/vbox/src/VBox/GuestHost/OpenGL/state_tracker/ |
H A D | state_lists.c | 677 CRSTATE_SET_ENABLED(lighting.light[i].enable, GL_LIGHT0+i); 682 CRSTATE_SET_LIGHT_COLOR(lighting.light[i].ambient, GL_LIGHT0+i, GL_AMBIENT); 687 CRSTATE_SET_LIGHT_COLOR(lighting.light[i].diffuse, GL_LIGHT0+i, GL_DIFFUSE); 692 CRSTATE_SET_LIGHT_COLOR(lighting.light[i].specular, GL_LIGHT0+i, GL_SPECULAR); 697 CRSTATE_SET_LIGHT_4F(lighting.light[i].position, GL_LIGHT0+i, GL_POSITION); 702 CRSTATE_SET_LIGHT_F(lighting.light[i].constantAttenuation, GL_LIGHT0+i, GL_CONSTANT_ATTENUATION); 703 CRSTATE_SET_LIGHT_F(lighting.light[i].linearAttenuation, GL_LIGHT0+i, GL_LINEAR_ATTENUATION); 704 CRSTATE_SET_LIGHT_F(lighting.light[i].quadraticAttenuation, GL_LIGHT0+i, GL_QUADRATIC_ATTENUATION); 709 CRSTATE_SET_LIGHT_3F(lighting.light[i].spotDirection, GL_LIGHT0+i, GL_SPOT_DIRECTION); 710 CRSTATE_SET_LIGHT_F(lighting.light[i].spotExponent, GL_LIGHT0 [all...] |
H A D | state_lighting.c | 333 i = light - GL_LIGHT0; 762 i = light - GL_LIGHT0; 845 i = light - GL_LIGHT0;
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H A D | state_enable.c | 23 i = cap - GL_LIGHT0;
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/vbox/src/VBox/HostServices/SharedOpenGL/render/ |
H A D | renderspu_glx.c | 1317 s->LightEnabled[i] = render_spu.self.IsEnabled(GL_LIGHT0 + i); 1318 render_spu.self.GetLightfv(GL_LIGHT0 + i, GL_POSITION, s->LightPos[i]); 1319 render_spu.self.GetLightfv(GL_LIGHT0 + i, GL_AMBIENT, s->LightAmbient[i]); 1320 render_spu.self.GetLightfv(GL_LIGHT0 + i, GL_DIFFUSE, s->LightDiffuse[i]); 1321 render_spu.self.GetLightfv(GL_LIGHT0 + i, GL_SPECULAR, s->LightSpecular[i]); 1341 render_spu.self.Enable(GL_LIGHT0 + i); 1344 render_spu.self.Disable(GL_LIGHT0 + i); 1346 render_spu.self.Lightfv(GL_LIGHT0 + i, GL_POSITION, s->LightPos[i]); 1347 render_spu.self.Lightfv(GL_LIGHT0 + i, GL_AMBIENT, s->LightAmbient[i]); 1348 render_spu.self.Lightfv(GL_LIGHT0 [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | drawprim.c | 897 glDisable(GL_LIGHT0 + i); 898 checkGLcall("glDisable(GL_LIGHT0 + i)"); 903 glLightfv(GL_LIGHT0, GL_DIFFUSE, red); 904 glLightfv(GL_LIGHT0, GL_SPECULAR, black); 905 glLightfv(GL_LIGHT0, GL_AMBIENT, black); 906 glLightfv(GL_LIGHT0, GL_POSITION, red); 907 glEnable(GL_LIGHT0); 1059 glLightfv(GL_LIGHT0, GL_POSITION, x);
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H A D | state.c | 3853 glLightfv(GL_LIGHT0 + light->glIndex, GL_POSITION, light->lightPosn); 3855 glLightfv(GL_LIGHT0 + light->glIndex, GL_SPOT_DIRECTION, light->lightDirn); 4718 glDisable(GL_LIGHT0 + Index); 4719 checkGLcall("glDisable(GL_LIGHT0 + Index)"); 4734 glLightfv(GL_LIGHT0 + Index, GL_DIFFUSE, colRGBA); 4742 glLightfv(GL_LIGHT0 + Index, GL_SPECULAR, colRGBA); 4750 glLightfv(GL_LIGHT0 + Index, GL_AMBIENT, colRGBA); 4767 glLightfv(GL_LIGHT0 + Index, GL_POSITION, &lightInfo->lightPosn[0]); 4769 glLightf(GL_LIGHT0 + Index, GL_SPOT_CUTOFF, lightInfo->cutoff); 4772 glLightf(GL_LIGHT0 [all...] |
H A D | wined3d_gl.h | 340 #define GL_LIGHT0 0x4000 macro
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/vbox/src/VBox/Devices/Graphics/ |
H A D | DevVGA-SVGA3d-ogl.cpp | 6441 glLightfv(GL_LIGHT0 + index, GL_DIFFUSE, pData->diffuse); 6442 glLightfv(GL_LIGHT0 + index, GL_SPECULAR, pData->specular); 6443 glLightfv(GL_LIGHT0 + index, GL_AMBIENT, pData->ambient); 6461 glLightfv(GL_LIGHT0 + index, GL_POSITION, position); 6464 glLightf(GL_LIGHT0 + index, GL_SPOT_CUTOFF, 180.0f); 6468 glLightf(GL_LIGHT0 + index, GL_CONSTANT_ATTENUATION, pData->attenuation0); 6471 glLightf(GL_LIGHT0 + index, GL_LINEAR_ATTENUATION, pData->attenuation1); 6474 glLightf(GL_LIGHT0 + index, GL_QUADRATIC_ATTENUATION, (QuadAttenuation < pData->attenuation2) ? pData->attenuation2 : QuadAttenuation); 6492 glLightfv(GL_LIGHT0 + index, GL_POSITION, position); 6500 glLightfv(GL_LIGHT0 [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | state.c | 3960 gl_info->gl_ops.gl.p_glLightfv(GL_LIGHT0 + light->glIndex, GL_POSITION, light->lightPosn); 3962 gl_info->gl_ops.gl.p_glLightfv(GL_LIGHT0 + light->glIndex, GL_SPOT_DIRECTION, light->lightDirn); 4785 gl_info->gl_ops.gl.p_glDisable(GL_LIGHT0 + Index); 4786 checkGLcall("glDisable(GL_LIGHT0 + Index)"); 4803 gl_info->gl_ops.gl.p_glLightfv(GL_LIGHT0 + Index, GL_DIFFUSE, colRGBA); 4811 gl_info->gl_ops.gl.p_glLightfv(GL_LIGHT0 + Index, GL_SPECULAR, colRGBA); 4819 gl_info->gl_ops.gl.p_glLightfv(GL_LIGHT0 + Index, GL_AMBIENT, colRGBA); 4836 gl_info->gl_ops.gl.p_glLightfv(GL_LIGHT0 + Index, GL_POSITION, &lightInfo->lightPosn[0]); 4838 gl_info->gl_ops.gl.p_glLightf(GL_LIGHT0 + Index, GL_SPOT_CUTOFF, lightInfo->cutoff); 4841 gl_info->gl_ops.gl.p_glLightf(GL_LIGHT0 [all...] |
/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/ |
H A D | gl.h | 310 #define GL_LIGHT0 0x4000 macro
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/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/ |
H A D | gl.h | 308 #define GL_LIGHT0 0x4000 macro
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/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/ |
H A D | wgl.h | 1786 #define GL_LIGHT0 0x4000 macro
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | wined3d_gl.h | 340 #define GL_LIGHT0 0x4000 macro
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/ |
H A D | wgl.h | 1973 #define GL_LIGHT0 0x4000 macro
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