/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | context.c | 105 for (i = 0; i < gl_info->limits.buffers; ++i) 315 for (i = 0; i < gl_info->limits.buffers; ++i) 342 entry->render_targets = HeapAlloc(GetProcessHeap(), 0, gl_info->limits.buffers * sizeof(*entry->render_targets)); 343 memcpy(entry->render_targets, device->render_targets, gl_info->limits.buffers * sizeof(*entry->render_targets)); 360 memcpy(entry->render_targets, device->render_targets, gl_info->limits.buffers * sizeof(*entry->render_targets)); 390 device->render_targets, gl_info->limits.buffers * sizeof(*entry->render_targets)) 428 for (i = 0; i < gl_info->limits.buffers; ++i) 448 for (i = 0; i < gl_info->limits.buffers; ++i) 457 for (i = 0; i < gl_info->limits.buffers; ++i) 655 for (j = 0; j < gl_info->limits.buffers; [all...] |
H A D | directx.c | 2236 gl_info->limits.buffers = 1; 2416 gl_info->limits.buffers = gl_max; 2417 TRACE_(d3d_caps)("Max draw buffers: %u.\n", gl_max); 2720 gl_info->limits.buffers = 1; 4860 pCaps->NumSimultaneousRTs = gl_info->limits.buffers; 5529 * value[1] = number of multi sample buffers*/
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H A D | device.c | 328 /* PreLoad all the vertex buffers. */ 713 * anyway, SCRATCH vertex buffers aren't usable anywhere 1652 sizeof(IWineD3DSurface *) * gl_info->limits.buffers); 1654 sizeof(GLenum) * gl_info->limits.buffers); 1959 /* Release the buffers (with sanity checks)*/ 4035 /* ProcessVertices reads from vertex buffers, which have to be assigned. DrawPrimitive and DrawPrimitiveUP 4044 /* ProcessVertices can't convert FROM a vbo, and vertex buffers used to source into ProcessVertices are 4045 * unlikely to ever be used for drawing. Release vbos in those buffers and fix up the stream_info structure 4699 /* TODO: What about depth stencil buffers without stencil bits? */ 4754 /* Account for the loading offset due to index buffers [all...] |
H A D | swapchain.c | 82 for (i = 0; i < device->adapter->gl_info.limits.buffers; ++i) 157 /* Release the swapchain's draw buffers. Make sure This->backBuffer[0] is 524 SwapBuffers(context->hdc); /* TODO: cycle through the swapchain buffers */ 912 ERR("The application requested %u back buffers, this is not supported.\n",
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/vbox/include/VBox/ |
H A D | VBoxGL2D.h | 150 typedef GLvoid (APIENTRY *PFNVBOXVHWA_GEN_BUFFERS)(GLsizei n, GLuint *buffers); 151 typedef GLvoid (APIENTRY *PFNVBOXVHWA_DELETE_BUFFERS)(GLsizei n, const GLuint *buffers);
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/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.16.0/ |
H A D | dri2.h | 60 DRI2BufferPtr buffers, int count);
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/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.17.1/ |
H A D | dri2.h | 60 DRI2BufferPtr buffers, int count);
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/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.9.0/ |
H A D | dri2.h | 61 DRI2BufferPtr buffers,
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/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.10.0/ |
H A D | dri2.h | 61 DRI2BufferPtr buffers,
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/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.11.0/ |
H A D | dri2.h | 61 DRI2BufferPtr buffers,
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/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.12.0/ |
H A D | dri2.h | 61 DRI2BufferPtr buffers,
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/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.13.0/ |
H A D | dri2.h | 60 DRI2BufferPtr buffers, int count);
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/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.14.0/ |
H A D | dri2.h | 60 DRI2BufferPtr buffers, int count);
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/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.15.0/ |
H A D | dri2.h | 60 DRI2BufferPtr buffers, int count);
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/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/src/mesa/swrast/ |
H A D | swrast.h | 134 _swrast_Clear(GLcontext *ctx, GLbitfield buffers);
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/vbox/src/VBox/GuestHost/OpenGL/include/state/ |
H A D | cr_attrib.h | 259 CRStencilBufferState buffers[CRSTATE_STENCIL_BUFFER_COUNT]; member in struct:__anon16165
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | device.c | 291 /* Preload the vertex buffers. */ 1156 sizeof(*device->fb.render_targets) * gl_info->limits.buffers); 1385 /* Release the buffers (with sanity checks)*/ 1411 for (i = 1; i < gl_info->limits.buffers; ++i) 3609 /* We can't convert FROM a VBO, and vertex buffers used to source into 3611 * VBOs in those buffers and fix up the stream_info structure. 4035 /* TODO: What about depth stencil buffers without stencil bits? */ 4050 device_clear_render_targets(device, device->adapter->gl_info.limits.buffers, 4098 /* Account for the loading offset due to index buffers. Instead of 4505 if (render_target_idx >= device->adapter->gl_info.limits.buffers) [all...] |
H A D | drawprim.c | 638 for (i = 0; i < device->adapter->gl_info.limits.buffers; ++i)
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H A D | directx.c | 2670 gl_info->limits.buffers = 1; 2723 gl_info->limits.buffers = gl_max; 2724 TRACE("Max draw buffers: %u.\n", gl_max); 3249 for (i = 0; i < gl_info->limits.buffers; ++i) 4198 TRACE("Requested WINED3DUSAGE_DEPTHSTENCIL, but format %s is not supported for depth / stencil buffers.\n", 4688 caps->NumSimultaneousRTs = gl_info->limits.buffers; 5206 * multisample buffers. */
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H A D | swapchain.c | 58 for (i = 0; i < device->adapter->gl_info.limits.buffers; ++i) 83 /* Release the swapchain's draw buffers. Make sure swapchain->back_buffers[0] 170 /* Release the swapchain's draw buffers. Make sure swapchain->back_buffers[0] 743 gl_info->gl_ops.wgl.p_wglSwapBuffers(context->swapchain->hDC); /* TODO: cycle through the swapchain buffers */ 747 gl_info->gl_ops.wgl.p_wglSwapBuffers(context->hdc); /* TODO: cycle through the swapchain buffers */ 1030 FIXME("The application requested %u back buffers, this is not supported.\n",
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | directx.c | 1988 gl_info->limits.buffers = 1; 2219 gl_info->limits.buffers = gl_max; 2220 TRACE_(d3d_caps)("Max draw buffers: %u.\n", gl_max); 2584 gl_info->limits.buffers = 1;
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H A D | shaderapi.c | 165 LogRel(("shaderlib: buffers=%-2u lights=%-2u textures=%-2u texture_stages=%u\n", 166 gl_info->limits.buffers, gl_info->limits.lights, gl_info->limits.textures, gl_info->limits.texture_stages));
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/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/ |
H A D | vmrender.idl | 117 HRESULT AllocateSurface([in] DWORD_PTR id, [in] VMRALLOCATIONINFO *allocinfo, [in, out] DWORD *buffers, IDirectDrawSurface7 **surface);
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/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/src/mesa/main/ |
H A D | dd.h | 102 * \param buffers a bitmask of BUFFER_BIT_* flags indicating which 105 void (*Clear)( GLcontext *ctx, GLbitfield buffers ); 615 /** Specify clear values for the color buffers */ 619 /** Specify the clear value for the color index buffers */ 642 /** Specify the buffers for writing for fragment programs*/ 643 void (*DrawBuffers)( GLcontext *ctx, GLsizei n, const GLenum *buffers ); 650 /** Control the writing of individual bits in the color index buffers */
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/include/ |
H A D | vmrender.idl | 117 HRESULT AllocateSurface([in] DWORD_PTR id, [in] VMRALLOCATIONINFO *allocinfo, [in, out] DWORD *buffers, IDirectDrawSurface7 **surface);
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