Lines Matching refs:buffers
105 for (i = 0; i < gl_info->limits.buffers; ++i)
315 for (i = 0; i < gl_info->limits.buffers; ++i)
342 entry->render_targets = HeapAlloc(GetProcessHeap(), 0, gl_info->limits.buffers * sizeof(*entry->render_targets));
343 memcpy(entry->render_targets, device->render_targets, gl_info->limits.buffers * sizeof(*entry->render_targets));
360 memcpy(entry->render_targets, device->render_targets, gl_info->limits.buffers * sizeof(*entry->render_targets));
390 device->render_targets, gl_info->limits.buffers * sizeof(*entry->render_targets))
428 for (i = 0; i < gl_info->limits.buffers; ++i)
448 for (i = 0; i < gl_info->limits.buffers; ++i)
457 for (i = 0; i < gl_info->limits.buffers; ++i)
655 for (j = 0; j < gl_info->limits.buffers; ++j)
683 for (i = 0; i < gl_info->limits.buffers; ++i)
1358 /* First, try without alpha match buffers. MacOS supports aux buffers only
1360 * Then try without aux buffers - this is the most common cause for not
1403 /* We like to have aux buffers in backbuffer mode */
2576 GL_EXTCALL(glDrawBuffersARB(gl_info->limits.buffers, device->draw_buffers));
2651 /* The currently active context is the necessary context to access the swapchain's onscreen buffers */
2782 /* To compensate the lack of format switching with some offscreen rendering methods and on onscreen buffers