/* $Id$ */
/** @file
* VBox OpenGL: EXT_framebuffer_object
*/
/*
* Copyright (C) 2009-2012 Oracle Corporation
*
* This file is part of VirtualBox Open Source Edition (OSE), as
* available from http://www.virtualbox.org. This file is free software;
* you can redistribute it and/or modify it under the terms of the GNU
* General Public License (GPL) as published by the Free Software
* Foundation, in version 2 as it comes in the "COPYING" file of the
* VirtualBox OSE distribution. VirtualBox OSE is distributed in the
* hope that it will be useful, but WITHOUT ANY WARRANTY of any kind.
*/
#include "cr_spu.h"
#include "chromium.h"
#include "cr_mem.h"
#include "cr_net.h"
#include "server_dispatch.h"
#include "server.h"
void SERVER_DISPATCH_APIENTRY
crServerDispatchGenFramebuffersEXT(GLsizei n, GLuint *framebuffers)
{
GLuint *local_buffers = (GLuint *) crAlloc(n * sizeof(*local_buffers));
(void) framebuffers;
crStateGenFramebuffersEXT(n, local_buffers);
crServerReturnValue(local_buffers, n * sizeof(*local_buffers));
crFree(local_buffers);
}
void SERVER_DISPATCH_APIENTRY
crServerDispatchGenRenderbuffersEXT(GLsizei n, GLuint *renderbuffers)
{
GLuint *local_buffers = (GLuint *) crAlloc(n * sizeof(*local_buffers));
(void) renderbuffers;
crStateGenRenderbuffersEXT(n, local_buffers);
crServerReturnValue(local_buffers, n * sizeof(*local_buffers));
crFree(local_buffers);
}
void SERVER_DISPATCH_APIENTRY crServerDispatchFramebufferTexture1DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
{
crStateFramebufferTexture1DEXT(target, attachment, textarget, texture, level);
cr_server.head_spu->dispatch_table.FramebufferTexture1DEXT(target, attachment, textarget, crStateGetTextureHWID(texture), level);
}
void SERVER_DISPATCH_APIENTRY crServerDispatchFramebufferTexture2DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
{
crStateFramebufferTexture2DEXT(target, attachment, textarget, texture, level);
cr_server.head_spu->dispatch_table.FramebufferTexture2DEXT(target, attachment, textarget, crStateGetTextureHWID(texture), level);
}
void SERVER_DISPATCH_APIENTRY crServerDispatchFramebufferTexture3DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
{
crStateFramebufferTexture3DEXT(target, attachment, textarget, texture, level, zoffset);
cr_server.head_spu->dispatch_table.FramebufferTexture3DEXT(target, attachment, textarget, crStateGetTextureHWID(texture), level, zoffset);
}
void SERVER_DISPATCH_APIENTRY crServerDispatchBindFramebufferEXT(GLenum target, GLuint framebuffer)
{
#ifdef DEBUG_misha
GLint rfb = 0, dfb = 0;
#endif
crStateBindFramebufferEXT(target, framebuffer);
if (0==framebuffer)
{
CRContext *ctx = crStateGetCurrent();
if (ctx->buffer.drawBuffer == GL_FRONT || ctx->buffer.drawBuffer == GL_FRONT_LEFT || ctx->buffer.drawBuffer == GL_FRONT_RIGHT)
cr_server.curClient->currentMural->bFbDraw = GL_TRUE;
}
if (0==framebuffer && crServerIsRedirectedToFBO())
{
CRMuralInfo *mural = cr_server.curClient->currentMural;
if (target == GL_FRAMEBUFFER)
{
GLuint idDrawFBO = CR_SERVER_FBO_FOR_IDX(mural, mural->iCurDrawBuffer);
GLuint idReadFBO = CR_SERVER_FBO_FOR_IDX(mural, mural->iCurReadBuffer);
if (idDrawFBO == idReadFBO)
cr_server.head_spu->dispatch_table.BindFramebufferEXT(GL_FRAMEBUFFER, idDrawFBO);
else
{
cr_server.head_spu->dispatch_table.BindFramebufferEXT(GL_READ_FRAMEBUFFER, idReadFBO);
cr_server.head_spu->dispatch_table.BindFramebufferEXT(GL_DRAW_FRAMEBUFFER, idDrawFBO);
}
}
else if (target == GL_READ_FRAMEBUFFER)
{
GLuint idReadFBO = CR_SERVER_FBO_FOR_IDX(mural, mural->iCurReadBuffer);
cr_server.head_spu->dispatch_table.BindFramebufferEXT(GL_READ_FRAMEBUFFER, idReadFBO);
}
else if (target == GL_DRAW_FRAMEBUFFER)
{
GLuint idDrawFBO = CR_SERVER_FBO_FOR_IDX(mural, mural->iCurDrawBuffer);
cr_server.head_spu->dispatch_table.BindFramebufferEXT(GL_DRAW_FRAMEBUFFER, idDrawFBO);
}
else
{
crWarning("unknown target %d", target);
}
#ifdef DEBUG_misha
cr_server.head_spu->dispatch_table.GetIntegerv(GL_READ_FRAMEBUFFER_BINDING_EXT, &rfb);
cr_server.head_spu->dispatch_table.GetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING_EXT, &dfb);
if (GL_FRAMEBUFFER_EXT == target)
{
Assert(rfb == CR_SERVER_FBO_FOR_IDX(mural, mural->iCurReadBuffer));
Assert(dfb == CR_SERVER_FBO_FOR_IDX(mural, mural->iCurDrawBuffer));
}
else if (GL_READ_FRAMEBUFFER_EXT == target)
{
Assert(rfb == CR_SERVER_FBO_FOR_IDX(mural, mural->iCurReadBuffer));
}
else if (GL_DRAW_FRAMEBUFFER_EXT == target)
{
Assert(dfb == CR_SERVER_FBO_FOR_IDX(mural, mural->iCurDrawBuffer));
}
else
{
Assert(0);
}
#endif
}
else
{
cr_server.head_spu->dispatch_table.BindFramebufferEXT(target, crStateGetFramebufferHWID(framebuffer));
#ifdef DEBUG_misha
cr_server.head_spu->dispatch_table.GetIntegerv(GL_READ_FRAMEBUFFER_BINDING_EXT, &rfb);
cr_server.head_spu->dispatch_table.GetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING_EXT, &dfb);
if (GL_FRAMEBUFFER_EXT == target)
{
Assert(rfb == crStateGetFramebufferHWID(framebuffer));
Assert(dfb == crStateGetFramebufferHWID(framebuffer));
}
else if (GL_READ_FRAMEBUFFER_EXT == target)
{
Assert(rfb == crStateGetFramebufferHWID(framebuffer));
}
else if (GL_DRAW_FRAMEBUFFER_EXT == target)
{
Assert(dfb == crStateGetFramebufferHWID(framebuffer));
}
else
{
Assert(0);
}
#endif
}
}
void SERVER_DISPATCH_APIENTRY crServerDispatchBindRenderbufferEXT(GLenum target, GLuint renderbuffer)
{
crStateBindRenderbufferEXT(target, renderbuffer);
cr_server.head_spu->dispatch_table.BindRenderbufferEXT(target, crStateGetRenderbufferHWID(renderbuffer));
}
void SERVER_DISPATCH_APIENTRY crServerDispatchDeleteFramebuffersEXT(GLsizei n, const GLuint * framebuffers)
{
crStateDeleteFramebuffersEXT(n, framebuffers);
}
void SERVER_DISPATCH_APIENTRY crServerDispatchDeleteRenderbuffersEXT(GLsizei n, const GLuint * renderbuffers)
{
crStateDeleteRenderbuffersEXT(n, renderbuffers);
}
void SERVER_DISPATCH_APIENTRY
crServerDispatchFramebufferRenderbufferEXT(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
{
crStateFramebufferRenderbufferEXT(target, attachment, renderbuffertarget, renderbuffer);
cr_server.head_spu->dispatch_table.FramebufferRenderbufferEXT(target, attachment, renderbuffertarget, crStateGetRenderbufferHWID(renderbuffer));
}
void SERVER_DISPATCH_APIENTRY
crServerDispatchGetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment, GLenum pname, GLint * params)
{
GLint local_params[1];
(void) params;
crStateGetFramebufferAttachmentParameterivEXT(target, attachment, pname, local_params);
crServerReturnValue(&(local_params[0]), 1*sizeof(GLint));
}
GLboolean SERVER_DISPATCH_APIENTRY crServerDispatchIsFramebufferEXT( GLuint framebuffer )
{
/* since GenFramebuffers/Renderbuffers issued to host ogl only on bind + some other ops, the host drivers may not know about them
* so use state data*/
GLboolean retval = crStateIsFramebufferEXT(framebuffer);
crServerReturnValue( &retval, sizeof(retval) );
return retval; /* WILL PROBABLY BE IGNORED */
}
GLboolean SERVER_DISPATCH_APIENTRY crServerDispatchIsRenderbufferEXT( GLuint renderbuffer )
{
/* since GenFramebuffers/Renderbuffers issued to host ogl only on bind + some other ops, the host drivers may not know about them
* so use state data*/
GLboolean retval = crStateIsRenderbufferEXT(renderbuffer);
crServerReturnValue( &retval, sizeof(retval) );
return retval; /* WILL PROBABLY BE IGNORED */
}