Lines Matching refs:GL_LIGHT0
677 CRSTATE_SET_ENABLED(lighting.light[i].enable, GL_LIGHT0+i);
682 CRSTATE_SET_LIGHT_COLOR(lighting.light[i].ambient, GL_LIGHT0+i, GL_AMBIENT);
687 CRSTATE_SET_LIGHT_COLOR(lighting.light[i].diffuse, GL_LIGHT0+i, GL_DIFFUSE);
692 CRSTATE_SET_LIGHT_COLOR(lighting.light[i].specular, GL_LIGHT0+i, GL_SPECULAR);
697 CRSTATE_SET_LIGHT_4F(lighting.light[i].position, GL_LIGHT0+i, GL_POSITION);
702 CRSTATE_SET_LIGHT_F(lighting.light[i].constantAttenuation, GL_LIGHT0+i, GL_CONSTANT_ATTENUATION);
703 CRSTATE_SET_LIGHT_F(lighting.light[i].linearAttenuation, GL_LIGHT0+i, GL_LINEAR_ATTENUATION);
704 CRSTATE_SET_LIGHT_F(lighting.light[i].quadraticAttenuation, GL_LIGHT0+i, GL_QUADRATIC_ATTENUATION);
709 CRSTATE_SET_LIGHT_3F(lighting.light[i].spotDirection, GL_LIGHT0+i, GL_SPOT_DIRECTION);
710 CRSTATE_SET_LIGHT_F(lighting.light[i].spotExponent, GL_LIGHT0+i, GL_SPOT_EXPONENT);
711 CRSTATE_SET_LIGHT_F(lighting.light[i].spotCutoff, GL_LIGHT0+i, GL_SPOT_CUTOFF);