Searched refs:IWineD3DSurfaceImpl (Results 1 - 20 of 20) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dsurface_gdi.c46 void surface_gdi_cleanup(IWineD3DSurfaceImpl *This)
77 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
142 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
178 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
309 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
391 IWineD3DSurfaceImpl *Thi
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H A Dsurface.c49 void surface_shrc_lock_surf(IWineD3DSurfaceImpl *This)
54 void surface_shrc_unlock_surf(IWineD3DSurfaceImpl *This)
64 void surface_shrc_lock(IWineD3DSurfaceImpl *This)
72 void surface_shrc_unlock(IWineD3DSurfaceImpl *This)
80 static void surface_cleanup(IWineD3DSurfaceImpl *This)
317 static inline void surface_get_rect(IWineD3DSurfaceImpl *This, const RECT *rect_in, RECT *rect_out)
331 void draw_textured_quad(IWineD3DSurfaceImpl *src_surface, const RECT *src_rect, const RECT *dst_rect, WINED3DTEXTUREFILTERTYPE Filter)
387 HRESULT surface_init(IWineD3DSurfaceImpl *surface, WINED3DSURFTYPE surface_type, UINT alignment,
399 void (*cleanup)(IWineD3DSurfaceImpl *This);
574 IWineD3DSurfaceImpl *Thi
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H A Dsurface_base.c105 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
122 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
166 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
184 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
231 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) ifac
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H A Dswapchain_gdi.c100 IWineD3DSurfaceImpl *front = (IWineD3DSurfaceImpl *) This->frontBuffer;
184 IWineD3DSurfaceImpl *front, *back;
190 front = (IWineD3DSurfaceImpl *) This->frontBuffer;
191 back = (IWineD3DSurfaceImpl *) This->backBuffer[0];
H A Dswapchain.c194 IWineD3DSurfaceImpl *old = (IWineD3DSurfaceImpl*)This->presentRt;
238 IWineD3DSurfaceImpl *backbuffer = ((IWineD3DSurfaceImpl *) This->backBuffer[0]);
378 IWineD3DSurfaceImpl cursor;
605 ( ((IWineD3DSurfaceImpl *) This->frontBuffer)->Flags & SFLAG_INSYSMEM ||
606 ((IWineD3DSurfaceImpl *) This->backBuffer[0])->Flags & SFLAG_INSYSMEM ) ) {
610 IWineD3DSurfaceImpl *front = (IWineD3DSurfaceImpl *) This->frontBuffer;
611 IWineD3DSurfaceImpl *bac
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H A Dcontext.c131 static void context_apply_attachment_filter_states(IWineD3DSurfaceImpl *surface)
199 GLenum fbo_target, IWineD3DSurfaceImpl *depth_stencil, BOOL use_render_buffer)
271 GLenum fbo_target, DWORD idx, IWineD3DSurfaceImpl *surface)
304 IWineD3DSurfaceImpl *attachment;
344 entry->depth_stencil = (IWineD3DSurfaceImpl *)device->stencilBufferTarget;
361 entry->depth_stencil = (IWineD3DSurfaceImpl *)device->stencilBufferTarget;
391 && entry->depth_stencil == (IWineD3DSurfaceImpl *)device->stencilBufferTarget)
430 IWineD3DSurfaceImpl *render_target = (IWineD3DSurfaceImpl *)device->render_targets[i];
437 unsigned int w = ((IWineD3DSurfaceImpl *)devic
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H A Dpalette.c171 IWineD3DSurfaceImpl *impl = (IWineD3DSurfaceImpl *) res;
H A Dcubetexture.c88 if (palette9_changed((IWineD3DSurfaceImpl *)This->surfaces[j][i]))
286 device_cleanup_durtify_texture_target(This->resource.device, ((IWineD3DSurfaceImpl*)This->surfaces[j][i])->texture_target);
631 VBOXSHRC_COPY_SHAREDATA((IWineD3DSurfaceImpl*)texture->surfaces[j][i], texture);
639 Assert(!((IWineD3DSurfaceImpl*)texture->surfaces[j][i])->texture_name);
659 Assert((*shared_handle) == (HANDLE)((IWineD3DSurfaceImpl*)texture->surfaces[j][i])->texture_name);
H A Dwined3d_private.h872 typedef struct IWineD3DSurfaceImpl IWineD3DSurfaceImpl; typedef in typeref:struct:IWineD3DSurfaceImpl
1247 HRESULT (*set_shader)(IWineD3DDevice *iface, IWineD3DSurfaceImpl *surface);
1252 HRESULT (*color_fill)(IWineD3DDeviceImpl *device, IWineD3DSurfaceImpl *dst_surface, const RECT *dst_rect, DWORD fill_color);
1260 HRESULT arbfp_blit_surface(IWineD3DDeviceImpl *device, IWineD3DSurfaceImpl *src_surface, const RECT *src_rect,
1261 IWineD3DSurfaceImpl *dst_surface, const RECT *dst_rect_in, enum blit_operation blit_op,
1281 GLenum fbo_target, IWineD3DSurfaceImpl *depth_stencil, BOOL use_render_buffer) DECLSPEC_HIDDEN;
1283 GLenum fbo_target, DWORD idx, IWineD3DSurfaceImpl *surface) DECLSPEC_HIDDEN;
1284 struct wined3d_context *context_create(IWineD3DSwapChainImpl *swapchain, IWineD3DSurfaceImpl *target,
1292 struct wined3d_context *context_find_create(IWineD3DDeviceImpl *device, IWineD3DSwapChainImpl *swapchain, IWineD3DSurfaceImpl *targe
2362 struct IWineD3DSurfaceImpl struct
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H A Ddevice.c818 IWineD3DSurfaceImpl *object;
4482 static BOOL is_full_clear(IWineD3DSurfaceImpl *target, const WINED3DVIEWPORT *viewport,
4507 HRESULT IWineD3DDeviceImpl_ClearSurface(IWineD3DDeviceImpl *This, IWineD3DSurfaceImpl *target, DWORD Count,
4519 IWineD3DSurfaceImpl *depth_stencil = (IWineD3DSurfaceImpl *) This->stencilBufferTarget;
4692 IWineD3DSurfaceImpl *target = (IWineD3DSurfaceImpl *)This->render_targets[0];
5492 IWineD3DSurfaceImpl *src_impl = (IWineD3DSurfaceImpl *)src_surface;
5493 IWineD3DSurfaceImpl *dst_imp
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H A Dtexture.c83 if (palette9_changed((IWineD3DSurfaceImpl *)This->surfaces[i]))
696 VBOXSHRC_COPY_SHAREDATA((IWineD3DSurfaceImpl*)texture->surfaces[i], texture);
701 Assert(!((IWineD3DSurfaceImpl*)texture->surfaces[i])->texture_name);
714 surface_setup_location_onopen((IWineD3DSurfaceImpl*)texture->surfaces[i]);
722 Assert((GLuint)(*shared_handle) == ((IWineD3DSurfaceImpl*)texture->surfaces[i])->texture_name);
H A Ddrawprim.c590 IWineD3DSurfaceImpl *target;
601 target = (IWineD3DSurfaceImpl *)This->render_targets[i];
H A Dstate.c249 IWineD3DSurfaceImpl *target = (IWineD3DSurfaceImpl *)stateblock->device->render_targets[0];
495 IWineD3DSurfaceImpl *surf;
497 surf = (IWineD3DSurfaceImpl *) ((IWineD3DTextureImpl *)stateblock->textures[0])->surfaces[0];
3114 IWineD3DSurfaceImpl *surf;
3116 surf = (IWineD3DSurfaceImpl *) ((IWineD3DTextureImpl *) stateblock->textures[0])->surfaces[0];
4670 IWineD3DSurfaceImpl *target = (IWineD3DSurfaceImpl *)stateblock->device->render_targets[0];
4828 IWineD3DSurfaceImpl *target = (IWineD3DSurfaceImpl *)statebloc
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H A Darb_program_shader.c523 : ((IWineD3DSurfaceImpl *) deviceImpl->render_targets[0])->currentDesc.Height;
6610 static void upload_palette(IWineD3DSurfaceImpl *surface)
6798 static HRESULT arbfp_blit_set(IWineD3DDevice *iface, IWineD3DSurfaceImpl *surface)
6944 HRESULT arbfp_blit_surface(IWineD3DDeviceImpl *device, IWineD3DSurfaceImpl *src_surface, const RECT *src_rect,
6945 IWineD3DSurfaceImpl *dst_surface, const RECT *dst_rect_in, enum blit_operation blit_op,
7018 static HRESULT arbfp_blit_color_fill(IWineD3DDeviceImpl *device, IWineD3DSurfaceImpl *dst_surface, const RECT *dst_rect, DWORD fill_color)
H A Dutils.c2785 IWineD3DSurfaceImpl *surf;
2786 surf = (IWineD3DSurfaceImpl *) ((IWineD3DTextureImpl *) stateblock->textures[0])->surfaces[0];
H A Dglsl_shader.c923 correction_params[0] = ((IWineD3DSurfaceImpl *)context->current_rt)->currentDesc.Height;
1171 context->render_offscreen ? 0.0f : ((IWineD3DSurfaceImpl *)device->render_targets[0])->currentDesc.Height,
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h893 typedef struct IWineD3DSurfaceImpl IWineD3DSurfaceImpl; typedef in typeref:struct:IWineD3DSurfaceImpl
1275 HRESULT (*set_shader)(IWineD3DDevice *iface, IWineD3DSurfaceImpl *surface);
1280 HRESULT (*color_fill)(IWineD3DDeviceImpl *device, IWineD3DSurfaceImpl *dst_surface, const RECT *dst_rect, DWORD fill_color);
1288 HRESULT arbfp_blit_surface(IWineD3DDeviceImpl *device, IWineD3DSurfaceImpl *src_surface, const RECT *src_rect,
1289 IWineD3DSurfaceImpl *dst_surface, const RECT *dst_rect_in, enum blit_operation blit_op,
1309 GLenum fbo_target, IWineD3DSurfaceImpl *depth_stencil, BOOL use_render_buffer) DECLSPEC_HIDDEN;
1311 GLenum fbo_target, DWORD idx, IWineD3DSurfaceImpl *surface) DECLSPEC_HIDDEN;
1312 struct wined3d_context *context_create(IWineD3DSwapChainImpl *swapchain, IWineD3DSurfaceImpl *target,
1320 struct wined3d_context *context_find_create(IWineD3DDeviceImpl *device, IWineD3DSwapChainImpl *swapchain, IWineD3DSurfaceImpl *targe
2397 struct IWineD3DSurfaceImpl struct
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H A Dglsl_shader.c943 correction_params[0] = ((IWineD3DSurfaceImpl *)context->current_rt)->currentDesc.Height;
1193 context->render_offscreen ? 0.0f : ((IWineD3DSurfaceImpl *)device->render_targets[0])->currentDesc.Height,
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/vbox/
H A DVBoxDbgGl.c301 IWineD3DSurfaceImpl *pSurf = (IWineD3DSurfaceImpl*)pTexture->surfaces[iLevel];
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/vbox/
H A DVBoxDbgGl.c301 IWineD3DSurfaceImpl *pSurf = (IWineD3DSurfaceImpl*)pTexture->surfaces[iLevel];

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