Searched defs:pshader (Results 1 - 6 of 6) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dglsl_shader.c133 IWineD3DPixelShader *pshader; member in struct:glsl_shader_prog_link
146 #define WINEFIXUPINFO_GET(_p) get_fixup_info((const IWineD3DPixelShaderImpl*)(_p)->pshader, (_p)->inp2Fixup_info)
156 IWineD3DPixelShader *pshader; member in struct:__anon13230
891 IWineD3DBaseShaderImpl* pshader = (IWineD3DBaseShaderImpl*) stateBlock->pixelShader; local
894 shader_glsl_load_constantsF(pshader, gl_info, stateBlock->pixelShaderConstantF,
898 shader_glsl_load_constantsI(pshader, gl_info, prog->puniformI_locations, stateBlock->pixelShaderConstantI,
899 stateBlock->changed.pixelShaderConstantsI & pshader->baseShader.reg_maps.integer_constants);
902 shader_glsl_load_constantsB(pshader, gl_info, programId, stateBlock->pixelShaderConstantB,
903 stateBlock->changed.pixelShaderConstantsB & pshader->baseShader.reg_maps.boolean_constants);
931 if(((IWineD3DPixelShaderImpl *) pshader)
1043 char pshader = shader_is_pshader_version(reg_maps->shader_version.type); local
1448 char pshader = shader_is_pshader_version(This->baseShader.reg_maps.shader_version.type); local
3883 get_glsl_program_entry(struct shader_glsl_priv *priv, IWineD3DVertexShader *vshader, IWineD3DPixelShader *pshader, struct vs_compile_args *vs_args, struct ps_compile_args *ps_args, const struct wined3d_context *context) argument
4631 IWineD3DPixelShader *pshader = a_use_ps ? device->stateBlock->pixelShader : NULL; local
5020 char pshader = shader_is_pshader_version(This->baseShader.reg_maps.shader_version.type); local
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dglsl_shader.c124 IWineD3DPixelShader *pshader; member in struct:glsl_shader_prog_link
133 #define WINEFIXUPINFO_GET(_p) get_fixup_info((const IWineD3DPixelShaderImpl*)(_p)->pshader, (_p)->inp2Fixup_info)
139 IWineD3DPixelShader *pshader; member in struct:__anon1959
874 IWineD3DBaseShaderImpl* pshader = (IWineD3DBaseShaderImpl*) stateBlock->pixelShader; local
877 shader_glsl_load_constantsF(pshader, gl_info, stateBlock->pixelShaderConstantF,
881 shader_glsl_load_constantsI(pshader, gl_info, prog->puniformI_locations, stateBlock->pixelShaderConstantI,
882 stateBlock->changed.pixelShaderConstantsI & pshader->baseShader.reg_maps.integer_constants);
885 shader_glsl_load_constantsB(pshader, gl_info, programId, stateBlock->pixelShaderConstantB,
886 stateBlock->changed.pixelShaderConstantsB & pshader->baseShader.reg_maps.boolean_constants);
914 if(((IWineD3DPixelShaderImpl *) pshader)
1022 char pshader = shader_is_pshader_version(reg_maps->shader_version.type); local
1423 char pshader = shader_is_pshader_version(This->baseShader.reg_maps.shader_version.type); local
3760 get_glsl_program_entry(struct shader_glsl_priv *priv, IWineD3DVertexShader *vshader, IWineD3DPixelShader *pshader, struct vs_compile_args *vs_args, struct ps_compile_args *ps_args, const struct wined3d_context *context) argument
4500 IWineD3DPixelShader *pshader = use_ps ? device->stateBlock->pixelShader : NULL; local
4889 char pshader = shader_is_pshader_version(This->baseShader.reg_maps.shader_version.type); local
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H A Darb_program_shader.c269 /* 3.0 pshader input for compatibility with fixed function */
605 IWineD3DBaseShaderImpl* pshader = (IWineD3DBaseShaderImpl*) stateBlock->pixelShader; local
608 device->highest_dirty_ps_const = shader_arb_load_constantsF(pshader, gl_info, GL_FRAGMENT_PROGRAM_ARB,
667 char pshader = shader_is_pshader_version(reg_maps->shader_version.type); local
682 if (pshader)
737 if (pshader && reg_maps->shader_version.major == 1 && reg_maps->shader_version.minor <= 3)
759 if(pshader)
884 BOOL pshader = shader_is_pshader_version(This->baseShader.reg_maps.shader_version.type); local
896 if (pshader)
982 if (!pshader
1276 BOOL pshader = shader_is_pshader_version(ins->ctx->reg_maps->shader_version.type); local
1684 BOOL pshader = shader_is_pshader_version(shader->baseShader.reg_maps.shader_version.type); local
2389 BOOL pshader = shader_is_pshader_version(ins->ctx->reg_maps->shader_version.type); local
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H A Ddevice.c3403 IWineD3DPixelShaderImpl *pshader = (IWineD3DPixelShaderImpl *)This->stateBlock->pixelShader; local
3407 pshader_sampler_type = pshader->baseShader.reg_maps.sampler_type;
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Darb_program_shader.c294 /* 3.0 pshader input for compatibility with fixed function */
672 const struct wined3d_shader *vshader = state->vertex_shader, *pshader = state->pixel_shader; local
681 else if (pshader
682 && (pshader->reg_maps.boolean_constants
684 && (pshader->reg_maps.integer_constants & ~pshader->reg_maps.local_int_consts))))
717 struct wined3d_shader *pshader = state->pixel_shader; local
722 priv->highest_dirty_ps_const = shader_arb_load_constantsF(pshader, gl_info, GL_FRAGMENT_PROGRAM_ARB,
781 char pshader = shader_is_pshader_version(reg_maps->shader_version.type); local
796 if (pshader)
1013 BOOL pshader = shader_is_pshader_version(reg_maps->shader_version.type); local
1394 BOOL pshader = shader_is_pshader_version(ins->ctx->reg_maps->shader_version.type); local
1795 BOOL pshader = shader_is_pshader_version(reg_maps->shader_version.type); local
2529 BOOL pshader = shader_is_pshader_version(ins->ctx->reg_maps->shader_version.type); local
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H A Dglsl_shader.c822 const struct wined3d_shader *pshader = state->pixel_shader; local
825 shader_glsl_load_constantsF(pshader, gl_info, state->ps_consts_f,
829 shader_glsl_load_constantsI(pshader, gl_info, prog->ps.uniform_i_locations, state->ps_consts_i,
830 pshader->reg_maps.integer_constants);
833 shader_glsl_load_constantsB(pshader, gl_info, programId, state->ps_consts_b,
834 pshader->reg_maps.boolean_constants);
3990 * texbem is pshader <= 1.3 only, this saves a few version checks
5819 struct wined3d_shader *pshader = NULL; local
5861 pshader = state->pixel_shader;
5862 find_ps_compile_args(state, pshader,
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