/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | shader.c | 533 if (ins.handler_idx == WINED3DSIH_TABLE_SIZE) 540 if (ins.handler_idx == WINED3DSIH_DCL) 570 else if (ins.handler_idx == WINED3DSIH_DCL_CONSTANT_BUFFER) 578 else if (ins.handler_idx == WINED3DSIH_DCL_INPUT_PRIMITIVE) 584 ins.handler_idx, shader_version.type); 586 else if (ins.handler_idx == WINED3DSIH_DCL_OUTPUT_TOPOLOGY) 592 ins.handler_idx, shader_version.type); 594 else if (ins.handler_idx == WINED3DSIH_DCL_VERTICES_OUT) 600 ins.handler_idx, shader_version.type); 602 else if (ins.handler_idx [all...] |
H A D | shader_sm4.c | 196 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx; member in struct:wined3d_sm4_opcode_info 717 ins->handler_idx = WINED3DSIH_TABLE_SIZE; 722 ins->handler_idx = opcode_info->handler_idx; 786 ins->handler_idx = WINED3DSIH_TABLE_SIZE; 795 ins->handler_idx = WINED3DSIH_TABLE_SIZE;
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H A D | shader_sm1.c | 207 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx; member in struct:wined3d_sm1_opcode_info 427 while (opcode_table[i].handler_idx != WINED3DSIH_TABLE_SIZE) 707 ins->handler_idx = WINED3DSIH_TABLE_SIZE; 712 ins->handler_idx = opcode_info->handler_idx; 724 if (ins->handler_idx == WINED3DSIH_DCL) 728 else if (ins->handler_idx == WINED3DSIH_DEF) 733 else if (ins->handler_idx == WINED3DSIH_DEFI) 738 else if (ins->handler_idx == WINED3DSIH_DEFB)
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H A D | arb_program_shader.c | 1750 switch (ins->handler_idx) 1772 FIXME("Unhandled opcode %#x\n", ins->handler_idx); 1804 if (ins->handler_idx == WINED3DSIH_MOVA) 2133 if (ins->handler_idx == WINED3DSIH_TEXBEML) 2433 switch(ins->handler_idx) 2437 tmp_ins.handler_idx = WINED3DSIH_DP4; 2441 tmp_ins.handler_idx = WINED3DSIH_DP4; 2445 tmp_ins.handler_idx = WINED3DSIH_DP3; 2449 tmp_ins.handler_idx = WINED3DSIH_DP3; 2453 tmp_ins.handler_idx [all...] |
H A D | glsl_shader.c | 2348 switch (ins->handler_idx) 2360 FIXME("Opcode %#x not yet handled in GLSL\n", ins->handler_idx); 2386 switch (ins->handler_idx) 2394 ERR("Unhandled opcode %#x.\n", ins->handler_idx); 2403 switch (ins->handler_idx) 2411 ERR("Unhandled opcode %#x.\n", ins->handler_idx); 2512 else if(ins->handler_idx == WINED3DSIH_MOVA) 2553 if (ins->handler_idx == WINED3DSIH_DP4) 2658 switch (ins->handler_idx) 2669 FIXME("Opcode %#x not yet handled in GLSL\n", ins->handler_idx); [all...] |
H A D | wined3d_private.h | 698 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx; member in struct:wined3d_shader_instruction
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | shader.c | 491 if (ins.handler_idx == WINED3DSIH_TABLE_SIZE) 499 if (ins.handler_idx == WINED3DSIH_DCL) 530 else if (ins.handler_idx == WINED3DSIH_DEF) 560 else if (ins.handler_idx == WINED3DSIH_DEFI) 577 else if (ins.handler_idx == WINED3DSIH_DEFB) 595 else if (ins.handler_idx == WINED3DSIH_LOOP 596 || ins.handler_idx == WINED3DSIH_REP) 603 if (ins.handler_idx == WINED3DSIH_REP) 616 else if (ins.handler_idx == WINED3DSIH_ENDLOOP 617 || ins.handler_idx [all...] |
H A D | shader_sm4.c | 109 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx; member in struct:wined3d_sm4_opcode_info 299 ins->handler_idx = WINED3DSIH_TABLE_SIZE; 303 ins->handler_idx = opcode_info->handler_idx;
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H A D | shader_sm1.c | 207 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx; member in struct:wined3d_sm1_opcode_info 424 while (opcode_table[i].handler_idx != WINED3DSIH_TABLE_SIZE) 596 ins->handler_idx = WINED3DSIH_TABLE_SIZE; 601 ins->handler_idx = opcode_info->handler_idx;
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H A D | glsl_shader.c | 2171 switch (ins->handler_idx) 2178 FIXME("Opcode %#x not yet handled in GLSL\n", ins->handler_idx); 2252 else if(ins->handler_idx == WINED3DSIH_MOVA) 2299 if (ins->handler_idx == WINED3DSIH_DP4) 2394 switch (ins->handler_idx) 2404 FIXME("Opcode %#x not yet handled in GLSL\n", ins->handler_idx); 2588 switch(ins->handler_idx) 2593 FIXME("Can't handle opcode %#x\n", ins->handler_idx); 2599 switch(ins->handler_idx) 2617 FIXME("Can't handle opcode %#x\n", ins->handler_idx); [all...] |
H A D | wined3d_private.h | 637 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx; member in struct:wined3d_shader_instruction
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | shader.c | 491 if (ins.handler_idx == WINED3DSIH_TABLE_SIZE) 499 if (ins.handler_idx == WINED3DSIH_DCL) 530 else if (ins.handler_idx == WINED3DSIH_DEF) 560 else if (ins.handler_idx == WINED3DSIH_DEFI) 577 else if (ins.handler_idx == WINED3DSIH_DEFB) 595 else if (ins.handler_idx == WINED3DSIH_LOOP 596 || ins.handler_idx == WINED3DSIH_REP) 603 if (ins.handler_idx == WINED3DSIH_REP) 616 else if (ins.handler_idx == WINED3DSIH_ENDLOOP 617 || ins.handler_idx [all...] |
H A D | shader_sm4.c | 109 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx; member in struct:wined3d_sm4_opcode_info 299 ins->handler_idx = WINED3DSIH_TABLE_SIZE; 303 ins->handler_idx = opcode_info->handler_idx;
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H A D | shader_sm1.c | 207 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx; member in struct:wined3d_sm1_opcode_info 420 while (opcode_table[i].handler_idx != WINED3DSIH_TABLE_SIZE) 592 ins->handler_idx = WINED3DSIH_TABLE_SIZE; 597 ins->handler_idx = opcode_info->handler_idx;
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H A D | arb_program_shader.c | 1636 switch (ins->handler_idx) 1658 FIXME("Unhandled opcode %#x\n", ins->handler_idx); 1690 if(ins->handler_idx == WINED3DSIH_MOVA) { 2013 if (ins->handler_idx == WINED3DSIH_TEXBEML) 2314 switch(ins->handler_idx) 2318 tmp_ins.handler_idx = WINED3DSIH_DP4; 2322 tmp_ins.handler_idx = WINED3DSIH_DP4; 2326 tmp_ins.handler_idx = WINED3DSIH_DP3; 2330 tmp_ins.handler_idx = WINED3DSIH_DP3; 2334 tmp_ins.handler_idx [all...] |
H A D | glsl_shader.c | 2124 switch (ins->handler_idx) 2131 FIXME("Opcode %#x not yet handled in GLSL\n", ins->handler_idx); 2166 else if(ins->handler_idx == WINED3DSIH_MOVA) 2207 if (ins->handler_idx == WINED3DSIH_DP4) 2302 switch (ins->handler_idx) 2312 FIXME("Opcode %#x not yet handled in GLSL\n", ins->handler_idx); 2465 switch(ins->handler_idx) 2470 FIXME("Can't handle opcode %#x\n", ins->handler_idx); 2476 switch(ins->handler_idx) 2494 FIXME("Can't handle opcode %#x\n", ins->handler_idx); [all...] |
H A D | wined3d_private.h | 626 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx; member in struct:wined3d_shader_instruction
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