Lines Matching defs:num_gl_shaders
162 UINT num_gl_shaders, shader_array_size;
175 UINT num_gl_shaders, shader_array_size;
767 if (inp2fixup_info >= shader_data->num_gl_shaders)
4368 for(i = 0; i < shader_data->num_gl_shaders; i++) {
4379 if(shader_data->shader_array_size == shader_data->num_gl_shaders) {
4380 if (shader_data->num_gl_shaders)
4398 shader_data->gl_shaders[shader_data->num_gl_shaders].context = context;
4399 shader_data->gl_shaders[shader_data->num_gl_shaders].args = *args;
4401 memset(&shader_data->gl_shaders[shader_data->num_gl_shaders].np2fixup, 0, sizeof(struct ps_np2fixup_info));
4402 if (args->np2_fixup) np2fixup = &shader_data->gl_shaders[shader_data->num_gl_shaders].np2fixup;
4409 *inp2fixup_info = shader_data->num_gl_shaders;
4410 shader_data->gl_shaders[shader_data->num_gl_shaders++].prgId = ret;
4448 for(i = 0; i < shader_data->num_gl_shaders; i++) {
4457 if(shader_data->shader_array_size == shader_data->num_gl_shaders) {
4458 if (shader_data->num_gl_shaders)
4476 shader_data->gl_shaders[shader_data->num_gl_shaders].context = context;
4477 shader_data->gl_shaders[shader_data->num_gl_shaders].args = *args;
4481 shader_data->gl_shaders[shader_data->num_gl_shaders++].prgId = ret;
4894 if(!shader_data || shader_data->num_gl_shaders == 0)
4913 if(!shader_data || shader_data->num_gl_shaders == 0)
4955 for(i = 0; i < shader_data->num_gl_shaders; i++) {
4977 for(i = 0; i < shader_data->num_gl_shaders; i++) {