Lines Matching refs:buffers
328 /* PreLoad all the vertex buffers. */
713 * anyway, SCRATCH vertex buffers aren't usable anywhere
1652 sizeof(IWineD3DSurface *) * gl_info->limits.buffers);
1654 sizeof(GLenum) * gl_info->limits.buffers);
1959 /* Release the buffers (with sanity checks)*/
4035 /* ProcessVertices reads from vertex buffers, which have to be assigned. DrawPrimitive and DrawPrimitiveUP
4044 /* ProcessVertices can't convert FROM a vbo, and vertex buffers used to source into ProcessVertices are
4045 * unlikely to ever be used for drawing. Release vbos in those buffers and fix up the stream_info structure
4699 /* TODO: What about depth stencil buffers without stencil bits? */
4754 /* Account for the loading offset due to index buffers. Instead of reloading all sources correct it with the startvertex parameter */
5895 if (RenderTargetIndex >= This->adapter->gl_info.limits.buffers)
5898 This, This->adapter->gl_info.limits.buffers);
6186 if (RenderTargetIndex >= This->adapter->gl_info.limits.buffers)
6189 This, RenderTargetIndex, This->adapter->gl_info.limits.buffers);
6250 * A shared context implementation will share all buffers between all rendertargets (including swapchains),
7051 /* TODO: check front and back buffers, rendertargets etc.. possibly swapchains? */
7057 for (i = 0; i < This->adapter->gl_info.limits.buffers; ++i)