Searched refs:GL_TEXTURE_RECTANGLE_ARB (Results 1 - 25 of 34) sorted by relevance

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/vbox/src/VBox/GuestHost/OpenGL/util/
H A Dblitter.cpp739 case GL_TEXTURE_RECTANGLE_ARB:
1194 else if (enmTexTarget == GL_TEXTURE_RECTANGLE_ARB)
1204 else if (enmTexTarget == GL_TEXTURE_RECTANGLE_ARB)
1330 case GL_TEXTURE_RECTANGLE_ARB:
1344 case GL_TEXTURE_RECTANGLE_ARB:
1373 rc = CrGlslProgGenNoAlpha(pCache, GL_TEXTURE_RECTANGLE_ARB);
/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_framebuffer.c577 case GL_TEXTURE_RECTANGLE_ARB:
596 if (GL_TEXTURE_RECTANGLE_ARB==textarget)
685 if (textarget!=GL_TEXTURE_2D && textarget!=GL_TEXTURE_RECTANGLE_ARB)
919 case GL_TEXTURE_RECTANGLE_ARB:
H A Dstate_snapshot.c451 case GL_TEXTURE_RECTANGLE_ARB:
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dnvidia_texture_shader.c63 case GL_TEXTURE_RECTANGLE_ARB:
64 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, bumpmap ? GL_OFFSET_TEXTURE_2D_NV : GL_TEXTURE_RECTANGLE_ARB);
515 glDisable(GL_TEXTURE_RECTANGLE_ARB);
516 checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)");
H A Dutils.c2741 case GL_TEXTURE_RECTANGLE_ARB:
2783 if (texture_dimensions == GL_TEXTURE_2D || texture_dimensions == GL_TEXTURE_RECTANGLE_ARB)
2947 glDisable(GL_TEXTURE_RECTANGLE_ARB);
2948 checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)");
2953 case GL_TEXTURE_RECTANGLE_ARB:
2963 glEnable(GL_TEXTURE_RECTANGLE_ARB);
2964 checkGLcall("glEnable(GL_TEXTURE_RECTANGLE_ARB)");
2974 glDisable(GL_TEXTURE_RECTANGLE_ARB);
2975 checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)");
2989 glDisable(GL_TEXTURE_RECTANGLE_ARB);
[all...]
H A Darb_program_shader.c1288 IWineD3DBaseTexture_GetTextureDimensions(device->stateBlock->textures[sampler_idx]) == GL_TEXTURE_RECTANGLE_ARB) {
6324 case GL_TEXTURE_RECTANGLE_ARB: tex = "RECT"; texinstr = "TEX"; break;
6345 if(textype != GL_TEXTURE_RECTANGLE_ARB) {
6403 case GL_TEXTURE_RECTANGLE_ARB: tex = "RECT"; break;
6573 if(textype == GL_TEXTURE_RECTANGLE_ARB)
6598 if (textype == GL_TEXTURE_RECTANGLE_ARB)
6777 if (textype == GL_TEXTURE_RECTANGLE_ARB) priv->yuy2_rect_shader = shader;
6782 if (textype == GL_TEXTURE_RECTANGLE_ARB) priv->uyvy_rect_shader = shader;
6787 if (textype == GL_TEXTURE_RECTANGLE_ARB) priv->yv12_rect_shader = shader;
6824 shader = textype == GL_TEXTURE_RECTANGLE_ARB
[all...]
H A Dbasetexture.c363 * (ie, do not care for cond_np2 here, just look for GL_TEXTURE_RECTANGLE_ARB)
365 if(textureDimensions != GL_TEXTURE_RECTANGLE_ARB) {
H A Dcontext.c176 else if (target == GL_TEXTURE_RECTANGLE_ARB)
178 bind_target = GL_TEXTURE_RECTANGLE_ARB;
2144 glDisable(GL_TEXTURE_RECTANGLE_ARB);
2145 checkGLcall("glDisable GL_TEXTURE_RECTANGLE_ARB");
2175 glDisable(GL_TEXTURE_RECTANGLE_ARB);
2176 checkGLcall("glDisable GL_TEXTURE_RECTANGLE_ARB");
H A Dsurface.c233 case GL_TEXTURE_RECTANGLE_ARB:
235 info->bind_target = GL_TEXTURE_RECTANGLE_ARB;
635 if (target == GL_TEXTURE_RECTANGLE_ARB)
639 else if (This->texture_target == GL_TEXTURE_RECTANGLE_ARB)
4630 This->texture_target = GL_TEXTURE_RECTANGLE_ARB;
4746 if (This->texture_target == GL_TEXTURE_RECTANGLE_ARB)
4749 bind_target = GL_TEXTURE_RECTANGLE_ARB;
5493 glDisable(GL_TEXTURE_RECTANGLE_ARB);
5494 checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)");
H A Dtexture.c619 texture->target = GL_TEXTURE_RECTANGLE_ARB;
H A Dglsl_shader.c1189 IWineD3DBaseTexture_GetTextureDimensions(device->stateBlock->textures[i]) == GL_TEXTURE_RECTANGLE_ARB) {
3104 IWineD3DBaseTexture_GetTextureDimensions(deviceImpl->stateBlock->textures[sampler_idx]) == GL_TEXTURE_RECTANGLE_ARB) {
3160 IWineD3DBaseTexture_GetTextureDimensions(deviceImpl->stateBlock->textures[sampler_idx]) == GL_TEXTURE_RECTANGLE_ARB) {
3188 IWineD3DBaseTexture_GetTextureDimensions(deviceImpl->stateBlock->textures[sampler_idx]) == GL_TEXTURE_RECTANGLE_ARB) {
H A Dstate.c493 if (texture_dimensions == GL_TEXTURE_2D || texture_dimensions == GL_TEXTURE_RECTANGLE_ARB)
3060 glDisable(GL_TEXTURE_RECTANGLE_ARB);
3061 checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)");
3112 if (texture_dimensions == GL_TEXTURE_2D || texture_dimensions == GL_TEXTURE_RECTANGLE_ARB)
H A Dshader.c2302 case GL_TEXTURE_RECTANGLE_ARB:
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dnvidia_texture_shader.c68 case GL_TEXTURE_RECTANGLE_ARB:
70 bumpmap ? GL_OFFSET_TEXTURE_2D_NV : GL_TEXTURE_RECTANGLE_ARB);
539 gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_RECTANGLE_ARB);
540 checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)");
H A Dutils.c3231 case GL_TEXTURE_RECTANGLE_ARB:
3280 if (texture_dimensions == GL_TEXTURE_2D || texture_dimensions == GL_TEXTURE_RECTANGLE_ARB)
3457 gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_RECTANGLE_ARB);
3458 checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)");
3463 case GL_TEXTURE_RECTANGLE_ARB:
3473 gl_info->gl_ops.gl.p_glEnable(GL_TEXTURE_RECTANGLE_ARB);
3474 checkGLcall("glEnable(GL_TEXTURE_RECTANGLE_ARB)");
3484 gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_RECTANGLE_ARB);
3485 checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)");
3499 gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_RECTANGLE_ARB);
[all...]
H A Dcontext.c1560 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_RECTANGLE_ARB, device->dummy_texture_rect[i]);
2187 gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_RECTANGLE_ARB);
2188 checkGLcall("glDisable GL_TEXTURE_RECTANGLE_ARB");
2216 gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_RECTANGLE_ARB);
2217 checkGLcall("glDisable GL_TEXTURE_RECTANGLE_ARB");
2434 case GL_TEXTURE_RECTANGLE_ARB:
2435 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_RECTANGLE_ARB, device->dummy_texture_rect[unit]);
H A Darb_program_shader.c6823 case GL_TEXTURE_RECTANGLE_ARB: tex = "RECT"; texinstr = "TEX"; break;
6844 if(textype != GL_TEXTURE_RECTANGLE_ARB) {
6904 case GL_TEXTURE_RECTANGLE_ARB: tex = "RECT"; break;
7074 if(textype == GL_TEXTURE_RECTANGLE_ARB)
7098 if (textype == GL_TEXTURE_RECTANGLE_ARB)
7284 if (textype == GL_TEXTURE_RECTANGLE_ARB) priv->yuy2_rect_shader = shader;
7289 if (textype == GL_TEXTURE_RECTANGLE_ARB) priv->uyvy_rect_shader = shader;
7294 if (textype == GL_TEXTURE_RECTANGLE_ARB) priv->yv12_rect_shader = shader;
7341 shader = textype == GL_TEXTURE_RECTANGLE_ARB ? priv->yuy2_rect_shader : priv->yuy2_2d_shader;
7345 shader = textype == GL_TEXTURE_RECTANGLE_ARB
[all...]
H A Dsurface.c305 case GL_TEXTURE_RECTANGLE_ARB:
307 info->bind_target = GL_TEXTURE_RECTANGLE_ARB;
933 surface->texture_target = GL_TEXTURE_RECTANGLE_ARB;
2377 if (target == GL_TEXTURE_RECTANGLE_ARB)
2381 else if (surface->texture_target == GL_TEXTURE_RECTANGLE_ARB)
6046 if (surface->texture_target == GL_TEXTURE_RECTANGLE_ARB)
6049 bind_target = GL_TEXTURE_RECTANGLE_ARB;
6789 gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_RECTANGLE_ARB);
6790 checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)");
H A Dtexture.c289 * just look for GL_TEXTURE_RECTANGLE_ARB.) */
290 if (target != GL_TEXTURE_RECTANGLE_ARB)
1207 texture->target = GL_TEXTURE_RECTANGLE_ARB;
H A Dshader.c2136 case GL_TEXTURE_RECTANGLE_ARB:
H A Ddevice.c925 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_RECTANGLE_ARB, device->dummy_texture_rect[i]);
928 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8, 1, 1, 0,
H A Dstate.c3193 gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_RECTANGLE_ARB);
3194 checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)");
3244 if (texture_dimensions == GL_TEXTURE_2D || texture_dimensions == GL_TEXTURE_RECTANGLE_ARB)
/vbox/src/VBox/HostServices/SharedOpenGL/render/
H A Drenderspu_cocoa_helper.m1670 /* have to rebind GL_TEXTURE_RECTANGLE_ARB as m_FBOTexId could be changed in updateFBO call */
2527 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, myTextureName);
2528 glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_STORAGE_HINT_APPLE,
2531 glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA,
2534 glCopyTexSubImage2D(GL_TEXTURE_RECTANGLE_ARB,
2538 glGetTexImage(GL_TEXTURE_RECTANGLE_ARB, 0, GL_BGRA,
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dglsl_shader.c1211 IWineD3DBaseTexture_GetTextureDimensions(device->stateBlock->textures[i]) == GL_TEXTURE_RECTANGLE_ARB) {
3227 IWineD3DBaseTexture_GetTextureDimensions(deviceImpl->stateBlock->textures[sampler_idx]) == GL_TEXTURE_RECTANGLE_ARB) {
3283 IWineD3DBaseTexture_GetTextureDimensions(deviceImpl->stateBlock->textures[sampler_idx]) == GL_TEXTURE_RECTANGLE_ARB) {
3311 IWineD3DBaseTexture_GetTextureDimensions(deviceImpl->stateBlock->textures[sampler_idx]) == GL_TEXTURE_RECTANGLE_ARB) {
H A Dshader.c2308 case GL_TEXTURE_RECTANGLE_ARB:

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