Searched refs:current_rt (Results 1 - 16 of 16) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | query.c | 71 context = context_acquire(device, query->context->current_rt); 153 context = context_acquire(device, query->context->current_rt); 215 context = context_acquire(device, query->context->current_rt); 358 context = context_acquire(query->device, oq->context->current_rt); 491 context = context_acquire(query->device, oq->context->current_rt); 525 context = context_acquire(query->device, oq->context->current_rt);
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H A D | context.c | 643 if (context->current_rt == surface) context->current_rt = NULL; 1829 ret->current_rt = target; 2100 const struct wined3d_surface *rt = context->current_rt; 2489 struct wined3d_swapchain *swapchain = context->current_rt->swapchain; 2500 surface_load_location(context->current_rt, SFLAG_INTEXTURE, NULL); 2519 struct wined3d_surface *rt = context->current_rt; 2820 if (context->current_rt == target && render_offscreen == old_render_offscreen) return; 2824 if (!context->current_rt) 2830 const struct wined3d_format *old = context->current_rt [all...] |
H A D | swapchain.c | 49 if (rt == context->current_rt) 51 context->current_rt = NULL; 1469 *width = context->current_rt->resource.width; 1470 *height = context->current_rt->resource.height;
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H A D | device.c | 5611 *width = context->current_rt->pow2Width; 5612 *height = context->current_rt->pow2Height;
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H A D | wined3d_private.h | 1130 struct wined3d_surface *current_rt; member in struct:wined3d_context
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H A D | glsl_shader.c | 875 correction_params[0] = (float) context->current_rt->resource.height;
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H A D | surface.c | 174 if (context->current_rt == surface)
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | context.c | 642 if (context->current_rt == (IWineD3DSurface *)resource) context->current_rt = NULL; 1707 ret->current_rt = (IWineD3DSurface *)target; 2085 UINT width = ((IWineD3DSurfaceImpl *)context->current_rt)->currentDesc.Width; 2086 UINT height = ((IWineD3DSurfaceImpl *)context->current_rt)->currentDesc.Height; 2358 && current_context->current_rt 2362 target = current_context->current_rt; 2377 if (current_context && current_context->current_rt == target) 2481 && context->current_rt 2485 target = context->current_rt; [all...] |
H A D | query.c | 72 context = context_acquire(device, query->context->current_rt, CTXUSAGE_RESOURCELOAD); 159 context = context_acquire(device, query->context->current_rt, CTXUSAGE_RESOURCELOAD); 221 context = context_acquire(device, query->context->current_rt, CTXUSAGE_RESOURCELOAD); 374 context = context_acquire(This->device, query->context->current_rt, CTXUSAGE_RESOURCELOAD); 516 context = context_acquire(This->device, query->context->current_rt, CTXUSAGE_RESOURCELOAD); 551 context = context_acquire(This->device, query->context->current_rt, CTXUSAGE_RESOURCELOAD);
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H A D | swapchain.c | 73 if (rt == context->current_rt) 75 context->current_rt = NULL; 488 context->current_rt = NULL; 1307 IWineD3DSurfaceImpl *surface = (IWineD3DSurfaceImpl *)context->current_rt;
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H A D | surface.c | 1286 if (context->current_rt == (IWineD3DSurface*)This) 1288 context->current_rt = NULL;
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H A D | wined3d_private.h | 1112 IWineD3DSurface *current_rt; member in struct:wined3d_context
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H A D | glsl_shader.c | 923 correction_params[0] = ((IWineD3DSurfaceImpl *)context->current_rt)->currentDesc.Height;
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H A D | device.c | 7635 IWineD3DSurfaceImpl *surface = (IWineD3DSurfaceImpl *)context->current_rt;
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | wined3d_private.h | 1133 IWineD3DSurface *current_rt; member in struct:wined3d_context
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H A D | glsl_shader.c | 943 correction_params[0] = ((IWineD3DSurfaceImpl *)context->current_rt)->currentDesc.Height;
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Completed in 207 milliseconds