Lines Matching refs:GL_LIGHT0
1317 s->LightEnabled[i] = render_spu.self.IsEnabled(GL_LIGHT0 + i);
1318 render_spu.self.GetLightfv(GL_LIGHT0 + i, GL_POSITION, s->LightPos[i]);
1319 render_spu.self.GetLightfv(GL_LIGHT0 + i, GL_AMBIENT, s->LightAmbient[i]);
1320 render_spu.self.GetLightfv(GL_LIGHT0 + i, GL_DIFFUSE, s->LightDiffuse[i]);
1321 render_spu.self.GetLightfv(GL_LIGHT0 + i, GL_SPECULAR, s->LightSpecular[i]);
1341 render_spu.self.Enable(GL_LIGHT0 + i);
1344 render_spu.self.Disable(GL_LIGHT0 + i);
1346 render_spu.self.Lightfv(GL_LIGHT0 + i, GL_POSITION, s->LightPos[i]);
1347 render_spu.self.Lightfv(GL_LIGHT0 + i, GL_AMBIENT, s->LightAmbient[i]);
1348 render_spu.self.Lightfv(GL_LIGHT0 + i, GL_DIFFUSE, s->LightDiffuse[i]);
1349 render_spu.self.Lightfv(GL_LIGHT0 + i, GL_SPECULAR, s->LightSpecular[i]);