/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | glsl_shader.c | 133 IWineD3DPixelShader *pshader; member in struct:glsl_shader_prog_link 146 #define WINEFIXUPINFO_GET(_p) get_fixup_info((const IWineD3DPixelShaderImpl*)(_p)->pshader, (_p)->inp2Fixup_info) 156 IWineD3DPixelShader *pshader; member in struct:__anon13230 891 IWineD3DBaseShaderImpl* pshader = (IWineD3DBaseShaderImpl*) stateBlock->pixelShader; local 894 shader_glsl_load_constantsF(pshader, gl_info, stateBlock->pixelShaderConstantF, 898 shader_glsl_load_constantsI(pshader, gl_info, prog->puniformI_locations, stateBlock->pixelShaderConstantI, 899 stateBlock->changed.pixelShaderConstantsI & pshader->baseShader.reg_maps.integer_constants); 902 shader_glsl_load_constantsB(pshader, gl_info, programId, stateBlock->pixelShaderConstantB, 903 stateBlock->changed.pixelShaderConstantsB & pshader->baseShader.reg_maps.boolean_constants); 931 if(((IWineD3DPixelShaderImpl *) pshader) 1043 char pshader = shader_is_pshader_version(reg_maps->shader_version.type); local 1448 char pshader = shader_is_pshader_version(This->baseShader.reg_maps.shader_version.type); local 3883 get_glsl_program_entry(struct shader_glsl_priv *priv, IWineD3DVertexShader *vshader, IWineD3DPixelShader *pshader, struct vs_compile_args *vs_args, struct ps_compile_args *ps_args, const struct wined3d_context *context) argument 4631 IWineD3DPixelShader *pshader = a_use_ps ? device->stateBlock->pixelShader : NULL; local 5020 char pshader = shader_is_pshader_version(This->baseShader.reg_maps.shader_version.type); local [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | glsl_shader.c | 124 IWineD3DPixelShader *pshader; member in struct:glsl_shader_prog_link 133 #define WINEFIXUPINFO_GET(_p) get_fixup_info((const IWineD3DPixelShaderImpl*)(_p)->pshader, (_p)->inp2Fixup_info) 139 IWineD3DPixelShader *pshader; member in struct:__anon1959 874 IWineD3DBaseShaderImpl* pshader = (IWineD3DBaseShaderImpl*) stateBlock->pixelShader; local 877 shader_glsl_load_constantsF(pshader, gl_info, stateBlock->pixelShaderConstantF, 881 shader_glsl_load_constantsI(pshader, gl_info, prog->puniformI_locations, stateBlock->pixelShaderConstantI, 882 stateBlock->changed.pixelShaderConstantsI & pshader->baseShader.reg_maps.integer_constants); 885 shader_glsl_load_constantsB(pshader, gl_info, programId, stateBlock->pixelShaderConstantB, 886 stateBlock->changed.pixelShaderConstantsB & pshader->baseShader.reg_maps.boolean_constants); 914 if(((IWineD3DPixelShaderImpl *) pshader) 1022 char pshader = shader_is_pshader_version(reg_maps->shader_version.type); local 1423 char pshader = shader_is_pshader_version(This->baseShader.reg_maps.shader_version.type); local 3760 get_glsl_program_entry(struct shader_glsl_priv *priv, IWineD3DVertexShader *vshader, IWineD3DPixelShader *pshader, struct vs_compile_args *vs_args, struct ps_compile_args *ps_args, const struct wined3d_context *context) argument 4500 IWineD3DPixelShader *pshader = use_ps ? device->stateBlock->pixelShader : NULL; local 4889 char pshader = shader_is_pshader_version(This->baseShader.reg_maps.shader_version.type); local [all...] |
H A D | arb_program_shader.c | 269 /* 3.0 pshader input for compatibility with fixed function */ 605 IWineD3DBaseShaderImpl* pshader = (IWineD3DBaseShaderImpl*) stateBlock->pixelShader; local 608 device->highest_dirty_ps_const = shader_arb_load_constantsF(pshader, gl_info, GL_FRAGMENT_PROGRAM_ARB, 667 char pshader = shader_is_pshader_version(reg_maps->shader_version.type); local 682 if (pshader) 737 if (pshader && reg_maps->shader_version.major == 1 && reg_maps->shader_version.minor <= 3) 759 if(pshader) 884 BOOL pshader = shader_is_pshader_version(This->baseShader.reg_maps.shader_version.type); local 896 if (pshader) 982 if (!pshader 1276 BOOL pshader = shader_is_pshader_version(ins->ctx->reg_maps->shader_version.type); local 1684 BOOL pshader = shader_is_pshader_version(shader->baseShader.reg_maps.shader_version.type); local 2389 BOOL pshader = shader_is_pshader_version(ins->ctx->reg_maps->shader_version.type); local [all...] |
H A D | device.c | 3403 IWineD3DPixelShaderImpl *pshader = (IWineD3DPixelShaderImpl *)This->stateBlock->pixelShader; local 3407 pshader_sampler_type = pshader->baseShader.reg_maps.sampler_type;
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | arb_program_shader.c | 294 /* 3.0 pshader input for compatibility with fixed function */ 672 const struct wined3d_shader *vshader = state->vertex_shader, *pshader = state->pixel_shader; local 681 else if (pshader 682 && (pshader->reg_maps.boolean_constants 684 && (pshader->reg_maps.integer_constants & ~pshader->reg_maps.local_int_consts)))) 717 struct wined3d_shader *pshader = state->pixel_shader; local 722 priv->highest_dirty_ps_const = shader_arb_load_constantsF(pshader, gl_info, GL_FRAGMENT_PROGRAM_ARB, 781 char pshader = shader_is_pshader_version(reg_maps->shader_version.type); local 796 if (pshader) 1013 BOOL pshader = shader_is_pshader_version(reg_maps->shader_version.type); local 1394 BOOL pshader = shader_is_pshader_version(ins->ctx->reg_maps->shader_version.type); local 1795 BOOL pshader = shader_is_pshader_version(reg_maps->shader_version.type); local 2529 BOOL pshader = shader_is_pshader_version(ins->ctx->reg_maps->shader_version.type); local [all...] |
H A D | glsl_shader.c | 822 const struct wined3d_shader *pshader = state->pixel_shader; local 825 shader_glsl_load_constantsF(pshader, gl_info, state->ps_consts_f, 829 shader_glsl_load_constantsI(pshader, gl_info, prog->ps.uniform_i_locations, state->ps_consts_i, 830 pshader->reg_maps.integer_constants); 833 shader_glsl_load_constantsB(pshader, gl_info, programId, state->ps_consts_b, 834 pshader->reg_maps.boolean_constants); 3990 * texbem is pshader <= 1.3 only, this saves a few version checks 5819 struct wined3d_shader *pshader = NULL; local 5861 pshader = state->pixel_shader; 5862 find_ps_compile_args(state, pshader, [all...] |