
4812 if(shader_data->shader_array_size == shader_data->num_gl_shaders) {
4813 if (shader_data->num_gl_shaders)
4834 gl_shaders[shader_data->num_gl_shaders].args = *args;
4838 gl_shaders[shader_data->num_gl_shaders++].prgId = ret;
4861 if (shader_data->num_gl_shaders)
4876 gl_shaders[shader_data->num_gl_shaders++].id = ret;
6239 if (!shader_data || !shader_data->num_gl_shaders)
6272 for (i = 0; i < shader_data->num_gl_shaders; ++i)
6299 for (i = 0; i < shader_data->num_gl_shaders; ++i)
6326 for (i = 0; i < shader_data->num_gl_shaders; ++i)