/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | surface_gdi.c | 46 void surface_gdi_cleanup(IWineD3DSurfaceImpl *This) 77 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface; 142 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface; 178 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface; 309 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface; 391 IWineD3DSurfaceImpl *Thi [all...] |
H A D | surface.c | 49 void surface_shrc_lock_surf(IWineD3DSurfaceImpl *This) 54 void surface_shrc_unlock_surf(IWineD3DSurfaceImpl *This) 64 void surface_shrc_lock(IWineD3DSurfaceImpl *This) 72 void surface_shrc_unlock(IWineD3DSurfaceImpl *This) 80 static void surface_cleanup(IWineD3DSurfaceImpl *This) 317 static inline void surface_get_rect(IWineD3DSurfaceImpl *This, const RECT *rect_in, RECT *rect_out) 331 void draw_textured_quad(IWineD3DSurfaceImpl *src_surface, const RECT *src_rect, const RECT *dst_rect, WINED3DTEXTUREFILTERTYPE Filter) 387 HRESULT surface_init(IWineD3DSurfaceImpl *surface, WINED3DSURFTYPE surface_type, UINT alignment, 399 void (*cleanup)(IWineD3DSurfaceImpl *This); 574 IWineD3DSurfaceImpl *Thi [all...] |
H A D | surface_base.c | 105 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface; 122 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface; 166 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface; 184 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface; 231 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) ifac [all...] |
H A D | swapchain_gdi.c | 100 IWineD3DSurfaceImpl *front = (IWineD3DSurfaceImpl *) This->frontBuffer; 184 IWineD3DSurfaceImpl *front, *back; 190 front = (IWineD3DSurfaceImpl *) This->frontBuffer; 191 back = (IWineD3DSurfaceImpl *) This->backBuffer[0];
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H A D | swapchain.c | 194 IWineD3DSurfaceImpl *old = (IWineD3DSurfaceImpl*)This->presentRt; 238 IWineD3DSurfaceImpl *backbuffer = ((IWineD3DSurfaceImpl *) This->backBuffer[0]); 378 IWineD3DSurfaceImpl cursor; 605 ( ((IWineD3DSurfaceImpl *) This->frontBuffer)->Flags & SFLAG_INSYSMEM || 606 ((IWineD3DSurfaceImpl *) This->backBuffer[0])->Flags & SFLAG_INSYSMEM ) ) { 610 IWineD3DSurfaceImpl *front = (IWineD3DSurfaceImpl *) This->frontBuffer; 611 IWineD3DSurfaceImpl *bac [all...] |
H A D | context.c | 131 static void context_apply_attachment_filter_states(IWineD3DSurfaceImpl *surface) 199 GLenum fbo_target, IWineD3DSurfaceImpl *depth_stencil, BOOL use_render_buffer) 271 GLenum fbo_target, DWORD idx, IWineD3DSurfaceImpl *surface) 304 IWineD3DSurfaceImpl *attachment; 344 entry->depth_stencil = (IWineD3DSurfaceImpl *)device->stencilBufferTarget; 361 entry->depth_stencil = (IWineD3DSurfaceImpl *)device->stencilBufferTarget; 391 && entry->depth_stencil == (IWineD3DSurfaceImpl *)device->stencilBufferTarget) 430 IWineD3DSurfaceImpl *render_target = (IWineD3DSurfaceImpl *)device->render_targets[i]; 437 unsigned int w = ((IWineD3DSurfaceImpl *)devic [all...] |
H A D | palette.c | 171 IWineD3DSurfaceImpl *impl = (IWineD3DSurfaceImpl *) res;
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H A D | cubetexture.c | 88 if (palette9_changed((IWineD3DSurfaceImpl *)This->surfaces[j][i])) 286 device_cleanup_durtify_texture_target(This->resource.device, ((IWineD3DSurfaceImpl*)This->surfaces[j][i])->texture_target); 631 VBOXSHRC_COPY_SHAREDATA((IWineD3DSurfaceImpl*)texture->surfaces[j][i], texture); 639 Assert(!((IWineD3DSurfaceImpl*)texture->surfaces[j][i])->texture_name); 659 Assert((*shared_handle) == (HANDLE)((IWineD3DSurfaceImpl*)texture->surfaces[j][i])->texture_name);
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H A D | wined3d_private.h | 872 typedef struct IWineD3DSurfaceImpl IWineD3DSurfaceImpl; typedef in typeref:struct:IWineD3DSurfaceImpl 1247 HRESULT (*set_shader)(IWineD3DDevice *iface, IWineD3DSurfaceImpl *surface); 1252 HRESULT (*color_fill)(IWineD3DDeviceImpl *device, IWineD3DSurfaceImpl *dst_surface, const RECT *dst_rect, DWORD fill_color); 1260 HRESULT arbfp_blit_surface(IWineD3DDeviceImpl *device, IWineD3DSurfaceImpl *src_surface, const RECT *src_rect, 1261 IWineD3DSurfaceImpl *dst_surface, const RECT *dst_rect_in, enum blit_operation blit_op, 1281 GLenum fbo_target, IWineD3DSurfaceImpl *depth_stencil, BOOL use_render_buffer) DECLSPEC_HIDDEN; 1283 GLenum fbo_target, DWORD idx, IWineD3DSurfaceImpl *surface) DECLSPEC_HIDDEN; 1284 struct wined3d_context *context_create(IWineD3DSwapChainImpl *swapchain, IWineD3DSurfaceImpl *target, 1292 struct wined3d_context *context_find_create(IWineD3DDeviceImpl *device, IWineD3DSwapChainImpl *swapchain, IWineD3DSurfaceImpl *targe 2362 struct IWineD3DSurfaceImpl struct [all...] |
H A D | device.c | 818 IWineD3DSurfaceImpl *object; 4482 static BOOL is_full_clear(IWineD3DSurfaceImpl *target, const WINED3DVIEWPORT *viewport, 4507 HRESULT IWineD3DDeviceImpl_ClearSurface(IWineD3DDeviceImpl *This, IWineD3DSurfaceImpl *target, DWORD Count, 4519 IWineD3DSurfaceImpl *depth_stencil = (IWineD3DSurfaceImpl *) This->stencilBufferTarget; 4692 IWineD3DSurfaceImpl *target = (IWineD3DSurfaceImpl *)This->render_targets[0]; 5492 IWineD3DSurfaceImpl *src_impl = (IWineD3DSurfaceImpl *)src_surface; 5493 IWineD3DSurfaceImpl *dst_imp [all...] |
H A D | texture.c | 83 if (palette9_changed((IWineD3DSurfaceImpl *)This->surfaces[i])) 696 VBOXSHRC_COPY_SHAREDATA((IWineD3DSurfaceImpl*)texture->surfaces[i], texture); 701 Assert(!((IWineD3DSurfaceImpl*)texture->surfaces[i])->texture_name); 714 surface_setup_location_onopen((IWineD3DSurfaceImpl*)texture->surfaces[i]); 722 Assert((GLuint)(*shared_handle) == ((IWineD3DSurfaceImpl*)texture->surfaces[i])->texture_name);
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H A D | drawprim.c | 590 IWineD3DSurfaceImpl *target; 601 target = (IWineD3DSurfaceImpl *)This->render_targets[i];
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H A D | state.c | 249 IWineD3DSurfaceImpl *target = (IWineD3DSurfaceImpl *)stateblock->device->render_targets[0]; 495 IWineD3DSurfaceImpl *surf; 497 surf = (IWineD3DSurfaceImpl *) ((IWineD3DTextureImpl *)stateblock->textures[0])->surfaces[0]; 3114 IWineD3DSurfaceImpl *surf; 3116 surf = (IWineD3DSurfaceImpl *) ((IWineD3DTextureImpl *) stateblock->textures[0])->surfaces[0]; 4670 IWineD3DSurfaceImpl *target = (IWineD3DSurfaceImpl *)stateblock->device->render_targets[0]; 4828 IWineD3DSurfaceImpl *target = (IWineD3DSurfaceImpl *)statebloc [all...] |
H A D | arb_program_shader.c | 523 : ((IWineD3DSurfaceImpl *) deviceImpl->render_targets[0])->currentDesc.Height; 6610 static void upload_palette(IWineD3DSurfaceImpl *surface) 6798 static HRESULT arbfp_blit_set(IWineD3DDevice *iface, IWineD3DSurfaceImpl *surface) 6944 HRESULT arbfp_blit_surface(IWineD3DDeviceImpl *device, IWineD3DSurfaceImpl *src_surface, const RECT *src_rect, 6945 IWineD3DSurfaceImpl *dst_surface, const RECT *dst_rect_in, enum blit_operation blit_op, 7018 static HRESULT arbfp_blit_color_fill(IWineD3DDeviceImpl *device, IWineD3DSurfaceImpl *dst_surface, const RECT *dst_rect, DWORD fill_color)
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H A D | utils.c | 2785 IWineD3DSurfaceImpl *surf; 2786 surf = (IWineD3DSurfaceImpl *) ((IWineD3DTextureImpl *) stateblock->textures[0])->surfaces[0];
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H A D | glsl_shader.c | 923 correction_params[0] = ((IWineD3DSurfaceImpl *)context->current_rt)->currentDesc.Height; 1171 context->render_offscreen ? 0.0f : ((IWineD3DSurfaceImpl *)device->render_targets[0])->currentDesc.Height,
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | wined3d_private.h | 893 typedef struct IWineD3DSurfaceImpl IWineD3DSurfaceImpl; typedef in typeref:struct:IWineD3DSurfaceImpl 1275 HRESULT (*set_shader)(IWineD3DDevice *iface, IWineD3DSurfaceImpl *surface); 1280 HRESULT (*color_fill)(IWineD3DDeviceImpl *device, IWineD3DSurfaceImpl *dst_surface, const RECT *dst_rect, DWORD fill_color); 1288 HRESULT arbfp_blit_surface(IWineD3DDeviceImpl *device, IWineD3DSurfaceImpl *src_surface, const RECT *src_rect, 1289 IWineD3DSurfaceImpl *dst_surface, const RECT *dst_rect_in, enum blit_operation blit_op, 1309 GLenum fbo_target, IWineD3DSurfaceImpl *depth_stencil, BOOL use_render_buffer) DECLSPEC_HIDDEN; 1311 GLenum fbo_target, DWORD idx, IWineD3DSurfaceImpl *surface) DECLSPEC_HIDDEN; 1312 struct wined3d_context *context_create(IWineD3DSwapChainImpl *swapchain, IWineD3DSurfaceImpl *target, 1320 struct wined3d_context *context_find_create(IWineD3DDeviceImpl *device, IWineD3DSwapChainImpl *swapchain, IWineD3DSurfaceImpl *targe 2397 struct IWineD3DSurfaceImpl struct [all...] |
H A D | glsl_shader.c | 943 correction_params[0] = ((IWineD3DSurfaceImpl *)context->current_rt)->currentDesc.Height; 1193 context->render_offscreen ? 0.0f : ((IWineD3DSurfaceImpl *)device->render_targets[0])->currentDesc.Height,
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/vbox/src/VBox/Devices/Graphics/shaderlib/wine/vbox/ |
H A D | VBoxDbgGl.c | 301 IWineD3DSurfaceImpl *pSurf = (IWineD3DSurfaceImpl*)pTexture->surfaces[iLevel];
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/vbox/ |
H A D | VBoxDbgGl.c | 301 IWineD3DSurfaceImpl *pSurf = (IWineD3DSurfaceImpl*)pTexture->surfaces[iLevel];
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