Lines Matching defs:pshader
822 const struct wined3d_shader *pshader = state->pixel_shader;
825 shader_glsl_load_constantsF(pshader, gl_info, state->ps_consts_f,
829 shader_glsl_load_constantsI(pshader, gl_info, prog->ps.uniform_i_locations, state->ps_consts_i,
830 pshader->reg_maps.integer_constants);
833 shader_glsl_load_constantsB(pshader, gl_info, programId, state->ps_consts_b,
834 pshader->reg_maps.boolean_constants);
3990 * texbem is pshader <= 1.3 only, this saves a few version checks
5819 struct wined3d_shader *pshader = NULL;
5861 pshader = state->pixel_shader;
5862 find_ps_compile_args(state, pshader, &ps_compile_args);
5864 pshader, &ps_compile_args, &np2fixup_info);
5865 ps_list = &pshader->linked_programs;
5921 reorder_shader_id = generate_param_reorder_function(&priv->shader_buffer, vshader, pshader, gl_info);
5970 /* Attach GLSL pshader */
5989 if (pshader && pshader->reg_maps.shader_version.major >= 3
5990 && pshader->u.ps.declared_in_count > vec4_varyings(3, gl_info))
6006 * a pshader with fixed function pipeline is used there are no vertex samplers, and if a