Lines Matching refs:GL_LIGHT0
6441 glLightfv(GL_LIGHT0 + index, GL_DIFFUSE, pData->diffuse);
6442 glLightfv(GL_LIGHT0 + index, GL_SPECULAR, pData->specular);
6443 glLightfv(GL_LIGHT0 + index, GL_AMBIENT, pData->ambient);
6461 glLightfv(GL_LIGHT0 + index, GL_POSITION, position);
6464 glLightf(GL_LIGHT0 + index, GL_SPOT_CUTOFF, 180.0f);
6468 glLightf(GL_LIGHT0 + index, GL_CONSTANT_ATTENUATION, pData->attenuation0);
6471 glLightf(GL_LIGHT0 + index, GL_LINEAR_ATTENUATION, pData->attenuation1);
6474 glLightf(GL_LIGHT0 + index, GL_QUADRATIC_ATTENUATION, (QuadAttenuation < pData->attenuation2) ? pData->attenuation2 : QuadAttenuation);
6492 glLightfv(GL_LIGHT0 + index, GL_POSITION, position);
6500 glLightfv(GL_LIGHT0 + index, GL_SPOT_DIRECTION, position);
6529 glLightf(GL_LIGHT0 + index, GL_SPOT_EXPONENT, exponent);
6532 glLightf(GL_LIGHT0 + index, GL_SPOT_CUTOFF, pData->phi * 90.0 / pi);
6536 glLightf(GL_LIGHT0 + index, GL_CONSTANT_ATTENUATION, pData->attenuation0);
6539 glLightf(GL_LIGHT0 + index, GL_LINEAR_ATTENUATION, pData->attenuation1);
6542 glLightf(GL_LIGHT0 + index, GL_QUADRATIC_ATTENUATION, (QuadAttenuation < pData->attenuation2) ? pData->attenuation2 : QuadAttenuation);
6558 glLightfv(GL_LIGHT0 + index, GL_POSITION, position); /* Note gl uses w position of 0 for direction! */
6561 glLightf(GL_LIGHT0 + index, GL_SPOT_CUTOFF, 180.0f);
6564 glLightf(GL_LIGHT0 + index, GL_SPOT_EXPONENT, 0.0f);
6609 glEnable(GL_LIGHT0 + index);
6612 glDisable(GL_LIGHT0 + index);