Searched refs:buffers (Results 26 - 50 of 65) sorted by relevance

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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dcontext.c105 for (i = 0; i < gl_info->limits.buffers; ++i)
315 for (i = 0; i < gl_info->limits.buffers; ++i)
342 entry->render_targets = HeapAlloc(GetProcessHeap(), 0, gl_info->limits.buffers * sizeof(*entry->render_targets));
343 memcpy(entry->render_targets, device->render_targets, gl_info->limits.buffers * sizeof(*entry->render_targets));
360 memcpy(entry->render_targets, device->render_targets, gl_info->limits.buffers * sizeof(*entry->render_targets));
390 device->render_targets, gl_info->limits.buffers * sizeof(*entry->render_targets))
428 for (i = 0; i < gl_info->limits.buffers; ++i)
448 for (i = 0; i < gl_info->limits.buffers; ++i)
457 for (i = 0; i < gl_info->limits.buffers; ++i)
655 for (j = 0; j < gl_info->limits.buffers;
[all...]
H A Ddirectx.c2236 gl_info->limits.buffers = 1;
2416 gl_info->limits.buffers = gl_max;
2417 TRACE_(d3d_caps)("Max draw buffers: %u.\n", gl_max);
2720 gl_info->limits.buffers = 1;
4860 pCaps->NumSimultaneousRTs = gl_info->limits.buffers;
5529 * value[1] = number of multi sample buffers*/
H A Ddevice.c328 /* PreLoad all the vertex buffers. */
713 * anyway, SCRATCH vertex buffers aren't usable anywhere
1652 sizeof(IWineD3DSurface *) * gl_info->limits.buffers);
1654 sizeof(GLenum) * gl_info->limits.buffers);
1959 /* Release the buffers (with sanity checks)*/
4035 /* ProcessVertices reads from vertex buffers, which have to be assigned. DrawPrimitive and DrawPrimitiveUP
4044 /* ProcessVertices can't convert FROM a vbo, and vertex buffers used to source into ProcessVertices are
4045 * unlikely to ever be used for drawing. Release vbos in those buffers and fix up the stream_info structure
4699 /* TODO: What about depth stencil buffers without stencil bits? */
4754 /* Account for the loading offset due to index buffers
[all...]
H A Dswapchain.c82 for (i = 0; i < device->adapter->gl_info.limits.buffers; ++i)
157 /* Release the swapchain's draw buffers. Make sure This->backBuffer[0] is
524 SwapBuffers(context->hdc); /* TODO: cycle through the swapchain buffers */
912 ERR("The application requested %u back buffers, this is not supported.\n",
/vbox/include/VBox/
H A DVBoxGL2D.h150 typedef GLvoid (APIENTRY *PFNVBOXVHWA_GEN_BUFFERS)(GLsizei n, GLuint *buffers);
151 typedef GLvoid (APIENTRY *PFNVBOXVHWA_DELETE_BUFFERS)(GLsizei n, const GLuint *buffers);
/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.16.0/
H A Ddri2.h60 DRI2BufferPtr buffers, int count);
/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.17.1/
H A Ddri2.h60 DRI2BufferPtr buffers, int count);
/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.9.0/
H A Ddri2.h61 DRI2BufferPtr buffers,
/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.10.0/
H A Ddri2.h61 DRI2BufferPtr buffers,
/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.11.0/
H A Ddri2.h61 DRI2BufferPtr buffers,
/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.12.0/
H A Ddri2.h61 DRI2BufferPtr buffers,
/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.13.0/
H A Ddri2.h60 DRI2BufferPtr buffers, int count);
/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.14.0/
H A Ddri2.h60 DRI2BufferPtr buffers, int count);
/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.15.0/
H A Ddri2.h60 DRI2BufferPtr buffers, int count);
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/src/mesa/swrast/
H A Dswrast.h134 _swrast_Clear(GLcontext *ctx, GLbitfield buffers);
/vbox/src/VBox/GuestHost/OpenGL/include/state/
H A Dcr_attrib.h259 CRStencilBufferState buffers[CRSTATE_STENCIL_BUFFER_COUNT]; member in struct:__anon16165
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Ddevice.c291 /* Preload the vertex buffers. */
1156 sizeof(*device->fb.render_targets) * gl_info->limits.buffers);
1385 /* Release the buffers (with sanity checks)*/
1411 for (i = 1; i < gl_info->limits.buffers; ++i)
3609 /* We can't convert FROM a VBO, and vertex buffers used to source into
3611 * VBOs in those buffers and fix up the stream_info structure.
4035 /* TODO: What about depth stencil buffers without stencil bits? */
4050 device_clear_render_targets(device, device->adapter->gl_info.limits.buffers,
4098 /* Account for the loading offset due to index buffers. Instead of
4505 if (render_target_idx >= device->adapter->gl_info.limits.buffers)
[all...]
H A Ddrawprim.c638 for (i = 0; i < device->adapter->gl_info.limits.buffers; ++i)
H A Ddirectx.c2670 gl_info->limits.buffers = 1;
2723 gl_info->limits.buffers = gl_max;
2724 TRACE("Max draw buffers: %u.\n", gl_max);
3249 for (i = 0; i < gl_info->limits.buffers; ++i)
4198 TRACE("Requested WINED3DUSAGE_DEPTHSTENCIL, but format %s is not supported for depth / stencil buffers.\n",
4688 caps->NumSimultaneousRTs = gl_info->limits.buffers;
5206 * multisample buffers. */
H A Dswapchain.c58 for (i = 0; i < device->adapter->gl_info.limits.buffers; ++i)
83 /* Release the swapchain's draw buffers. Make sure swapchain->back_buffers[0]
170 /* Release the swapchain's draw buffers. Make sure swapchain->back_buffers[0]
743 gl_info->gl_ops.wgl.p_wglSwapBuffers(context->swapchain->hDC); /* TODO: cycle through the swapchain buffers */
747 gl_info->gl_ops.wgl.p_wglSwapBuffers(context->hdc); /* TODO: cycle through the swapchain buffers */
1030 FIXME("The application requested %u back buffers, this is not supported.\n",
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Ddirectx.c1988 gl_info->limits.buffers = 1;
2219 gl_info->limits.buffers = gl_max;
2220 TRACE_(d3d_caps)("Max draw buffers: %u.\n", gl_max);
2584 gl_info->limits.buffers = 1;
H A Dshaderapi.c165 LogRel(("shaderlib: buffers=%-2u lights=%-2u textures=%-2u texture_stages=%u\n",
166 gl_info->limits.buffers, gl_info->limits.lights, gl_info->limits.textures, gl_info->limits.texture_stages));
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/
H A Dvmrender.idl117 HRESULT AllocateSurface([in] DWORD_PTR id, [in] VMRALLOCATIONINFO *allocinfo, [in, out] DWORD *buffers, IDirectDrawSurface7 **surface);
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/src/mesa/main/
H A Ddd.h102 * \param buffers a bitmask of BUFFER_BIT_* flags indicating which
105 void (*Clear)( GLcontext *ctx, GLbitfield buffers );
615 /** Specify clear values for the color buffers */
619 /** Specify the clear value for the color index buffers */
642 /** Specify the buffers for writing for fragment programs*/
643 void (*DrawBuffers)( GLcontext *ctx, GLsizei n, const GLenum *buffers );
650 /** Control the writing of individual bits in the color index buffers */
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/include/
H A Dvmrender.idl117 HRESULT AllocateSurface([in] DWORD_PTR id, [in] VMRALLOCATIONINFO *allocinfo, [in, out] DWORD *buffers, IDirectDrawSurface7 **surface);

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