/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | texture.c | 179 struct wined3d_context *context, BOOL srgb, BOOL *set_surface_desc) 187 TRACE("texture %p, context %p, srgb %#x, set_surface_desc %p.\n", texture, context, srgb, set_surface_desc); 190 if (srgb) 195 gl_tex = wined3d_texture_get_gl_texture(texture, context->gl_info, srgb); 252 gl_tex->states[WINED3DTEXSTA_SRGBTEXTURE] = srgb; 668 struct wined3d_context *context, BOOL srgb) 674 TRACE("texture %p, context %p, srgb %#x.\n", texture, context, srgb); 676 hr = wined3d_texture_bind(texture, context, srgb, 178 wined3d_texture_bind(struct wined3d_texture *texture, struct wined3d_context *context, BOOL srgb, BOOL *set_surface_desc) argument 667 texture2d_bind(struct wined3d_texture *texture, struct wined3d_context *context, BOOL srgb) argument 730 texture_srgb_mode(const struct wined3d_texture *texture, enum WINED3DSRGB srgb) argument 746 texture2d_preload(struct wined3d_texture *texture, enum WINED3DSRGB srgb) argument 1364 texture3d_bind(struct wined3d_texture *texture, struct wined3d_context *context, BOOL srgb) argument 1375 texture3d_preload(struct wined3d_texture *texture, enum WINED3DSRGB srgb) argument [all...] |
H A D | surface.c | 659 // DWORD alloc_flag = srgb ? SFLAG_SRGBALLOCATED : SFLAG_ALLOCATED; 722 static void surface_bind(struct wined3d_surface *surface, struct wined3d_context *context, BOOL srgb) argument 724 TRACE("surface %p, context %p, srgb %#x.\n", surface, context, srgb); 731 texture->texture_ops->texture_bind(texture, context, srgb); 743 if (srgb) 791 struct wined3d_context *context, BOOL srgb) 817 surface_bind(surface, context, srgb); 2327 void surface_set_texture_name(struct wined3d_surface *surface, GLuint new_name, BOOL srgb) argument 2332 TRACE("surface %p, new_name %u, srgb 790 surface_bind_and_dirtify(struct wined3d_surface *surface, struct wined3d_context *context, BOOL srgb) argument 2553 surface_upload_data(struct wined3d_surface *surface, const struct wined3d_gl_info *gl_info, const struct wined3d_format *format, const RECT *src_rect, UINT src_pitch, const POINT *dst_point, BOOL srgb, const struct wined3d_bo_address *data) argument 2934 surface_allocate_surface(struct wined3d_surface *surface, const struct wined3d_gl_info *gl_info, const struct wined3d_format *format, BOOL srgb) argument 3157 surface_load(struct wined3d_surface *surface, BOOL srgb) argument 4407 surface_internal_preload(struct wined3d_surface *surface, enum WINED3DSRGB srgb) argument 4695 surface_load_fb_texture(struct wined3d_surface *surface, BOOL srgb) argument 4724 surface_prepare_texture_internal(struct wined3d_surface *surface, struct wined3d_context *context, BOOL srgb) argument 4744 surface_prepare_texture(struct wined3d_surface *surface, struct wined3d_context *context, BOOL srgb) argument 6393 surface_load_texture(struct wined3d_surface *surface, const struct wined3d_gl_info *gl_info, const RECT *rect, BOOL srgb) argument [all...] |
H A D | wined3d_private.h | 2127 SRGB_SRGB = 2, /* Loads the srgb texture */ 2140 struct wined3d_context *context, BOOL srgb); 2141 void (*texture_preload)(struct wined3d_texture *texture, enum WINED3DSRGB srgb); 2188 const struct wined3d_gl_info *gl_info, BOOL srgb) 2190 return srgb && !gl_info->supported[EXT_TEXTURE_SRGB_DECODE] 2316 const struct wined3d_gl_info *gl_info, BOOL srgb) 2318 return srgb && !gl_info->supported[EXT_TEXTURE_SRGB_DECODE] 2326 void surface_internal_preload(struct wined3d_surface *surface, enum WINED3DSRGB srgb) DECLSPEC_HIDDEN; 2328 HRESULT surface_load(struct wined3d_surface *surface, BOOL srgb) DECLSPEC_HIDDEN; 2331 void surface_load_fb_texture(struct wined3d_surface *surface, BOOL srgb) DECLSPEC_HIDDE 2187 wined3d_texture_get_gl_texture(struct wined3d_texture *texture, const struct wined3d_gl_info *gl_info, BOOL srgb) argument 2315 surface_get_texture_name(const struct wined3d_surface *surface, const struct wined3d_gl_info *gl_info, BOOL srgb) argument [all...] |
H A D | context.c | 225 BOOL srgb; local 231 srgb = location == SFLAG_INSRGBTEX; 232 surface_prepare_texture(surface, context, srgb); 234 surface->texture_target, surface_get_texture_name(surface, gl_info, srgb),
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H A D | device.c | 366 enum WINED3DSRGB srgb; local 369 srgb = state->sampler_states[idx][WINED3D_SAMP_SRGB_TEXTURE] ? SRGB_SRGB : SRGB_RGB; 370 texture->texture_ops->texture_preload(texture, srgb);
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H A D | state.c | 3683 BOOL srgb = state->sampler_states[sampler][WINED3D_SAMP_SRGB_TEXTURE]; local 3685 texture->texture_ops->texture_bind(texture, context, srgb);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | volumetexture.c | 38 static void volumetexture_internal_preload(IWineD3DBaseTexture *iface, enum WINED3DSRGB srgb) argument 59 /* If the texture is marked dirty or the srgb sampler setting has changed 236 static HRESULT WINAPI IWineD3DVolumeTextureImpl_BindTexture(IWineD3DVolumeTexture *iface, BOOL srgb) argument 240 TRACE("iface %p, srgb %#x.\n", iface, srgb); 242 return basetexture_bind((IWineD3DBaseTexture *)iface, srgb, &dummy);
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H A D | surface.c | 579 void surface_set_texture_name(IWineD3DSurface *iface, GLuint new_name, BOOL srgb) argument 585 if(srgb) 649 static void surface_bind_and_dirtify(IWineD3DSurfaceImpl *This, BOOL srgb) { argument 673 IWineD3DSurface_BindTexture((IWineD3DSurface *)This, srgb); 846 const struct wined3d_format_desc *format_desc, BOOL srgb, const GLvoid *data) 852 if (srgb) 923 const struct wined3d_format_desc *format_desc, BOOL srgb, const GLvoid *data, RECT *pRect) 929 if (srgb) 1003 const struct wined3d_format_desc *format_desc, BOOL srgb) 1019 if (srgb) 845 surface_upload_data(IWineD3DSurfaceImpl *This, const struct wined3d_gl_info *gl_info, const struct wined3d_format_desc *format_desc, BOOL srgb, const GLvoid *data) argument 922 surface_upload_data_rect(IWineD3DSurfaceImpl *This, IWineD3DSurfaceImpl *Src, const struct wined3d_gl_info *gl_info, const struct wined3d_format_desc *format_desc, BOOL srgb, const GLvoid *data, RECT *pRect) argument 1002 surface_allocate_surface(IWineD3DSurfaceImpl *This, const struct wined3d_gl_info *gl_info, const struct wined3d_format_desc *format_desc, BOOL srgb) argument 1304 surface_internal_preload(IWineD3DSurface *iface, enum WINED3DSRGB srgb) argument 1725 read_from_framebuffer_texture(IWineD3DSurfaceImpl *This, BOOL srgb) argument 1800 surface_prepare_texture(IWineD3DSurfaceImpl *surface, const struct wined3d_gl_info *gl_info, BOOL srgb) argument 2878 IWineD3DSurfaceImpl_BindTexture(IWineD3DSurface *iface, BOOL srgb) argument 4214 BOOL srgb; local 5156 BOOL srgb = flag == SFLAG_INSRGBTEX; local [all...] |
H A D | cubetexture.c | 39 static void cubetexture_internal_preload(IWineD3DBaseTexture *iface, enum WINED3DSRGB srgb) argument 49 switch (srgb) 101 /* If the texture is marked dirty or the srgb sampler setting has changed 333 static HRESULT WINAPI IWineD3DCubeTextureImpl_BindTexture(IWineD3DCubeTexture *iface, BOOL srgb) { argument 340 hr = basetexture_bind((IWineD3DBaseTexture *)iface, srgb, &set_gl_texture_desc);
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H A D | basetexture.c | 280 HRESULT basetexture_bind(IWineD3DBaseTexture *iface, BOOL srgb, BOOL *set_surface_desc) argument 289 This->baseTexture.is_srgb = srgb; /* SRGB mode cache for PreLoad calls outside drawprim */ 290 if(srgb) {
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H A D | texture.c | 39 static void texture_internal_preload(IWineD3DBaseTexture *iface, enum WINED3DSRGB srgb) argument 51 switch (srgb) 94 /* If the texture is marked dirty or the srgb sampler setting has changed 219 surface_set_texture_name(This->surfaces[i], 0, TRUE); /* delete srgb name */ 318 static HRESULT WINAPI IWineD3DTextureImpl_BindTexture(IWineD3DTexture *iface, BOOL srgb) { argument 325 hr = basetexture_bind((IWineD3DBaseTexture *)iface, srgb, &set_gl_texture_desc);
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H A D | wined3d_private.h | 2116 SRGB_SRGB = 2, /* Loads the srgb texture */ 2144 void (*internal_preload)(IWineD3DBaseTexture *iface, enum WINED3DSRGB srgb); 2147 void surface_internal_preload(IWineD3DSurface *iface, enum WINED3DSRGB srgb) DECLSPEC_HIDDEN; 2151 const struct wined3d_gl_info *gl_info, BOOL srgb) DECLSPEC_HIDDEN; 2170 HRESULT basetexture_bind(IWineD3DBaseTexture *iface, BOOL srgb, BOOL *set_surface_desc) DECLSPEC_HIDDEN; 2485 void WINAPI IWineD3DBaseSurfaceImpl_BindTexture(IWineD3DSurface *iface, BOOL srgb) DECLSPEC_HIDDEN; 2503 #define SFLAG_INSRGBTEX 0x00000080 /* The GL srgb texture contains the newest surface content */ 2514 #define SFLAG_SRGBALLOCATED 0x00040000 /* A srgb gl texture is allocated for this surface */
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H A D | device.c | 479 enum WINED3DSRGB srgb; local 482 srgb = stateblock->samplerState[idx][WINED3DSAMP_SRGBTEXTURE] ? SRGB_SRGB : SRGB_RGB; 483 texture->baseTexture.internal_preload((IWineD3DBaseTexture *)texture, srgb);
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H A D | surface_base.c | 1957 void WINAPI IWineD3DBaseSurfaceImpl_BindTexture(IWineD3DSurface *iface, BOOL srgb) { argument
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H A D | state.c | 3556 BOOL srgb = stateblock->samplerState[sampler][WINED3DSAMP_SRGBTEXTURE]; local 3558 IWineD3DBaseTexture_BindTexture(stateblock->textures[sampler], srgb);
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/vbox/src/VBox/Devices/Graphics/shaderlib/libWineStub/include/wine/ |
H A D | wined3d.h | 4003 BOOL srgb) = 0; 4219 BOOL srgb); 4304 #define IWineD3DSurface_BindTexture(This,srgb) (This)->lpVtbl->BindTexture(This,srgb) 4544 BOOL srgb); 4867 BOOL srgb) = 0; 4967 BOOL srgb); 5006 #define IWineD3DBaseTexture_BindTexture(This,srgb) (This)->lpVtbl->BindTexture(This,srgb) 5074 BOOL srgb); [all...] |
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/ |
H A D | wined3d.h | 4004 BOOL srgb) = 0; 4220 BOOL srgb); 4305 #define IWineD3DSurface_BindTexture(This,srgb) (This)->lpVtbl->BindTexture(This,srgb) 4545 BOOL srgb); 4868 BOOL srgb) = 0; 4968 BOOL srgb); 5007 #define IWineD3DBaseTexture_BindTexture(This,srgb) (This)->lpVtbl->BindTexture(This,srgb) 5075 BOOL srgb); [all...] |
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/vbox/libWineStub/include/wine/ |
H A D | wined3d.h | 4003 BOOL srgb) = 0; 4219 BOOL srgb); 4304 #define IWineD3DSurface_BindTexture(This,srgb) (This)->lpVtbl->BindTexture(This,srgb) 4544 BOOL srgb); 4867 BOOL srgb) = 0; 4967 BOOL srgb); 5006 #define IWineD3DBaseTexture_BindTexture(This,srgb) (This)->lpVtbl->BindTexture(This,srgb) 5074 BOOL srgb); [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/include/wine/ |
H A D | wined3d.h | 3984 BOOL srgb) = 0; 4200 BOOL srgb); 4285 #define IWineD3DSurface_BindTexture(This,srgb) (This)->lpVtbl->BindTexture(This,srgb) 4525 BOOL srgb); 4848 BOOL srgb) = 0; 4948 BOOL srgb); 4987 #define IWineD3DBaseTexture_BindTexture(This,srgb) (This)->lpVtbl->BindTexture(This,srgb) 5055 BOOL srgb); [all...] |
H A D | wined3d.idl | 2491 [in] BOOL srgb 2577 [in] BOOL srgb
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/vbox/libWineStub/include/wine/ |
H A D | wined3d.h | 4003 BOOL srgb) = 0; 4219 BOOL srgb); 4304 #define IWineD3DSurface_BindTexture(This,srgb) (This)->lpVtbl->BindTexture(This,srgb) 4544 BOOL srgb); 4867 BOOL srgb) = 0; 4967 BOOL srgb); 5006 #define IWineD3DBaseTexture_BindTexture(This,srgb) (This)->lpVtbl->BindTexture(This,srgb) 5074 BOOL srgb); [all...] |
/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | wined3d_private.h | 2151 SRGB_SRGB = 2, /* Loads the srgb texture */ 2179 void (*internal_preload)(IWineD3DBaseTexture *iface, enum WINED3DSRGB srgb); 2182 void surface_internal_preload(IWineD3DSurface *iface, enum WINED3DSRGB srgb) DECLSPEC_HIDDEN; 2186 const struct wined3d_gl_info *gl_info, BOOL srgb) DECLSPEC_HIDDEN; 2205 HRESULT basetexture_bind(IWineD3DBaseTexture *iface, BOOL srgb, BOOL *set_surface_desc) DECLSPEC_HIDDEN; 2520 void WINAPI IWineD3DBaseSurfaceImpl_BindTexture(IWineD3DSurface *iface, BOOL srgb) DECLSPEC_HIDDEN; 2538 #define SFLAG_INSRGBTEX 0x00000080 /* The GL srgb texture contains the newest surface content */ 2549 #define SFLAG_SRGBALLOCATED 0x00040000 /* A srgb gl texture is allocated for this surface */
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