Searched refs:LEAVE_GL (Results 1 - 20 of 20) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dbuffer.c117 LEAVE_GL();
158 LEAVE_GL();
171 LEAVE_GL();
208 LEAVE_GL();
589 LEAVE_GL();
695 LEAVE_GL();
805 LEAVE_GL();
859 LEAVE_GL();
895 LEAVE_GL();
904 LEAVE_GL();
[all...]
H A Dquery.c125 LEAVE_GL();
197 LEAVE_GL();
252 LEAVE_GL();
398 LEAVE_GL();
521 LEAVE_GL();
534 LEAVE_GL();
556 LEAVE_GL();
H A Dsurface.c119 LEAVE_GL();
666 LEAVE_GL();
727 LEAVE_GL();
768 LEAVE_GL();
907 LEAVE_GL();
984 LEAVE_GL();
1080 LEAVE_GL();
1345 LEAVE_GL();
1374 LEAVE_GL();
1449 LEAVE_GL();
[all...]
H A Dcontext.c512 LEAVE_GL();
575 LEAVE_GL();
584 LEAVE_GL();
1038 LEAVE_GL();
1870 LEAVE_GL();
2094 LEAVE_GL();
2111 LEAVE_GL();
2269 LEAVE_GL();
2565 LEAVE_GL();
2594 LEAVE_GL();
[all...]
H A Dbasetexture.c108 LEAVE_GL();
219 LEAVE_GL();
382 LEAVE_GL();
H A Dvolume.c62 LEAVE_GL();
370 LEAVE_GL();
H A Ddrawprim.c709 LEAVE_GL();
993 LEAVE_GL();
999 LEAVE_GL();
1115 LEAVE_GL();
H A Ddevice.c1568 LEAVE_GL();
1577 LEAVE_GL();
1776 LEAVE_GL();
1902 LEAVE_GL();
1919 LEAVE_GL();
1925 LEAVE_GL();
4010 LEAVE_GL();
4064 LEAVE_GL();
4547 LEAVE_GL();
4557 LEAVE_GL();
[all...]
H A Ddirectx.c562 LEAVE_GL();
624 LEAVE_GL();
669 LEAVE_GL();
689 LEAVE_GL();
743 LEAVE_GL();
2205 LEAVE_GL();
2214 LEAVE_GL();
2224 LEAVE_GL();
2275 LEAVE_GL();
2280 LEAVE_GL();
[all...]
H A Dswapchain.c270 LEAVE_GL();
342 LEAVE_GL();
553 LEAVE_GL();
H A Darb_program_shader.c4547 LEAVE_GL();
4581 LEAVE_GL();
4647 LEAVE_GL();
5272 LEAVE_GL();
5309 LEAVE_GL();
6303 LEAVE_GL();
6560 LEAVE_GL();
6604 LEAVE_GL();
6638 LEAVE_GL();
6662 LEAVE_GL();
[all...]
H A Dglsl_shader.c4908 LEAVE_GL();
4927 LEAVE_GL();
4947 LEAVE_GL();
4968 LEAVE_GL();
4990 LEAVE_GL();
5121 LEAVE_GL();
H A Dati_fragment_shader.c1069 LEAVE_GL();
1150 LEAVE_GL();
H A Dtexture.c359 LEAVE_GL();
H A Dutils.c1063 LEAVE_GL();
1079 LEAVE_GL();
1119 LEAVE_GL();
1265 LEAVE_GL();
H A Dnvidia_texture_shader.c637 LEAVE_GL();
H A Dwined3d_private.h788 #define LEAVE_GL() if (num_lock != 1) FIXME("Recursive use of GL lock: %d\n", num_lock); --num_lock; wine_tsx11_unlock_ptr()
791 #define LEAVE_GL() wine_tsx11_unlock_ptr() macro
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Ddirectx.c384 LEAVE_GL();
446 LEAVE_GL();
491 LEAVE_GL();
511 LEAVE_GL();
566 LEAVE_GL();
1957 LEAVE_GL();
1966 LEAVE_GL();
1976 LEAVE_GL();
2050 LEAVE_GL();
2055 LEAVE_GL();
[all...]
H A Dglsl_shader.c5039 LEAVE_GL();
5058 LEAVE_GL();
5078 LEAVE_GL();
5099 LEAVE_GL();
5121 LEAVE_GL();
5262 LEAVE_GL();
H A Dwined3d_private.h799 #define LEAVE_GL() if (num_lock != 1) FIXME("Recursive use of GL lock: %d\n", num_lock); --num_lock; wine_tsx11_unlock_ptr()
802 #define LEAVE_GL() wine_tsx11_unlock_ptr() macro

Completed in 310 milliseconds