Lines Matching refs:handler_idx

533         if (ins.handler_idx == WINED3DSIH_TABLE_SIZE)
540 if (ins.handler_idx == WINED3DSIH_DCL)
570 else if (ins.handler_idx == WINED3DSIH_DCL_CONSTANT_BUFFER)
578 else if (ins.handler_idx == WINED3DSIH_DCL_INPUT_PRIMITIVE)
584 ins.handler_idx, shader_version.type);
586 else if (ins.handler_idx == WINED3DSIH_DCL_OUTPUT_TOPOLOGY)
592 ins.handler_idx, shader_version.type);
594 else if (ins.handler_idx == WINED3DSIH_DCL_VERTICES_OUT)
600 ins.handler_idx, shader_version.type);
602 else if (ins.handler_idx == WINED3DSIH_DEF)
633 else if (ins.handler_idx == WINED3DSIH_DEFI)
644 else if (ins.handler_idx == WINED3DSIH_DEFB)
656 else if (ins.handler_idx == WINED3DSIH_LABEL)
757 if (ins.handler_idx == WINED3DSIH_MOV
776 && (ins.handler_idx == WINED3DSIH_TEX
777 || ins.handler_idx == WINED3DSIH_TEXBEM
778 || ins.handler_idx == WINED3DSIH_TEXBEML
779 || ins.handler_idx == WINED3DSIH_TEXDP3TEX
780 || ins.handler_idx == WINED3DSIH_TEXM3x2TEX
781 || ins.handler_idx == WINED3DSIH_TEXM3x3SPEC
782 || ins.handler_idx == WINED3DSIH_TEXM3x3TEX
783 || ins.handler_idx == WINED3DSIH_TEXM3x3VSPEC
784 || ins.handler_idx == WINED3DSIH_TEXREG2AR
785 || ins.handler_idx == WINED3DSIH_TEXREG2GB
786 || ins.handler_idx == WINED3DSIH_TEXREG2RGB))
795 if (ins.handler_idx == WINED3DSIH_TEXBEM
796 || ins.handler_idx == WINED3DSIH_TEXBEML)
799 if (ins.handler_idx == WINED3DSIH_TEXBEML)
805 else if (ins.handler_idx == WINED3DSIH_BEM)
811 if (ins.handler_idx == WINED3DSIH_NRM) reg_maps->usesnrm = 1;
812 else if (ins.handler_idx == WINED3DSIH_DSY) reg_maps->usesdsy = 1;
813 else if (ins.handler_idx == WINED3DSIH_DSX) reg_maps->usesdsx = 1;
814 else if (ins.handler_idx == WINED3DSIH_TEXLDD) reg_maps->usestexldd = 1;
815 else if (ins.handler_idx == WINED3DSIH_TEXLDL) reg_maps->usestexldl = 1;
816 else if (ins.handler_idx == WINED3DSIH_MOVA) reg_maps->usesmova = 1;
817 else if (ins.handler_idx == WINED3DSIH_IFC) reg_maps->usesifc = 1;
818 else if (ins.handler_idx == WINED3DSIH_CALL) reg_maps->usescall = 1;
819 else if (ins.handler_idx == WINED3DSIH_POW) reg_maps->usespow = 1;
820 else if (ins.handler_idx == WINED3DSIH_LOOP
821 || ins.handler_idx == WINED3DSIH_REP)
827 else if (ins.handler_idx == WINED3DSIH_ENDLOOP
828 || ins.handler_idx == WINED3DSIH_ENDREP)
836 unsigned int count = get_instr_extra_regcount(ins.handler_idx, i);
1281 if (ins.handler_idx == WINED3DSIH_TABLE_SIZE)
1400 if (ins.handler_idx == WINED3DSIH_TABLE_SIZE)
1406 if (ins.handler_idx == WINED3DSIH_DCL)
1413 else if (ins.handler_idx == WINED3DSIH_DCL_CONSTANT_BUFFER)
1415 TRACE("%s ", shader_opcode_names[ins.handler_idx]);
1419 else if (ins.handler_idx == WINED3DSIH_DCL_INPUT_PRIMITIVE
1420 || ins.handler_idx == WINED3DSIH_DCL_OUTPUT_TOPOLOGY)
1422 TRACE("%s ", shader_opcode_names[ins.handler_idx]);
1425 else if (ins.handler_idx == WINED3DSIH_DCL_VERTICES_OUT)
1427 TRACE("%s %u", shader_opcode_names[ins.handler_idx], ins.declaration.count);
1429 else if (ins.handler_idx == WINED3DSIH_DEF)
1438 else if (ins.handler_idx == WINED3DSIH_DEFI)
1446 else if (ins.handler_idx == WINED3DSIH_DEFB)
1462 TRACE("%s", shader_opcode_names[ins.handler_idx]);
1464 if (ins.handler_idx == WINED3DSIH_IFC
1465 || ins.handler_idx == WINED3DSIH_BREAKC)
1478 else if (ins.handler_idx == WINED3DSIH_TEX