Lines Matching defs:pshader
294 /* 3.0 pshader input for compatibility with fixed function */
672 const struct wined3d_shader *vshader = state->vertex_shader, *pshader = state->pixel_shader;
681 else if (pshader
682 && (pshader->reg_maps.boolean_constants
684 && (pshader->reg_maps.integer_constants & ~pshader->reg_maps.local_int_consts))))
717 struct wined3d_shader *pshader = state->pixel_shader;
722 priv->highest_dirty_ps_const = shader_arb_load_constantsF(pshader, gl_info, GL_FRAGMENT_PROGRAM_ARB,
781 char pshader = shader_is_pshader_version(reg_maps->shader_version.type);
796 if (pshader)
864 if (pshader && reg_maps->shader_version.major == 1 && reg_maps->shader_version.minor <= 3)
887 if(pshader)
1013 BOOL pshader = shader_is_pshader_version(reg_maps->shader_version.type);
1025 if (pshader)
1114 if (!pshader && reg->idx[0].rel_addr)
1155 if (pshader)
1206 if (pshader)
1213 if (pshader)
1225 if(pshader) sprintf(register_name, "A0.x");
1394 BOOL pshader = shader_is_pshader_version(ins->ctx->reg_maps->shader_version.type);
1400 if(!pshader) sampler_idx += MAX_FRAGMENT_SAMPLERS;
1412 if (pshader && priv->cur_ps_args->super.np2_fixup & (1 << sampler_idx)
1491 if (pshader)
1795 BOOL pshader = shader_is_pshader_version(reg_maps->shader_version.type);
1866 else if (ins->dst[0].reg.type == WINED3DSPR_COLOROUT && !ins->dst[0].reg.idx[0].offset && pshader)
2529 BOOL pshader = shader_is_pshader_version(ins->ctx->reg_maps->shader_version.type);
2537 if(pshader && priv->target_version >= NV3)