Lines Matching refs:current_rt

642                 if (context->current_rt == (IWineD3DSurface *)resource) context->current_rt = NULL;
1707 ret->current_rt = (IWineD3DSurface *)target;
2085 UINT width = ((IWineD3DSurfaceImpl *)context->current_rt)->currentDesc.Width;
2086 UINT height = ((IWineD3DSurfaceImpl *)context->current_rt)->currentDesc.Height;
2358 && current_context->current_rt
2362 target = current_context->current_rt;
2377 if (current_context && current_context->current_rt == target)
2481 && context->current_rt
2485 target = context->current_rt;
2498 if (context && context->current_rt == target)
2556 IWineD3DSurface *rt = context->current_rt;
2641 IWineD3DSwapChainImpl *swapchain = (IWineD3DSwapChainImpl *) ((IWineD3DSurfaceImpl *)context->current_rt)->container;
2652 IWineD3DSurface_LoadLocation(context->current_rt, SFLAG_INTEXTURE, NULL);
2684 surface_internal_preload(context->current_rt, SRGB_RGB);
2688 context_attach_surface_fbo(context, GL_FRAMEBUFFER, 0, (IWineD3DSurfaceImpl *)context->current_rt);
2777 else if (context->current_rt == target) return;
2784 if (!context->current_rt)
2790 const struct wined3d_format_desc *old = ((IWineD3DSurfaceImpl *)context->current_rt)->resource.format_desc;
2811 && old_render_offscreen && context->current_rt != target)
2829 if (((IWineD3DSurfaceImpl *)context->current_rt)->texture_name_srgb)
2831 surface_internal_preload(context->current_rt, SRGB_BOTH);
2835 surface_internal_preload(context->current_rt, SRGB_RGB);
2838 IWineD3DSurface_ModifyLocation(context->current_rt, SFLAG_INDRAWABLE, FALSE);
2845 context->current_rt = target;