Lines Matching refs:GL_LIGHT0

3853         glLightfv(GL_LIGHT0 + light->glIndex, GL_POSITION, light->lightPosn);
3855 glLightfv(GL_LIGHT0 + light->glIndex, GL_SPOT_DIRECTION, light->lightDirn);
4718 glDisable(GL_LIGHT0 + Index);
4719 checkGLcall("glDisable(GL_LIGHT0 + Index)");
4734 glLightfv(GL_LIGHT0 + Index, GL_DIFFUSE, colRGBA);
4742 glLightfv(GL_LIGHT0 + Index, GL_SPECULAR, colRGBA);
4750 glLightfv(GL_LIGHT0 + Index, GL_AMBIENT, colRGBA);
4767 glLightfv(GL_LIGHT0 + Index, GL_POSITION, &lightInfo->lightPosn[0]);
4769 glLightf(GL_LIGHT0 + Index, GL_SPOT_CUTOFF, lightInfo->cutoff);
4772 glLightf(GL_LIGHT0 + Index, GL_CONSTANT_ATTENUATION, lightInfo->OriginalParms.Attenuation0);
4774 glLightf(GL_LIGHT0 + Index, GL_LINEAR_ATTENUATION, lightInfo->OriginalParms.Attenuation1);
4777 glLightf(GL_LIGHT0 + Index, GL_QUADRATIC_ATTENUATION, quad_att);
4784 glLightfv(GL_LIGHT0 + Index, GL_POSITION, &lightInfo->lightPosn[0]);
4787 glLightfv(GL_LIGHT0 + Index, GL_SPOT_DIRECTION, &lightInfo->lightDirn[0]);
4789 glLightf(GL_LIGHT0 + Index, GL_SPOT_EXPONENT, lightInfo->exponent);
4791 glLightf(GL_LIGHT0 + Index, GL_SPOT_CUTOFF, lightInfo->cutoff);
4794 glLightf(GL_LIGHT0 + Index, GL_CONSTANT_ATTENUATION, lightInfo->OriginalParms.Attenuation0);
4796 glLightf(GL_LIGHT0 + Index, GL_LINEAR_ATTENUATION, lightInfo->OriginalParms.Attenuation1);
4799 glLightf(GL_LIGHT0 + Index, GL_QUADRATIC_ATTENUATION, quad_att);
4806 glLightfv(GL_LIGHT0 + Index, GL_POSITION, &lightInfo->lightPosn[0]); /* Note gl uses w position of 0 for direction! */
4808 glLightf(GL_LIGHT0 + Index, GL_SPOT_CUTOFF, lightInfo->cutoff);
4810 glLightf(GL_LIGHT0 + Index, GL_SPOT_EXPONENT, 0.0f);
4821 glEnable(GL_LIGHT0 + Index);
4822 checkGLcall("glEnable(GL_LIGHT0 + Index)");