Lines Matching refs:GL_FRONT

21         case GL_FRONT:
30 if (!s->stencilTwoSideEXT || s->activeStencilFace == GL_FRONT)
78 s->activeStencilFace = GL_FRONT;
331 case GL_FRONT:
464 diff_api.ActiveStencilFaceEXT(GL_FRONT);
465 activeFace = GL_FRONT;
481 diff_api.ActiveStencilFaceEXT(GL_FRONT);
482 activeFace = GL_FRONT;
485 diff_api.StencilFuncSeparate (GL_FRONT, to->buffers[CRSTATE_STENCIL_BUFFER_ID_FRONT].func,
496 diff_api.ActiveStencilFaceEXT(GL_FRONT);
497 activeFace = GL_FRONT;
523 diff_api.ActiveStencilFaceEXT(GL_FRONT);
524 activeFace = GL_FRONT;
544 diff_api.ActiveStencilFaceEXT(GL_FRONT);
545 activeFace = GL_FRONT;
548 diff_api.StencilFuncSeparate (GL_FRONT, to->buffers[CRSTATE_STENCIL_BUFFER_ID_FRONT].func,
562 diff_api.ActiveStencilFaceEXT(GL_FRONT);
563 activeFace = GL_FRONT;
588 diff_api.ActiveStencilFaceEXT(GL_FRONT);
589 activeFace = GL_FRONT;
609 diff_api.ActiveStencilFaceEXT(GL_FRONT);
610 activeFace = GL_FRONT;
613 diff_api.StencilFuncSeparate (GL_FRONT, to->buffers[CRSTATE_STENCIL_BUFFER_ID_FRONT].func,
627 diff_api.ActiveStencilFaceEXT(GL_FRONT);
628 activeFace = GL_FRONT;
646 if (activeFace == GL_FRONT)
695 diff_api.ActiveStencilFaceEXT(GL_FRONT);
696 activeFace = GL_FRONT;
713 diff_api.ActiveStencilFaceEXT(GL_FRONT);
714 activeFace = GL_FRONT;
717 diff_api.StencilOpSeparate (GL_FRONT, to->buffers[CRSTATE_STENCIL_BUFFER_ID_FRONT].fail,
727 diff_api.ActiveStencilFaceEXT(GL_FRONT);
728 activeFace = GL_FRONT;
752 diff_api.ActiveStencilFaceEXT(GL_FRONT);
753 activeFace = GL_FRONT;
773 diff_api.ActiveStencilFaceEXT(GL_FRONT);
774 activeFace = GL_FRONT;
777 diff_api.StencilOpSeparate (GL_FRONT, to->buffers[CRSTATE_STENCIL_BUFFER_ID_FRONT].fail,
792 diff_api.ActiveStencilFaceEXT(GL_FRONT);
793 activeFace = GL_FRONT;
818 diff_api.ActiveStencilFaceEXT(GL_FRONT);
819 activeFace = GL_FRONT;
839 diff_api.ActiveStencilFaceEXT(GL_FRONT);
840 activeFace = GL_FRONT;
843 diff_api.StencilOpSeparate (GL_FRONT, to->buffers[CRSTATE_STENCIL_BUFFER_ID_FRONT].fail,
858 diff_api.ActiveStencilFaceEXT(GL_FRONT);
859 activeFace = GL_FRONT;
877 if (activeFace == GL_FRONT)
1005 diff_api.ActiveStencilFaceEXT(GL_FRONT);
1006 activeFace = GL_FRONT;
1020 diff_api.ActiveStencilFaceEXT(GL_FRONT);
1021 activeFace = GL_FRONT;
1024 CRSTATE_CHECKGLERR(diff_api.StencilFuncSeparate (GL_FRONT, to->buffers[CRSTATE_STENCIL_BUFFER_ID_FRONT].func,
1033 diff_api.ActiveStencilFaceEXT(GL_FRONT);
1034 activeFace = GL_FRONT;
1059 diff_api.ActiveStencilFaceEXT(GL_FRONT);
1060 activeFace = GL_FRONT;
1077 diff_api.ActiveStencilFaceEXT(GL_FRONT);
1078 activeFace = GL_FRONT;
1081 CRSTATE_CHECKGLERR(diff_api.StencilFuncSeparate (GL_FRONT, to->buffers[CRSTATE_STENCIL_BUFFER_ID_FRONT].func,
1093 diff_api.ActiveStencilFaceEXT(GL_FRONT);
1094 activeFace = GL_FRONT;
1120 diff_api.ActiveStencilFaceEXT(GL_FRONT);
1121 activeFace = GL_FRONT;
1138 diff_api.ActiveStencilFaceEXT(GL_FRONT);
1139 activeFace = GL_FRONT;
1142 CRSTATE_CHECKGLERR(diff_api.StencilFuncSeparate (GL_FRONT, to->buffers[CRSTATE_STENCIL_BUFFER_ID_FRONT].func,
1154 diff_api.ActiveStencilFaceEXT(GL_FRONT);
1155 activeFace = GL_FRONT;
1174 if (activeFace == GL_FRONT)
1225 CRSTATE_CHECKGLERR(diff_api.ActiveStencilFaceEXT(GL_FRONT));
1226 activeFace = GL_FRONT;
1240 CRSTATE_CHECKGLERR(diff_api.ActiveStencilFaceEXT(GL_FRONT));
1241 activeFace = GL_FRONT;
1244 CRSTATE_CHECKGLERR(diff_api.StencilOpSeparate (GL_FRONT, to->buffers[CRSTATE_STENCIL_BUFFER_ID_FRONT].fail,
1253 CRSTATE_CHECKGLERR(diff_api.ActiveStencilFaceEXT(GL_FRONT));
1254 activeFace = GL_FRONT;
1279 CRSTATE_CHECKGLERR(diff_api.ActiveStencilFaceEXT(GL_FRONT));
1280 activeFace = GL_FRONT;
1297 CRSTATE_CHECKGLERR(diff_api.ActiveStencilFaceEXT(GL_FRONT));
1298 activeFace = GL_FRONT;
1301 CRSTATE_CHECKGLERR(diff_api.StencilOpSeparate (GL_FRONT, to->buffers[CRSTATE_STENCIL_BUFFER_ID_FRONT].fail,
1313 CRSTATE_CHECKGLERR(diff_api.ActiveStencilFaceEXT(GL_FRONT));
1314 activeFace = GL_FRONT;
1341 CRSTATE_CHECKGLERR(diff_api.ActiveStencilFaceEXT(GL_FRONT));
1342 activeFace = GL_FRONT;
1359 CRSTATE_CHECKGLERR(diff_api.ActiveStencilFaceEXT(GL_FRONT));
1360 activeFace = GL_FRONT;
1363 CRSTATE_CHECKGLERR(diff_api.StencilOpSeparate (GL_FRONT, to->buffers[CRSTATE_STENCIL_BUFFER_ID_FRONT].fail,
1375 CRSTATE_CHECKGLERR(diff_api.ActiveStencilFaceEXT(GL_FRONT));
1376 activeFace = GL_FRONT;
1396 if (activeFace == GL_FRONT)