Searched refs:GL_LIGHT0 (Results 1 - 14 of 14) sorted by relevance

/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_lists.c677 CRSTATE_SET_ENABLED(lighting.light[i].enable, GL_LIGHT0+i);
682 CRSTATE_SET_LIGHT_COLOR(lighting.light[i].ambient, GL_LIGHT0+i, GL_AMBIENT);
687 CRSTATE_SET_LIGHT_COLOR(lighting.light[i].diffuse, GL_LIGHT0+i, GL_DIFFUSE);
692 CRSTATE_SET_LIGHT_COLOR(lighting.light[i].specular, GL_LIGHT0+i, GL_SPECULAR);
697 CRSTATE_SET_LIGHT_4F(lighting.light[i].position, GL_LIGHT0+i, GL_POSITION);
702 CRSTATE_SET_LIGHT_F(lighting.light[i].constantAttenuation, GL_LIGHT0+i, GL_CONSTANT_ATTENUATION);
703 CRSTATE_SET_LIGHT_F(lighting.light[i].linearAttenuation, GL_LIGHT0+i, GL_LINEAR_ATTENUATION);
704 CRSTATE_SET_LIGHT_F(lighting.light[i].quadraticAttenuation, GL_LIGHT0+i, GL_QUADRATIC_ATTENUATION);
709 CRSTATE_SET_LIGHT_3F(lighting.light[i].spotDirection, GL_LIGHT0+i, GL_SPOT_DIRECTION);
710 CRSTATE_SET_LIGHT_F(lighting.light[i].spotExponent, GL_LIGHT0
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H A Dstate_lighting.c333 i = light - GL_LIGHT0;
762 i = light - GL_LIGHT0;
845 i = light - GL_LIGHT0;
H A Dstate_enable.c23 i = cap - GL_LIGHT0;
/vbox/src/VBox/HostServices/SharedOpenGL/render/
H A Drenderspu_glx.c1317 s->LightEnabled[i] = render_spu.self.IsEnabled(GL_LIGHT0 + i);
1318 render_spu.self.GetLightfv(GL_LIGHT0 + i, GL_POSITION, s->LightPos[i]);
1319 render_spu.self.GetLightfv(GL_LIGHT0 + i, GL_AMBIENT, s->LightAmbient[i]);
1320 render_spu.self.GetLightfv(GL_LIGHT0 + i, GL_DIFFUSE, s->LightDiffuse[i]);
1321 render_spu.self.GetLightfv(GL_LIGHT0 + i, GL_SPECULAR, s->LightSpecular[i]);
1341 render_spu.self.Enable(GL_LIGHT0 + i);
1344 render_spu.self.Disable(GL_LIGHT0 + i);
1346 render_spu.self.Lightfv(GL_LIGHT0 + i, GL_POSITION, s->LightPos[i]);
1347 render_spu.self.Lightfv(GL_LIGHT0 + i, GL_AMBIENT, s->LightAmbient[i]);
1348 render_spu.self.Lightfv(GL_LIGHT0
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Ddrawprim.c897 glDisable(GL_LIGHT0 + i);
898 checkGLcall("glDisable(GL_LIGHT0 + i)");
903 glLightfv(GL_LIGHT0, GL_DIFFUSE, red);
904 glLightfv(GL_LIGHT0, GL_SPECULAR, black);
905 glLightfv(GL_LIGHT0, GL_AMBIENT, black);
906 glLightfv(GL_LIGHT0, GL_POSITION, red);
907 glEnable(GL_LIGHT0);
1059 glLightfv(GL_LIGHT0, GL_POSITION, x);
H A Dstate.c3853 glLightfv(GL_LIGHT0 + light->glIndex, GL_POSITION, light->lightPosn);
3855 glLightfv(GL_LIGHT0 + light->glIndex, GL_SPOT_DIRECTION, light->lightDirn);
4718 glDisable(GL_LIGHT0 + Index);
4719 checkGLcall("glDisable(GL_LIGHT0 + Index)");
4734 glLightfv(GL_LIGHT0 + Index, GL_DIFFUSE, colRGBA);
4742 glLightfv(GL_LIGHT0 + Index, GL_SPECULAR, colRGBA);
4750 glLightfv(GL_LIGHT0 + Index, GL_AMBIENT, colRGBA);
4767 glLightfv(GL_LIGHT0 + Index, GL_POSITION, &lightInfo->lightPosn[0]);
4769 glLightf(GL_LIGHT0 + Index, GL_SPOT_CUTOFF, lightInfo->cutoff);
4772 glLightf(GL_LIGHT0
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H A Dwined3d_gl.h340 #define GL_LIGHT0 0x4000 macro
/vbox/src/VBox/Devices/Graphics/
H A DDevVGA-SVGA3d-ogl.cpp6441 glLightfv(GL_LIGHT0 + index, GL_DIFFUSE, pData->diffuse);
6442 glLightfv(GL_LIGHT0 + index, GL_SPECULAR, pData->specular);
6443 glLightfv(GL_LIGHT0 + index, GL_AMBIENT, pData->ambient);
6461 glLightfv(GL_LIGHT0 + index, GL_POSITION, position);
6464 glLightf(GL_LIGHT0 + index, GL_SPOT_CUTOFF, 180.0f);
6468 glLightf(GL_LIGHT0 + index, GL_CONSTANT_ATTENUATION, pData->attenuation0);
6471 glLightf(GL_LIGHT0 + index, GL_LINEAR_ATTENUATION, pData->attenuation1);
6474 glLightf(GL_LIGHT0 + index, GL_QUADRATIC_ATTENUATION, (QuadAttenuation < pData->attenuation2) ? pData->attenuation2 : QuadAttenuation);
6492 glLightfv(GL_LIGHT0 + index, GL_POSITION, position);
6500 glLightfv(GL_LIGHT0
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dstate.c3960 gl_info->gl_ops.gl.p_glLightfv(GL_LIGHT0 + light->glIndex, GL_POSITION, light->lightPosn);
3962 gl_info->gl_ops.gl.p_glLightfv(GL_LIGHT0 + light->glIndex, GL_SPOT_DIRECTION, light->lightDirn);
4785 gl_info->gl_ops.gl.p_glDisable(GL_LIGHT0 + Index);
4786 checkGLcall("glDisable(GL_LIGHT0 + Index)");
4803 gl_info->gl_ops.gl.p_glLightfv(GL_LIGHT0 + Index, GL_DIFFUSE, colRGBA);
4811 gl_info->gl_ops.gl.p_glLightfv(GL_LIGHT0 + Index, GL_SPECULAR, colRGBA);
4819 gl_info->gl_ops.gl.p_glLightfv(GL_LIGHT0 + Index, GL_AMBIENT, colRGBA);
4836 gl_info->gl_ops.gl.p_glLightfv(GL_LIGHT0 + Index, GL_POSITION, &lightInfo->lightPosn[0]);
4838 gl_info->gl_ops.gl.p_glLightf(GL_LIGHT0 + Index, GL_SPOT_CUTOFF, lightInfo->cutoff);
4841 gl_info->gl_ops.gl.p_glLightf(GL_LIGHT0
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/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/
H A Dgl.h310 #define GL_LIGHT0 0x4000 macro
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/
H A Dgl.h308 #define GL_LIGHT0 0x4000 macro
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/
H A Dwgl.h1786 #define GL_LIGHT0 0x4000 macro
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_gl.h340 #define GL_LIGHT0 0x4000 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/
H A Dwgl.h1973 #define GL_LIGHT0 0x4000 macro

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