Host 3D: Chromium server: drop non-functional code.
crOpenGL: fix x11 resiizes
crOpenGL: window reference
crOpenGL/glx: enable present on main thread
crOpenGL: fix flickering on osx
crOpenGL: saved state fixes, misc fixes
crOpenGL: fix to switch on/off new command submission
crOpenGL: presentation infrastructure rework (still work in progress)
crOpenGL: crOpenGL: 1. workaround point sprite driver bugs; 2. workaround multi-string shader source driver bug; 3. proper GLhandle for OSX; 4. extended dumping; 5. misc fixes
Additions and HostServices: remove unneeded calls to XInitThreads().
crOpenGL: fix OSX win8.1 rendering
crOpenGL/glx: fix zero-sized windows treatment
crOpenGL: seamles mode support impl; bugfizes & cleanup
crOpenGL: misc bugfixes & cleanups
crOpenGL/glx: additional fixes
crOpenGL/glx: do not allow zero window sizes
crOpenGL/win: fix redraw concurrency
crOpenGL: redraw impl for X11/glx hosts; enable offscreen rendering for X11/glx hosts
burn fix
crOpenGL: host 3d window repaint impl for Win host; enable offscreen rendering for Win; 3D window repaint generics
crOpenGL: OSX backend rework; oddscreen rendering generalization
crOpenGL: always output X server display information.
*: spelling fixes, thanks Timeless!
crOpenGL: fix broked 3d after fullscreen/seamless/normal mode changes (#5231, #5133, public #7314)
crOpenGL: some initial support for new multimonitor code
crOpenGL: typo
crOpenGL: don't crash if there's no x display, (public 3089)
crOpenGL: export to OSE