Lines Matching refs:GL_TEXTURE_RECTANGLE_ARB
1288 IWineD3DBaseTexture_GetTextureDimensions(device->stateBlock->textures[sampler_idx]) == GL_TEXTURE_RECTANGLE_ARB) {
6324 case GL_TEXTURE_RECTANGLE_ARB: tex = "RECT"; texinstr = "TEX"; break;
6345 if(textype != GL_TEXTURE_RECTANGLE_ARB) {
6403 case GL_TEXTURE_RECTANGLE_ARB: tex = "RECT"; break;
6573 if(textype == GL_TEXTURE_RECTANGLE_ARB)
6598 if (textype == GL_TEXTURE_RECTANGLE_ARB)
6777 if (textype == GL_TEXTURE_RECTANGLE_ARB) priv->yuy2_rect_shader = shader;
6782 if (textype == GL_TEXTURE_RECTANGLE_ARB) priv->uyvy_rect_shader = shader;
6787 if (textype == GL_TEXTURE_RECTANGLE_ARB) priv->yv12_rect_shader = shader;
6824 shader = textype == GL_TEXTURE_RECTANGLE_ARB ? priv->yuy2_rect_shader : priv->yuy2_2d_shader;
6828 shader = textype == GL_TEXTURE_RECTANGLE_ARB ? priv->uyvy_rect_shader : priv->uyvy_2d_shader;
6832 shader = textype == GL_TEXTURE_RECTANGLE_ARB ? priv->yv12_rect_shader : priv->yv12_2d_shader;
6836 shader = textype == GL_TEXTURE_RECTANGLE_ARB ? priv->p8_rect_shader : priv->p8_2d_shader;
6882 glDisable(GL_TEXTURE_RECTANGLE_ARB);
6883 checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)");