Searched refs:backBuffer (Results 1 - 12 of 12) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | swapchain_gdi.c | 57 if(This->backBuffer) { 60 IWineD3DSurface_SetContainer(This->backBuffer[i], 0); 61 if (IWineD3DSurface_Release(This->backBuffer[i]) > 0) 66 HeapFree(GetProcessHeap(), 0, This->backBuffer); 186 if(!This->backBuffer) { 191 back = (IWineD3DSurfaceImpl *) This->backBuffer[0];
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H A D | swapchain.c | 92 newRt = pDefaultSwapchain->backBuffer ? pDefaultSwapchain->backBuffer[0] : pDefaultSwapchain->frontBuffer; 119 if (pSwapchain->backBuffer) 124 swapchain_cleanup_rt_refs(pSwapchain, pSwapchain->backBuffer[j], j); 157 /* Release the swapchain's draw buffers. Make sure This->backBuffer[0] is 170 if (This->backBuffer) 176 IWineD3DSurface_SetContainer(This->backBuffer[i], 0); 177 if (IWineD3DSurface_Release(This->backBuffer[i])) 179 This, i, This->backBuffer[i]); 181 HeapFree(GetProcessHeap(), 0, This->backBuffer); [all...] |
H A D | swapchain_base.c | 126 * used (there This->backBuffer is always NULL). We need this because this function has 129 if( !This->backBuffer ) { 134 *ppBackBuffer = This->backBuffer[iBackBuffer];
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H A D | device.c | 1708 if(swapchain->backBuffer && swapchain->backBuffer[0]) { 1709 TRACE("Setting rendertarget to %p\n", swapchain->backBuffer); 1710 This->render_targets[0] = swapchain->backBuffer[0]; 5942 if (!swapchain->backBuffer) 5944 swapchain->backBuffer = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*swapchain->backBuffer)); 5945 if (!swapchain->backBuffer) 5972 if (swapchain->backBuffer[0] != back) 5974 TRACE("Changing the back buffer from %p to %p.\n", swapchain->backBuffer[ [all...] |
H A D | context.c | 2372 if (swapchain->backBuffer) target = swapchain->backBuffer[0]; 2492 if (swapchain->backBuffer) target = swapchain->backBuffer[0];
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H A D | surface.c | 1148 if (swapchain->backBuffer && swapchain->backBuffer[0] == iface) 3547 if (!src_swapchain || (IWineD3DSurface *) Src == src_swapchain->backBuffer[0]) { 3772 if(dstSwapchain && dstSwapchain == srcSwapchain && dstSwapchain->backBuffer && 3773 ((IWineD3DSurface *) This == dstSwapchain->frontBuffer) && SrcSurface == dstSwapchain->backBuffer[0]) {
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H A D | wined3d_private.h | 2902 IWineD3DSurface **backBuffer; member in struct:IWineD3DSwapChainImpl
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/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/ |
H A D | glfbdev.h | 99 * \param backBuffer - address of back color buffer (may be NULL) 106 void *frontBuffer, void *backBuffer, size_t size );
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/vbox/src/VBox/Additions/common/crOpenGL/ |
H A D | vboxdri_drv.c | 617 void *backBuffer = mesa_framebuffer->Attachment[BUFFER_BACK_LEFT].Renderbuffer->Data; local 631 ASSERT(backBuffer); 634 _mesa_memcpy(tmp, (char *) backBuffer + offset,
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/vbox/src/VBox/Additions/x11/x11include/glproto-1.4.10/GL/internal/ |
H A D | glcore.h | 349 __GLdrawableBuffer backBuffer; member in struct:__GLdrawablePrivateRec
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/vbox/src/VBox/Additions/x11/x11include/4.3/include/extensions/ |
H A D | multibufst.h | 612 RegionRec backBuffer; /* Area of screen displaying back buffer */ member in struct:_mbufBufferPriv 613 RegionRec subtractRgn; /* Regions lost to backBuffer */ 614 RegionRec unionRgn; /* Regions gained by backBuffer */ 615 Bool rgnChanged; /* TRUE if "backBuffer" needs to be updated */
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | wined3d_private.h | 2937 IWineD3DSurface **backBuffer; member in struct:IWineD3DSwapChainImpl
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