Searched refs:backBuffer (Results 1 - 12 of 12) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dswapchain_gdi.c57 if(This->backBuffer) {
60 IWineD3DSurface_SetContainer(This->backBuffer[i], 0);
61 if (IWineD3DSurface_Release(This->backBuffer[i]) > 0)
66 HeapFree(GetProcessHeap(), 0, This->backBuffer);
186 if(!This->backBuffer) {
191 back = (IWineD3DSurfaceImpl *) This->backBuffer[0];
H A Dswapchain.c92 newRt = pDefaultSwapchain->backBuffer ? pDefaultSwapchain->backBuffer[0] : pDefaultSwapchain->frontBuffer;
119 if (pSwapchain->backBuffer)
124 swapchain_cleanup_rt_refs(pSwapchain, pSwapchain->backBuffer[j], j);
157 /* Release the swapchain's draw buffers. Make sure This->backBuffer[0] is
170 if (This->backBuffer)
176 IWineD3DSurface_SetContainer(This->backBuffer[i], 0);
177 if (IWineD3DSurface_Release(This->backBuffer[i]))
179 This, i, This->backBuffer[i]);
181 HeapFree(GetProcessHeap(), 0, This->backBuffer);
[all...]
H A Dswapchain_base.c126 * used (there This->backBuffer is always NULL). We need this because this function has
129 if( !This->backBuffer ) {
134 *ppBackBuffer = This->backBuffer[iBackBuffer];
H A Ddevice.c1708 if(swapchain->backBuffer && swapchain->backBuffer[0]) {
1709 TRACE("Setting rendertarget to %p\n", swapchain->backBuffer);
1710 This->render_targets[0] = swapchain->backBuffer[0];
5942 if (!swapchain->backBuffer)
5944 swapchain->backBuffer = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*swapchain->backBuffer));
5945 if (!swapchain->backBuffer)
5972 if (swapchain->backBuffer[0] != back)
5974 TRACE("Changing the back buffer from %p to %p.\n", swapchain->backBuffer[
[all...]
H A Dcontext.c2372 if (swapchain->backBuffer) target = swapchain->backBuffer[0];
2492 if (swapchain->backBuffer) target = swapchain->backBuffer[0];
H A Dsurface.c1148 if (swapchain->backBuffer && swapchain->backBuffer[0] == iface)
3547 if (!src_swapchain || (IWineD3DSurface *) Src == src_swapchain->backBuffer[0]) {
3772 if(dstSwapchain && dstSwapchain == srcSwapchain && dstSwapchain->backBuffer &&
3773 ((IWineD3DSurface *) This == dstSwapchain->frontBuffer) && SrcSurface == dstSwapchain->backBuffer[0]) {
H A Dwined3d_private.h2902 IWineD3DSurface **backBuffer; member in struct:IWineD3DSwapChainImpl
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/
H A Dglfbdev.h99 * \param backBuffer - address of back color buffer (may be NULL)
106 void *frontBuffer, void *backBuffer, size_t size );
/vbox/src/VBox/Additions/common/crOpenGL/
H A Dvboxdri_drv.c617 void *backBuffer = mesa_framebuffer->Attachment[BUFFER_BACK_LEFT].Renderbuffer->Data; local
631 ASSERT(backBuffer);
634 _mesa_memcpy(tmp, (char *) backBuffer + offset,
/vbox/src/VBox/Additions/x11/x11include/glproto-1.4.10/GL/internal/
H A Dglcore.h349 __GLdrawableBuffer backBuffer; member in struct:__GLdrawablePrivateRec
/vbox/src/VBox/Additions/x11/x11include/4.3/include/extensions/
H A Dmultibufst.h612 RegionRec backBuffer; /* Area of screen displaying back buffer */ member in struct:_mbufBufferPriv
613 RegionRec subtractRgn; /* Regions lost to backBuffer */
614 RegionRec unionRgn; /* Regions gained by backBuffer */
615 Bool rgnChanged; /* TRUE if "backBuffer" needs to be updated */
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h2937 IWineD3DSurface **backBuffer; member in struct:IWineD3DSwapChainImpl

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