Searched refs:GL_TEXTURE_RECTANGLE_ARB (Results 1 - 25 of 34) sorted by relevance
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/vbox/src/VBox/GuestHost/OpenGL/util/ |
H A D | blitter.cpp | 739 case GL_TEXTURE_RECTANGLE_ARB: 1194 else if (enmTexTarget == GL_TEXTURE_RECTANGLE_ARB) 1204 else if (enmTexTarget == GL_TEXTURE_RECTANGLE_ARB) 1330 case GL_TEXTURE_RECTANGLE_ARB: 1344 case GL_TEXTURE_RECTANGLE_ARB: 1373 rc = CrGlslProgGenNoAlpha(pCache, GL_TEXTURE_RECTANGLE_ARB);
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/vbox/src/VBox/GuestHost/OpenGL/state_tracker/ |
H A D | state_framebuffer.c | 577 case GL_TEXTURE_RECTANGLE_ARB: 596 if (GL_TEXTURE_RECTANGLE_ARB==textarget) 685 if (textarget!=GL_TEXTURE_2D && textarget!=GL_TEXTURE_RECTANGLE_ARB) 919 case GL_TEXTURE_RECTANGLE_ARB:
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H A D | state_snapshot.c | 451 case GL_TEXTURE_RECTANGLE_ARB:
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | nvidia_texture_shader.c | 63 case GL_TEXTURE_RECTANGLE_ARB: 64 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, bumpmap ? GL_OFFSET_TEXTURE_2D_NV : GL_TEXTURE_RECTANGLE_ARB); 515 glDisable(GL_TEXTURE_RECTANGLE_ARB); 516 checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)");
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H A D | utils.c | 2741 case GL_TEXTURE_RECTANGLE_ARB: 2783 if (texture_dimensions == GL_TEXTURE_2D || texture_dimensions == GL_TEXTURE_RECTANGLE_ARB) 2947 glDisable(GL_TEXTURE_RECTANGLE_ARB); 2948 checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)"); 2953 case GL_TEXTURE_RECTANGLE_ARB: 2963 glEnable(GL_TEXTURE_RECTANGLE_ARB); 2964 checkGLcall("glEnable(GL_TEXTURE_RECTANGLE_ARB)"); 2974 glDisable(GL_TEXTURE_RECTANGLE_ARB); 2975 checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)"); 2989 glDisable(GL_TEXTURE_RECTANGLE_ARB); [all...] |
H A D | arb_program_shader.c | 1288 IWineD3DBaseTexture_GetTextureDimensions(device->stateBlock->textures[sampler_idx]) == GL_TEXTURE_RECTANGLE_ARB) { 6324 case GL_TEXTURE_RECTANGLE_ARB: tex = "RECT"; texinstr = "TEX"; break; 6345 if(textype != GL_TEXTURE_RECTANGLE_ARB) { 6403 case GL_TEXTURE_RECTANGLE_ARB: tex = "RECT"; break; 6573 if(textype == GL_TEXTURE_RECTANGLE_ARB) 6598 if (textype == GL_TEXTURE_RECTANGLE_ARB) 6777 if (textype == GL_TEXTURE_RECTANGLE_ARB) priv->yuy2_rect_shader = shader; 6782 if (textype == GL_TEXTURE_RECTANGLE_ARB) priv->uyvy_rect_shader = shader; 6787 if (textype == GL_TEXTURE_RECTANGLE_ARB) priv->yv12_rect_shader = shader; 6824 shader = textype == GL_TEXTURE_RECTANGLE_ARB [all...] |
H A D | basetexture.c | 363 * (ie, do not care for cond_np2 here, just look for GL_TEXTURE_RECTANGLE_ARB) 365 if(textureDimensions != GL_TEXTURE_RECTANGLE_ARB) {
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H A D | context.c | 176 else if (target == GL_TEXTURE_RECTANGLE_ARB) 178 bind_target = GL_TEXTURE_RECTANGLE_ARB; 2144 glDisable(GL_TEXTURE_RECTANGLE_ARB); 2145 checkGLcall("glDisable GL_TEXTURE_RECTANGLE_ARB"); 2175 glDisable(GL_TEXTURE_RECTANGLE_ARB); 2176 checkGLcall("glDisable GL_TEXTURE_RECTANGLE_ARB");
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H A D | surface.c | 233 case GL_TEXTURE_RECTANGLE_ARB: 235 info->bind_target = GL_TEXTURE_RECTANGLE_ARB; 635 if (target == GL_TEXTURE_RECTANGLE_ARB) 639 else if (This->texture_target == GL_TEXTURE_RECTANGLE_ARB) 4630 This->texture_target = GL_TEXTURE_RECTANGLE_ARB; 4746 if (This->texture_target == GL_TEXTURE_RECTANGLE_ARB) 4749 bind_target = GL_TEXTURE_RECTANGLE_ARB; 5493 glDisable(GL_TEXTURE_RECTANGLE_ARB); 5494 checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)");
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H A D | texture.c | 619 texture->target = GL_TEXTURE_RECTANGLE_ARB;
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H A D | glsl_shader.c | 1189 IWineD3DBaseTexture_GetTextureDimensions(device->stateBlock->textures[i]) == GL_TEXTURE_RECTANGLE_ARB) { 3104 IWineD3DBaseTexture_GetTextureDimensions(deviceImpl->stateBlock->textures[sampler_idx]) == GL_TEXTURE_RECTANGLE_ARB) { 3160 IWineD3DBaseTexture_GetTextureDimensions(deviceImpl->stateBlock->textures[sampler_idx]) == GL_TEXTURE_RECTANGLE_ARB) { 3188 IWineD3DBaseTexture_GetTextureDimensions(deviceImpl->stateBlock->textures[sampler_idx]) == GL_TEXTURE_RECTANGLE_ARB) {
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H A D | state.c | 493 if (texture_dimensions == GL_TEXTURE_2D || texture_dimensions == GL_TEXTURE_RECTANGLE_ARB) 3060 glDisable(GL_TEXTURE_RECTANGLE_ARB); 3061 checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)"); 3112 if (texture_dimensions == GL_TEXTURE_2D || texture_dimensions == GL_TEXTURE_RECTANGLE_ARB)
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H A D | shader.c | 2302 case GL_TEXTURE_RECTANGLE_ARB:
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | nvidia_texture_shader.c | 68 case GL_TEXTURE_RECTANGLE_ARB: 70 bumpmap ? GL_OFFSET_TEXTURE_2D_NV : GL_TEXTURE_RECTANGLE_ARB); 539 gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_RECTANGLE_ARB); 540 checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)");
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H A D | utils.c | 3231 case GL_TEXTURE_RECTANGLE_ARB: 3280 if (texture_dimensions == GL_TEXTURE_2D || texture_dimensions == GL_TEXTURE_RECTANGLE_ARB) 3457 gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_RECTANGLE_ARB); 3458 checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)"); 3463 case GL_TEXTURE_RECTANGLE_ARB: 3473 gl_info->gl_ops.gl.p_glEnable(GL_TEXTURE_RECTANGLE_ARB); 3474 checkGLcall("glEnable(GL_TEXTURE_RECTANGLE_ARB)"); 3484 gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_RECTANGLE_ARB); 3485 checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)"); 3499 gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_RECTANGLE_ARB); [all...] |
H A D | context.c | 1560 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_RECTANGLE_ARB, device->dummy_texture_rect[i]); 2187 gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_RECTANGLE_ARB); 2188 checkGLcall("glDisable GL_TEXTURE_RECTANGLE_ARB"); 2216 gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_RECTANGLE_ARB); 2217 checkGLcall("glDisable GL_TEXTURE_RECTANGLE_ARB"); 2434 case GL_TEXTURE_RECTANGLE_ARB: 2435 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_RECTANGLE_ARB, device->dummy_texture_rect[unit]);
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H A D | arb_program_shader.c | 6823 case GL_TEXTURE_RECTANGLE_ARB: tex = "RECT"; texinstr = "TEX"; break; 6844 if(textype != GL_TEXTURE_RECTANGLE_ARB) { 6904 case GL_TEXTURE_RECTANGLE_ARB: tex = "RECT"; break; 7074 if(textype == GL_TEXTURE_RECTANGLE_ARB) 7098 if (textype == GL_TEXTURE_RECTANGLE_ARB) 7284 if (textype == GL_TEXTURE_RECTANGLE_ARB) priv->yuy2_rect_shader = shader; 7289 if (textype == GL_TEXTURE_RECTANGLE_ARB) priv->uyvy_rect_shader = shader; 7294 if (textype == GL_TEXTURE_RECTANGLE_ARB) priv->yv12_rect_shader = shader; 7341 shader = textype == GL_TEXTURE_RECTANGLE_ARB ? priv->yuy2_rect_shader : priv->yuy2_2d_shader; 7345 shader = textype == GL_TEXTURE_RECTANGLE_ARB [all...] |
H A D | surface.c | 305 case GL_TEXTURE_RECTANGLE_ARB: 307 info->bind_target = GL_TEXTURE_RECTANGLE_ARB; 933 surface->texture_target = GL_TEXTURE_RECTANGLE_ARB; 2377 if (target == GL_TEXTURE_RECTANGLE_ARB) 2381 else if (surface->texture_target == GL_TEXTURE_RECTANGLE_ARB) 6046 if (surface->texture_target == GL_TEXTURE_RECTANGLE_ARB) 6049 bind_target = GL_TEXTURE_RECTANGLE_ARB; 6789 gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_RECTANGLE_ARB); 6790 checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)");
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H A D | texture.c | 289 * just look for GL_TEXTURE_RECTANGLE_ARB.) */ 290 if (target != GL_TEXTURE_RECTANGLE_ARB) 1207 texture->target = GL_TEXTURE_RECTANGLE_ARB;
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H A D | shader.c | 2136 case GL_TEXTURE_RECTANGLE_ARB:
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H A D | device.c | 925 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_RECTANGLE_ARB, device->dummy_texture_rect[i]); 928 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8, 1, 1, 0,
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H A D | state.c | 3193 gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_RECTANGLE_ARB); 3194 checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)"); 3244 if (texture_dimensions == GL_TEXTURE_2D || texture_dimensions == GL_TEXTURE_RECTANGLE_ARB)
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/vbox/src/VBox/HostServices/SharedOpenGL/render/ |
H A D | renderspu_cocoa_helper.m | 1670 /* have to rebind GL_TEXTURE_RECTANGLE_ARB as m_FBOTexId could be changed in updateFBO call */ 2527 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, myTextureName); 2528 glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_STORAGE_HINT_APPLE, 2531 glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, 2534 glCopyTexSubImage2D(GL_TEXTURE_RECTANGLE_ARB, 2538 glGetTexImage(GL_TEXTURE_RECTANGLE_ARB, 0, GL_BGRA,
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | glsl_shader.c | 1211 IWineD3DBaseTexture_GetTextureDimensions(device->stateBlock->textures[i]) == GL_TEXTURE_RECTANGLE_ARB) { 3227 IWineD3DBaseTexture_GetTextureDimensions(deviceImpl->stateBlock->textures[sampler_idx]) == GL_TEXTURE_RECTANGLE_ARB) { 3283 IWineD3DBaseTexture_GetTextureDimensions(deviceImpl->stateBlock->textures[sampler_idx]) == GL_TEXTURE_RECTANGLE_ARB) { 3311 IWineD3DBaseTexture_GetTextureDimensions(deviceImpl->stateBlock->textures[sampler_idx]) == GL_TEXTURE_RECTANGLE_ARB) {
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H A D | shader.c | 2308 case GL_TEXTURE_RECTANGLE_ARB:
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