Searched refs:GL_FRONT (Results 1 - 25 of 29) sorted by relevance

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/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_stencil.c21 case GL_FRONT:
30 if (!s->stencilTwoSideEXT || s->activeStencilFace == GL_FRONT)
78 s->activeStencilFace = GL_FRONT;
331 case GL_FRONT:
464 diff_api.ActiveStencilFaceEXT(GL_FRONT);
465 activeFace = GL_FRONT;
481 diff_api.ActiveStencilFaceEXT(GL_FRONT);
482 activeFace = GL_FRONT;
485 diff_api.StencilFuncSeparate (GL_FRONT, to->buffers[CRSTATE_STENCIL_BUFFER_ID_FRONT].func,
496 diff_api.ActiveStencilFaceEXT(GL_FRONT);
[all...]
H A Dstate_lighting.c154 if (face != GL_FRONT &&
524 case GL_FRONT:
550 case GL_FRONT:
576 case GL_FRONT:
602 case GL_FRONT:
628 case GL_FRONT:
660 case GL_FRONT:
677 case GL_FRONT:
931 case GL_FRONT:
952 case GL_FRONT
[all...]
H A Dstate_lists.c242 g->buffer.drawBuffer = GL_FRONT;
275 g->buffer.readBuffer = GL_FRONT;
398 diff_api.ActiveStencilFaceEXT(GL_FRONT);
399 activeFace = GL_FRONT;
410 diff_api.ActiveStencilFaceEXT(GL_FRONT);
411 activeFace = GL_FRONT;
421 diff_api.ActiveStencilFaceEXT(GL_FRONT);
422 activeFace = GL_FRONT;
441 diff_api.ActiveStencilFaceEXT(GL_FRONT);
442 activeFace = GL_FRONT;
[all...]
H A Dstate_polygon.c61 if (mode != GL_FRONT && mode != GL_BACK && mode != GL_FRONT_AND_BACK)
125 case GL_FRONT:
H A Dstate_buffer.c491 case GL_FRONT:
557 case GL_FRONT:
H A Dstate_snapshot.c169 s->activeStencilFace = GL_FRONT;
256 s->activeStencilFace = GL_FRONT;
/vbox/src/VBox/HostServices/SharedOpenGL/crserverlib/
H A Dserver_clear.c433 || (ctx->buffer.drawBuffer != GL_FRONT && ctx->buffer.drawBuffer != GL_FRONT_LEFT))
467 || (ctx->buffer.drawBuffer != GL_FRONT && ctx->buffer.drawBuffer != GL_FRONT_LEFT))
489 || (ctx->buffer.drawBuffer != GL_FRONT && ctx->buffer.drawBuffer != GL_FRONT_LEFT))
H A Dserver_framebuffer.c78 if (ctx->buffer.drawBuffer == GL_FRONT || ctx->buffer.drawBuffer == GL_FRONT_LEFT || ctx->buffer.drawBuffer == GL_FRONT_RIGHT)
H A Dserver_context.c418 && (ctx->buffer.drawBuffer == GL_FRONT || ctx->buffer.drawBuffer == GL_FRONT_LEFT)
H A Dserver_misc.c810 case GL_FRONT:
1154 && (rb==GL_FRONT || rb==GL_BACK)
1267 if (mode == GL_FRONT || mode == GL_FRONT_LEFT || mode == GL_FRONT_RIGHT)
1283 case GL_FRONT:
1354 case GL_FRONT:
H A Dserver_muralfbo.cpp787 case GL_FRONT:
H A Dserver_main.c1257 pEl->enmBuffer = pData->aElements[1].idFBO ? GL_COLOR_ATTACHMENT0 : GL_FRONT;
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/src/mesa/tnl_dd/
H A Dt_dd_tritmp.h162 ctx->Polygon.CullFaceMode != GL_FRONT) {
424 ctx->Polygon.CullFaceMode != GL_FRONT) {
/vbox/src/VBox/Additions/common/crOpenGL/pack/
H A Dpackspu_misc.c108 || buffer == GL_FRONT
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/src/mesa/vbo/
H A Dvbo_attrib_tmp.h434 if (face != GL_FRONT) \
/vbox/src/VBox/Additions/common/crOpenGL/
H A Dcontext.c95 stub.spu->dispatch_table.DrawBuffer(GL_FRONT);
/vbox/src/VBox/GuestHost/OpenGL/util/
H A Dblitter.cpp984 crBltBlitTexBuf(pBlitter, pSrc, paSrcRects, fBb ? GL_BACK : GL_FRONT, &DstSize, paDstRects, cRects, fFlags);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dstate.c155 glCullFace(GL_FRONT);
156 checkGLcall("glCullFace(GL_FRONT)");
855 "GL_FRONT: func: %x, fail %x, zfail %x, zpass %x "
875 renderstate_stencil_twosided(context, GL_FRONT,
882 GL_EXTCALL(glStencilOpSeparateATI(GL_FRONT, stencilFail, depthFail, stencilPass));
883 checkGLcall("glStencilOpSeparateATI(GL_FRONT, ...)");
921 GL_EXTCALL(glActiveStencilFaceEXT(GL_FRONT));
922 checkGLcall("glActiveStencilFaceEXT(GL_FRONT)");
H A Dsurface.c1160 TRACE("Returning GL_FRONT\n");
1161 return GL_FRONT;
3550 glReadBuffer(GL_FRONT);
3551 checkGLcall("glReadBuffer(GL_FRONT)");
H A Dwined3d_gl.h166 #define GL_FRONT 0x0404 macro
473 #define GL_FRONT 0x0404 macro
H A Ddevice.c6079 if(buffer == GL_FRONT) {
6126 if(buffer == GL_FRONT) {
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dstate.c180 gl_info->gl_ops.gl.p_glCullFace(GL_FRONT);
181 checkGLcall("glCullFace(GL_FRONT)");
878 "GL_FRONT: func: %x, fail %x, zfail %x, zpass %x "
899 renderstate_stencil_twosided(context, GL_FRONT,
906 GL_EXTCALL(glStencilOpSeparateATI(GL_FRONT, stencilFail, depthFail, stencilPass));
907 checkGLcall("glStencilOpSeparateATI(GL_FRONT, ...)");
948 GL_EXTCALL(glActiveStencilFaceEXT(GL_FRONT));
949 checkGLcall("glActiveStencilFaceEXT(GL_FRONT)");
H A Dsurface.c3116 TRACE("Returning GL_FRONT\n");
3117 return GL_FRONT;
5387 gl_info->gl_ops.gl.p_glReadBuffer(GL_FRONT);
5388 checkGLcall("glReadBuffer(GL_FRONT)");
/vbox/src/VBox/Devices/Graphics/
H A DDevVGA-SVGA3d-ogl.cpp5329 mode = GL_FRONT;
6370 oglFace = GL_FRONT;
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_gl.h166 #define GL_FRONT 0x0404 macro
473 #define GL_FRONT 0x0404 macro

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