Searched refs:current_rt (Results 1 - 16 of 16) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dquery.c71 context = context_acquire(device, query->context->current_rt);
153 context = context_acquire(device, query->context->current_rt);
215 context = context_acquire(device, query->context->current_rt);
358 context = context_acquire(query->device, oq->context->current_rt);
491 context = context_acquire(query->device, oq->context->current_rt);
525 context = context_acquire(query->device, oq->context->current_rt);
H A Dcontext.c643 if (context->current_rt == surface) context->current_rt = NULL;
1829 ret->current_rt = target;
2100 const struct wined3d_surface *rt = context->current_rt;
2489 struct wined3d_swapchain *swapchain = context->current_rt->swapchain;
2500 surface_load_location(context->current_rt, SFLAG_INTEXTURE, NULL);
2519 struct wined3d_surface *rt = context->current_rt;
2820 if (context->current_rt == target && render_offscreen == old_render_offscreen) return;
2824 if (!context->current_rt)
2830 const struct wined3d_format *old = context->current_rt
[all...]
H A Dswapchain.c49 if (rt == context->current_rt)
51 context->current_rt = NULL;
1469 *width = context->current_rt->resource.width;
1470 *height = context->current_rt->resource.height;
H A Ddevice.c5611 *width = context->current_rt->pow2Width;
5612 *height = context->current_rt->pow2Height;
H A Dwined3d_private.h1130 struct wined3d_surface *current_rt; member in struct:wined3d_context
H A Dglsl_shader.c875 correction_params[0] = (float) context->current_rt->resource.height;
H A Dsurface.c174 if (context->current_rt == surface)
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dcontext.c642 if (context->current_rt == (IWineD3DSurface *)resource) context->current_rt = NULL;
1707 ret->current_rt = (IWineD3DSurface *)target;
2085 UINT width = ((IWineD3DSurfaceImpl *)context->current_rt)->currentDesc.Width;
2086 UINT height = ((IWineD3DSurfaceImpl *)context->current_rt)->currentDesc.Height;
2358 && current_context->current_rt
2362 target = current_context->current_rt;
2377 if (current_context && current_context->current_rt == target)
2481 && context->current_rt
2485 target = context->current_rt;
[all...]
H A Dquery.c72 context = context_acquire(device, query->context->current_rt, CTXUSAGE_RESOURCELOAD);
159 context = context_acquire(device, query->context->current_rt, CTXUSAGE_RESOURCELOAD);
221 context = context_acquire(device, query->context->current_rt, CTXUSAGE_RESOURCELOAD);
374 context = context_acquire(This->device, query->context->current_rt, CTXUSAGE_RESOURCELOAD);
516 context = context_acquire(This->device, query->context->current_rt, CTXUSAGE_RESOURCELOAD);
551 context = context_acquire(This->device, query->context->current_rt, CTXUSAGE_RESOURCELOAD);
H A Dswapchain.c73 if (rt == context->current_rt)
75 context->current_rt = NULL;
488 context->current_rt = NULL;
1307 IWineD3DSurfaceImpl *surface = (IWineD3DSurfaceImpl *)context->current_rt;
H A Dsurface.c1286 if (context->current_rt == (IWineD3DSurface*)This)
1288 context->current_rt = NULL;
H A Dwined3d_private.h1112 IWineD3DSurface *current_rt; member in struct:wined3d_context
H A Dglsl_shader.c923 correction_params[0] = ((IWineD3DSurfaceImpl *)context->current_rt)->currentDesc.Height;
H A Ddevice.c7635 IWineD3DSurfaceImpl *surface = (IWineD3DSurfaceImpl *)context->current_rt;
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h1133 IWineD3DSurface *current_rt; member in struct:wined3d_context
H A Dglsl_shader.c943 correction_params[0] = ((IWineD3DSurfaceImpl *)context->current_rt)->currentDesc.Height;

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