/vbox/src/VBox/GuestHost/OpenGL/state_tracker/ |
H A D | state_stencil.c | 21 case GL_FRONT: 30 if (!s->stencilTwoSideEXT || s->activeStencilFace == GL_FRONT) 78 s->activeStencilFace = GL_FRONT; 331 case GL_FRONT: 464 diff_api.ActiveStencilFaceEXT(GL_FRONT); 465 activeFace = GL_FRONT; 481 diff_api.ActiveStencilFaceEXT(GL_FRONT); 482 activeFace = GL_FRONT; 485 diff_api.StencilFuncSeparate (GL_FRONT, to->buffers[CRSTATE_STENCIL_BUFFER_ID_FRONT].func, 496 diff_api.ActiveStencilFaceEXT(GL_FRONT); [all...] |
H A D | state_lighting.c | 154 if (face != GL_FRONT && 524 case GL_FRONT: 550 case GL_FRONT: 576 case GL_FRONT: 602 case GL_FRONT: 628 case GL_FRONT: 660 case GL_FRONT: 677 case GL_FRONT: 931 case GL_FRONT: 952 case GL_FRONT [all...] |
H A D | state_lists.c | 242 g->buffer.drawBuffer = GL_FRONT; 275 g->buffer.readBuffer = GL_FRONT; 398 diff_api.ActiveStencilFaceEXT(GL_FRONT); 399 activeFace = GL_FRONT; 410 diff_api.ActiveStencilFaceEXT(GL_FRONT); 411 activeFace = GL_FRONT; 421 diff_api.ActiveStencilFaceEXT(GL_FRONT); 422 activeFace = GL_FRONT; 441 diff_api.ActiveStencilFaceEXT(GL_FRONT); 442 activeFace = GL_FRONT; [all...] |
H A D | state_polygon.c | 61 if (mode != GL_FRONT && mode != GL_BACK && mode != GL_FRONT_AND_BACK) 125 case GL_FRONT:
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H A D | state_buffer.c | 491 case GL_FRONT: 557 case GL_FRONT:
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H A D | state_snapshot.c | 169 s->activeStencilFace = GL_FRONT; 256 s->activeStencilFace = GL_FRONT;
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/vbox/src/VBox/HostServices/SharedOpenGL/crserverlib/ |
H A D | server_clear.c | 433 || (ctx->buffer.drawBuffer != GL_FRONT && ctx->buffer.drawBuffer != GL_FRONT_LEFT)) 467 || (ctx->buffer.drawBuffer != GL_FRONT && ctx->buffer.drawBuffer != GL_FRONT_LEFT)) 489 || (ctx->buffer.drawBuffer != GL_FRONT && ctx->buffer.drawBuffer != GL_FRONT_LEFT))
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H A D | server_framebuffer.c | 78 if (ctx->buffer.drawBuffer == GL_FRONT || ctx->buffer.drawBuffer == GL_FRONT_LEFT || ctx->buffer.drawBuffer == GL_FRONT_RIGHT)
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H A D | server_context.c | 418 && (ctx->buffer.drawBuffer == GL_FRONT || ctx->buffer.drawBuffer == GL_FRONT_LEFT)
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H A D | server_misc.c | 810 case GL_FRONT: 1154 && (rb==GL_FRONT || rb==GL_BACK) 1267 if (mode == GL_FRONT || mode == GL_FRONT_LEFT || mode == GL_FRONT_RIGHT) 1283 case GL_FRONT: 1354 case GL_FRONT:
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H A D | server_muralfbo.cpp | 787 case GL_FRONT:
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H A D | server_main.c | 1257 pEl->enmBuffer = pData->aElements[1].idFBO ? GL_COLOR_ATTACHMENT0 : GL_FRONT;
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/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/src/mesa/tnl_dd/ |
H A D | t_dd_tritmp.h | 162 ctx->Polygon.CullFaceMode != GL_FRONT) { 424 ctx->Polygon.CullFaceMode != GL_FRONT) {
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/vbox/src/VBox/Additions/common/crOpenGL/pack/ |
H A D | packspu_misc.c | 108 || buffer == GL_FRONT
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/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/src/mesa/vbo/ |
H A D | vbo_attrib_tmp.h | 434 if (face != GL_FRONT) \
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/vbox/src/VBox/Additions/common/crOpenGL/ |
H A D | context.c | 95 stub.spu->dispatch_table.DrawBuffer(GL_FRONT);
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/vbox/src/VBox/GuestHost/OpenGL/util/ |
H A D | blitter.cpp | 984 crBltBlitTexBuf(pBlitter, pSrc, paSrcRects, fBb ? GL_BACK : GL_FRONT, &DstSize, paDstRects, cRects, fFlags);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | state.c | 155 glCullFace(GL_FRONT); 156 checkGLcall("glCullFace(GL_FRONT)"); 855 "GL_FRONT: func: %x, fail %x, zfail %x, zpass %x " 875 renderstate_stencil_twosided(context, GL_FRONT, 882 GL_EXTCALL(glStencilOpSeparateATI(GL_FRONT, stencilFail, depthFail, stencilPass)); 883 checkGLcall("glStencilOpSeparateATI(GL_FRONT, ...)"); 921 GL_EXTCALL(glActiveStencilFaceEXT(GL_FRONT)); 922 checkGLcall("glActiveStencilFaceEXT(GL_FRONT)");
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H A D | surface.c | 1160 TRACE("Returning GL_FRONT\n"); 1161 return GL_FRONT; 3550 glReadBuffer(GL_FRONT); 3551 checkGLcall("glReadBuffer(GL_FRONT)");
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H A D | wined3d_gl.h | 166 #define GL_FRONT 0x0404 macro 473 #define GL_FRONT 0x0404 macro
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H A D | device.c | 6079 if(buffer == GL_FRONT) { 6126 if(buffer == GL_FRONT) {
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | state.c | 180 gl_info->gl_ops.gl.p_glCullFace(GL_FRONT); 181 checkGLcall("glCullFace(GL_FRONT)"); 878 "GL_FRONT: func: %x, fail %x, zfail %x, zpass %x " 899 renderstate_stencil_twosided(context, GL_FRONT, 906 GL_EXTCALL(glStencilOpSeparateATI(GL_FRONT, stencilFail, depthFail, stencilPass)); 907 checkGLcall("glStencilOpSeparateATI(GL_FRONT, ...)"); 948 GL_EXTCALL(glActiveStencilFaceEXT(GL_FRONT)); 949 checkGLcall("glActiveStencilFaceEXT(GL_FRONT)");
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H A D | surface.c | 3116 TRACE("Returning GL_FRONT\n"); 3117 return GL_FRONT; 5387 gl_info->gl_ops.gl.p_glReadBuffer(GL_FRONT); 5388 checkGLcall("glReadBuffer(GL_FRONT)");
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/vbox/src/VBox/Devices/Graphics/ |
H A D | DevVGA-SVGA3d-ogl.cpp | 5329 mode = GL_FRONT; 6370 oglFace = GL_FRONT;
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | wined3d_gl.h | 166 #define GL_FRONT 0x0404 macro 473 #define GL_FRONT 0x0404 macro
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