Lines Matching refs:buffers
291 /* Preload the vertex buffers. */
1156 sizeof(*device->fb.render_targets) * gl_info->limits.buffers);
1385 /* Release the buffers (with sanity checks)*/
1411 for (i = 1; i < gl_info->limits.buffers; ++i)
3609 /* We can't convert FROM a VBO, and vertex buffers used to source into
3611 * VBOs in those buffers and fix up the stream_info structure.
4035 /* TODO: What about depth stencil buffers without stencil bits? */
4050 device_clear_render_targets(device, device->adapter->gl_info.limits.buffers,
4098 /* Account for the loading offset due to index buffers. Instead of
4505 if (render_target_idx >= device->adapter->gl_info.limits.buffers)
4507 WARN("Only %u render targets are supported.\n", device->adapter->gl_info.limits.buffers);
4529 if (render_target_idx >= device->adapter->gl_info.limits.buffers)
4531 WARN("Only %u render targets are supported.\n", device->adapter->gl_info.limits.buffers);
5020 for (i = 1; i < device->adapter->gl_info.limits.buffers; ++i)
5400 for (i = 0; i < device->adapter->gl_info.limits.buffers; ++i)