/*
* Mesa 3-D graphics library
* Version: 6.3
*
* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/* Minimal swrast-based dri loadable driver.
*
* Todo:
* -- Use malloced (rather than framebuffer) memory for backbuffer
* -- 32bpp is hardwired -- fix
*
* NOTES:
* -- No mechanism for cliprects or resize notification --
* assumes this is a fullscreen device.
* -- No locking -- assumes this is the only driver accessing this
* device.
* -- Doesn't (yet) make use of any acceleration or other interfaces
* provided by fb. Would be entirely happy working against any
* fullscreen interface.
* -- HOWEVER: only a small number of pixelformats are supported, and
* the mechanism for choosing between them makes some assumptions
* that may not be valid everywhere.
*/
#include "driver.h"
#include "drm.h"
#include "utils.h"
#include "drirenderbuffer.h"
#include "buffers.h"
#include "extensions.h"
#include "framebuffer.h"
#include "renderbuffer.h"
#include "vbo/vbo.h"
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
#include "tnl/tnl.h"
#include "tnl/t_context.h"
#include "tnl/t_pipeline.h"
#include "drivers/common/driverfuncs.h"
#define need_GL_VERSION_1_3
#define need_GL_VERSION_1_4
#define need_GL_VERSION_1_5
#define need_GL_VERSION_2_0
#define need_GL_VERSION_2_1
/* sw extensions for imaging */
#define need_GL_EXT_blend_color
#define need_GL_EXT_blend_minmax
#define need_GL_EXT_convolution
#define need_GL_EXT_histogram
#define need_GL_SGI_color_table
/* sw extensions not associated with some GL version */
#define need_GL_ARB_shader_objects
#define need_GL_ARB_vertex_program
#define need_GL_APPLE_vertex_array_object
#define need_GL_ATI_fragment_shader
#define need_GL_EXT_depth_bounds_test
#define need_GL_EXT_framebuffer_object
#define need_GL_EXT_framebuffer_blit
#define need_GL_EXT_gpu_program_parameters
#define need_GL_EXT_paletted_texture
#define need_GL_IBM_multimode_draw_arrays
#define need_GL_MESA_resize_buffers
#define need_GL_NV_vertex_program
#define need_GL_NV_fragment_program
#include "extension_helper.h"
const struct dri_extension card_extensions[] =
{
{ "GL_VERSION_1_3", GL_VERSION_1_3_functions },
{ "GL_VERSION_1_4", GL_VERSION_1_4_functions },
{ "GL_VERSION_1_5", GL_VERSION_1_5_functions },
{ "GL_VERSION_2_0", GL_VERSION_2_0_functions },
{ "GL_VERSION_2_1", GL_VERSION_2_1_functions },
{ "GL_EXT_blend_color", GL_EXT_blend_color_functions },
{ "GL_EXT_blend_minmax", GL_EXT_blend_minmax_functions },
{ "GL_EXT_convolution", GL_EXT_convolution_functions },
{ "GL_EXT_histogram", GL_EXT_histogram_functions },
{ "GL_SGI_color_table", GL_SGI_color_table_functions },
{ "GL_ARB_shader_objects", GL_ARB_shader_objects_functions },
{ "GL_ARB_vertex_program", GL_ARB_vertex_program_functions },
{ "GL_APPLE_vertex_array_object", GL_APPLE_vertex_array_object_functions },
{ "GL_ATI_fragment_shader", GL_ATI_fragment_shader_functions },
{ "GL_EXT_depth_bounds_test", GL_EXT_depth_bounds_test_functions },
{ "GL_EXT_framebuffer_object", GL_EXT_framebuffer_object_functions },
{ "GL_EXT_framebuffer_blit", GL_EXT_framebuffer_blit_functions },
{ "GL_EXT_gpu_program_parameters", GL_EXT_gpu_program_parameters_functions },
{ "GL_EXT_paletted_texture", GL_EXT_paletted_texture_functions },
{ "GL_IBM_multimode_draw_arrays", GL_IBM_multimode_draw_arrays_functions },
{ "GL_MESA_resize_buffers", GL_MESA_resize_buffers_functions },
{ "GL_NV_vertex_program", GL_NV_vertex_program_functions },
{ "GL_NV_fragment_program", GL_NV_fragment_program_functions },
{ NULL, NULL }
};
void fbSetSpanFunctions(driRenderbuffer *drb, const GLvisual *vis);
typedef struct {
GLcontext *glCtx; /* Mesa context */
struct {
__DRIcontextPrivate *context;
__DRIscreenPrivate *screen;
__DRIdrawablePrivate *drawable; /* drawable bound to this ctx */
} dri;
} fbContext, *fbContextPtr;
#define FB_CONTEXT(ctx) ((fbContextPtr)(ctx->DriverCtx))
static const GLubyte *
get_string(GLcontext *ctx, GLenum pname)
{
(void) ctx;
switch (pname) {
case GL_RENDERER:
return (const GLubyte *) "Mesa dumb framebuffer";
default:
return NULL;
}
}
static void
update_state( GLcontext *ctx, GLuint new_state )
{
/* not much to do here - pass it on */
_swrast_InvalidateState( ctx, new_state );
_swsetup_InvalidateState( ctx, new_state );
_vbo_InvalidateState( ctx, new_state );
_tnl_InvalidateState( ctx, new_state );
}
/**
* Called by ctx->Driver.GetBufferSize from in core Mesa to query the
* current framebuffer size.
*/
static void
get_buffer_size( GLframebuffer *buffer, GLuint *width, GLuint *height )
{
GET_CURRENT_CONTEXT(ctx);
fbContextPtr fbmesa = FB_CONTEXT(ctx);
*width = fbmesa->dri.drawable->w;
*height = fbmesa->dri.drawable->h;
}
static void
updateFramebufferSize(GLcontext *ctx)
{
fbContextPtr fbmesa = FB_CONTEXT(ctx);
struct gl_framebuffer *fb = ctx->WinSysDrawBuffer;
if (fbmesa->dri.drawable->w != fb->Width ||
fbmesa->dri.drawable->h != fb->Height) {
driUpdateFramebufferSize(ctx, fbmesa->dri.drawable);
}
}
static void
viewport(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
{
/* XXX this should be called after we acquire the DRI lock, not here */
updateFramebufferSize(ctx);
}
static void
init_core_functions( struct dd_function_table *functions )
{
functions->GetString = get_string;
functions->UpdateState = update_state;
functions->GetBufferSize = get_buffer_size;
functions->Viewport = viewport;
functions->Clear = _swrast_Clear; /* could accelerate with blits */
}
/*
* Generate code for span functions.
*/
/* 24-bit BGR */
#define NAME(PREFIX) PREFIX##_B8G8R8
#define RB_TYPE GLubyte
#define SPAN_VARS \
driRenderbuffer *drb = (driRenderbuffer *) rb;
#define INIT_PIXEL_PTR(P, X, Y) \
GLubyte *P = (GLubyte *)drb->Base.Data + (drb->Base.Height - (Y)) * drb->pitch + (X) * 3;
#define INC_PIXEL_PTR(P) P += 3
#define STORE_PIXEL(DST, X, Y, VALUE) \
DST[0] = VALUE[BCOMP]; \
DST[1] = VALUE[GCOMP]; \
DST[2] = VALUE[RCOMP]
#define FETCH_PIXEL(DST, SRC) \
DST[RCOMP] = SRC[2]; \
DST[GCOMP] = SRC[1]; \
DST[BCOMP] = SRC[0]; \
DST[ACOMP] = 0xff
#include "swrast/s_spantemp.h"
/* 32-bit BGRA */
#define NAME(PREFIX) PREFIX##_B8G8R8A8
#define RB_TYPE GLubyte
#define SPAN_VARS \
driRenderbuffer *drb = (driRenderbuffer *) rb;
#define INIT_PIXEL_PTR(P, X, Y) \
GLubyte *P = (GLubyte *)drb->Base.Data + (drb->Base.Height - (Y)) * drb->pitch + (X) * 4;
#define INC_PIXEL_PTR(P) P += 4
#define STORE_PIXEL(DST, X, Y, VALUE) \
DST[0] = VALUE[BCOMP]; \
DST[1] = VALUE[GCOMP]; \
DST[2] = VALUE[RCOMP]; \
DST[3] = VALUE[ACOMP]
#define STORE_PIXEL_RGB(DST, X, Y, VALUE) \
DST[0] = VALUE[BCOMP]; \
DST[1] = VALUE[GCOMP]; \
DST[2] = VALUE[RCOMP]; \
DST[3] = 0xff
#define FETCH_PIXEL(DST, SRC) \
DST[RCOMP] = SRC[2]; \
DST[GCOMP] = SRC[1]; \
DST[BCOMP] = SRC[0]; \
DST[ACOMP] = SRC[3]
#include "swrast/s_spantemp.h"
/* 16-bit BGR (XXX implement dithering someday) */
#define NAME(PREFIX) PREFIX##_B5G6R5
#define RB_TYPE GLubyte
#define SPAN_VARS \
driRenderbuffer *drb = (driRenderbuffer *) rb;
#define INIT_PIXEL_PTR(P, X, Y) \
GLushort *P = (GLushort *)drb->Base.Data + (drb->Base.Height - (Y)) * drb->pitch + (X) * 2;
#define INC_PIXEL_PTR(P) P += 1
#define STORE_PIXEL(DST, X, Y, VALUE) \
DST[0] = ( (((VALUE[RCOMP]) & 0xf8) << 8) | (((VALUE[GCOMP]) & 0xfc) << 3) | ((VALUE[BCOMP]) >> 3) )
#define FETCH_PIXEL(DST, SRC) \
DST[RCOMP] = ( (((SRC[0]) >> 8) & 0xf8) | (((SRC[0]) >> 11) & 0x7) ); \
DST[GCOMP] = ( (((SRC[0]) >> 3) & 0xfc) | (((SRC[0]) >> 5) & 0x3) ); \
DST[BCOMP] = ( (((SRC[0]) << 3) & 0xf8) | (((SRC[0]) ) & 0x7) ); \
DST[ACOMP] = 0xff
#include "swrast/s_spantemp.h"
/* 15-bit BGR (XXX implement dithering someday) */
#define NAME(PREFIX) PREFIX##_B5G5R5
#define RB_TYPE GLubyte
#define SPAN_VARS \
driRenderbuffer *drb = (driRenderbuffer *) rb;
#define INIT_PIXEL_PTR(P, X, Y) \
GLushort *P = (GLushort *)drb->Base.Data + (drb->Base.Height - (Y)) * drb->pitch + (X) * 2;
#define INC_PIXEL_PTR(P) P += 1
#define STORE_PIXEL(DST, X, Y, VALUE) \
DST[0] = ( (((VALUE[RCOMP]) & 0xf8) << 7) | (((VALUE[GCOMP]) & 0xf8) << 2) | ((VALUE[BCOMP]) >> 3) )
#define FETCH_PIXEL(DST, SRC) \
DST[RCOMP] = ( (((SRC[0]) >> 7) & 0xf8) | (((SRC[0]) >> 10) & 0x7) ); \
DST[GCOMP] = ( (((SRC[0]) >> 2) & 0xf8) | (((SRC[0]) >> 5) & 0x7) ); \
DST[BCOMP] = ( (((SRC[0]) << 3) & 0xf8) | (((SRC[0]) ) & 0x7) ); \
DST[ACOMP] = 0xff
#include "swrast/s_spantemp.h"
/* 8-bit color index */
#define NAME(PREFIX) PREFIX##_CI8
#define CI_MODE
#define RB_TYPE GLubyte
#define SPAN_VARS \
driRenderbuffer *drb = (driRenderbuffer *) rb;
#define INIT_PIXEL_PTR(P, X, Y) \
GLubyte *P = (GLubyte *)drb->Base.Data + (drb->Base.Height - (Y)) * drb->pitch + (X);
#define INC_PIXEL_PTR(P) P += 1
#define STORE_PIXEL(DST, X, Y, VALUE) \
*DST = VALUE[0]
#define FETCH_PIXEL(DST, SRC) \
DST = SRC[0]
#include "swrast/s_spantemp.h"
void
fbSetSpanFunctions(driRenderbuffer *drb, const GLvisual *vis)
{
ASSERT(drb->Base.InternalFormat == GL_RGBA);
if (drb->Base.InternalFormat == GL_RGBA) {
if (vis->redBits == 5 && vis->greenBits == 6 && vis->blueBits == 5) {
drb->Base.GetRow = get_row_B5G6R5;
drb->Base.GetValues = get_values_B5G6R5;
drb->Base.PutRow = put_row_B5G6R5;
drb->Base.PutMonoRow = put_mono_row_B5G6R5;
drb->Base.PutRowRGB = put_row_rgb_B5G6R5;
drb->Base.PutValues = put_values_B5G6R5;
drb->Base.PutMonoValues = put_mono_values_B5G6R5;
}
else if (vis->redBits == 5 && vis->greenBits == 5 && vis->blueBits == 5) {
drb->Base.GetRow = get_row_B5G5R5;
drb->Base.GetValues = get_values_B5G5R5;
drb->Base.PutRow = put_row_B5G5R5;
drb->Base.PutMonoRow = put_mono_row_B5G5R5;
drb->Base.PutRowRGB = put_row_rgb_B5G5R5;
drb->Base.PutValues = put_values_B5G5R5;
drb->Base.PutMonoValues = put_mono_values_B5G5R5;
}
else if (vis->redBits == 8 && vis->greenBits == 8 && vis->blueBits == 8
&& vis->alphaBits == 8) {
drb->Base.GetRow = get_row_B8G8R8A8;
drb->Base.GetValues = get_values_B8G8R8A8;
drb->Base.PutRow = put_row_B8G8R8A8;
drb->Base.PutMonoRow = put_mono_row_B8G8R8A8;
drb->Base.PutRowRGB = put_row_rgb_B8G8R8A8;
drb->Base.PutValues = put_values_B8G8R8A8;
drb->Base.PutMonoValues = put_mono_values_B8G8R8A8;
}
else if (vis->redBits == 8 && vis->greenBits == 8 && vis->blueBits == 8
&& vis->alphaBits == 0) {
drb->Base.GetRow = get_row_B8G8R8;
drb->Base.GetValues = get_values_B8G8R8;
drb->Base.PutRow = put_row_B8G8R8;
drb->Base.PutMonoRow = put_mono_row_B8G8R8;
drb->Base.PutRowRGB = put_row_rgb_B8G8R8;
drb->Base.PutValues = put_values_B8G8R8;
drb->Base.PutMonoValues = put_mono_values_B8G8R8;
}
else if (vis->indexBits == 8) {
drb->Base.GetRow = get_row_CI8;
drb->Base.GetValues = get_values_CI8;
drb->Base.PutRow = put_row_CI8;
drb->Base.PutMonoRow = put_mono_row_CI8;
drb->Base.PutValues = put_values_CI8;
drb->Base.PutMonoValues = put_mono_values_CI8;
}
}
else {
/* hardware z/stencil/etc someday */
}
}
static void
fbDestroyScreen( __DRIscreenPrivate *sPriv )
{
}
static const __DRIconfig **fbFillInModes(unsigned pixel_bits,
unsigned depth_bits,
unsigned stencil_bits,
GLboolean have_back_buffer)
{
unsigned deep = (depth_bits > 17);
/* Right now GLX_SWAP_COPY_OML isn't supported, but it would be easy
* enough to add support. Basically, if a context is created with an
* fbconfig where the swap method is GLX_SWAP_COPY_OML, pageflipping
* will never be used.
*/
static const GLenum db_modes[2] = { GLX_NONE, GLX_SWAP_UNDEFINED_OML };
uint8_t depth_bits_array[4];
uint8_t stencil_bits_array[4];
if(deep) {
depth_bits_array[0] = 0;
depth_bits_array[1] = 24;
stencil_bits_array[0] = 0;
stencil_bits_array[1] = 8;
} else {
depth_bits_array[0] = depth_bits;
depth_bits_array[1] = 0;
depth_bits_array[2] = depth_bits;
depth_bits_array[3] = 0;
stencil_bits_array[0] = 0;
stencil_bits_array[1] = 0;
stencil_bits_array[2] = 8;
stencil_bits_array[3] = 8;
}
return driCreateConfigs(
deep ? GL_RGBA : GL_RGB,
deep ? GL_UNSIGNED_INT_8_8_8_8 : GL_UNSIGNED_SHORT_5_6_5,
depth_bits_array,
stencil_bits_array,
deep ? 2 : 4,
db_modes, 2);
}
/**
* This is the driver specific part of the createNewScreen entry point.
* Called when using legacy DRI.
*
* return the __GLcontextModes supported by this driver
*/
static const __DRIconfig **fbInitScreen(__DRIscreenPrivate *psp)
{
static const __DRIversion ddx_expected = { 1, 0, 0 };
static const __DRIversion dri_expected = { 4, 0, 0 };
static const __DRIversion drm_expected = { 1, 0, 0 };
if ( ! driCheckDriDdxDrmVersions2( "vboxvideo",
& psp->dri_version, & dri_expected,
& psp->ddx_version, & ddx_expected,
& psp->drm_version, & drm_expected ) ) {
return NULL;
}
driInitExtensions( NULL, card_extensions, GL_FALSE );
return fbFillInModes( psp->fbBPP,
(psp->fbBPP == 16) ? 16 : 24,
(psp->fbBPP == 16) ? 0 : 8,
1);
}
/* Create the device specific context.
*/
static GLboolean
fbCreateContext( const __GLcontextModes *glVisual,
__DRIcontextPrivate *driContextPriv,
void *sharedContextPrivate)
{
fbContextPtr fbmesa;
GLcontext *ctx, *shareCtx;
struct dd_function_table functions;
assert(glVisual);
assert(driContextPriv);
/* Allocate the Fb context */
fbmesa = (fbContextPtr) _mesa_calloc( sizeof(*fbmesa) );
if ( !fbmesa )
return GL_FALSE;
/* Init default driver functions then plug in our FBdev-specific functions
*/
_mesa_init_driver_functions(&functions);
init_core_functions(&functions);
/* Allocate the Mesa context */
if (sharedContextPrivate)
shareCtx = ((fbContextPtr) sharedContextPrivate)->glCtx;
else
shareCtx = NULL;
ctx = fbmesa->glCtx = _mesa_create_context(glVisual, shareCtx,
&functions, (void *) fbmesa);
if (!fbmesa->glCtx) {
_mesa_free(fbmesa);
return GL_FALSE;
}
driContextPriv->driverPrivate = fbmesa;
/* Create module contexts */
_swrast_CreateContext( ctx );
_vbo_CreateContext( ctx );
_tnl_CreateContext( ctx );
_swsetup_CreateContext( ctx );
_swsetup_Wakeup( ctx );
/* use default TCL pipeline */
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
tnl->Driver.RunPipeline = _tnl_run_pipeline;
}
_mesa_enable_sw_extensions(ctx);
return GL_TRUE;
}
static void
fbDestroyContext( __DRIcontextPrivate *driContextPriv )
{
GET_CURRENT_CONTEXT(ctx);
fbContextPtr fbmesa = (fbContextPtr) driContextPriv->driverPrivate;
fbContextPtr current = ctx ? FB_CONTEXT(ctx) : NULL;
/* check if we're deleting the currently bound context */
if (fbmesa == current) {
_mesa_make_current(NULL, NULL, NULL);
}
/* Free fb context resources */
if ( fbmesa ) {
_swsetup_DestroyContext( fbmesa->glCtx );
_tnl_DestroyContext( fbmesa->glCtx );
_vbo_DestroyContext( fbmesa->glCtx );
_swrast_DestroyContext( fbmesa->glCtx );
/* free the Mesa context */
fbmesa->glCtx->DriverCtx = NULL;
_mesa_destroy_context( fbmesa->glCtx );
_mesa_free( fbmesa );
}
}
/* Create and initialize the Mesa and driver specific pixmap buffer
* data.
*/
static GLboolean
fbCreateBuffer( __DRIscreenPrivate *driScrnPriv,
__DRIdrawablePrivate *driDrawPriv,
const __GLcontextModes *mesaVis,
GLboolean isPixmap )
{
struct gl_framebuffer *mesa_framebuffer;
if (isPixmap) {
return GL_FALSE; /* not implemented */
}
else {
const GLboolean swDepth = mesaVis->depthBits > 0;
const GLboolean swAlpha = mesaVis->alphaBits > 0;
const GLboolean swAccum = mesaVis->accumRedBits > 0;
const GLboolean swStencil = mesaVis->stencilBits > 0;
mesa_framebuffer = _mesa_create_framebuffer(mesaVis);
if (!mesa_framebuffer)
return 0;
/* XXX double-check these parameters (bpp vs cpp, etc) */
{
driRenderbuffer *drb = driNewRenderbuffer(GL_RGBA,
driScrnPriv->pFB,
driScrnPriv->fbBPP / 8,
driScrnPriv->fbOrigin,
driScrnPriv->fbStride,
driDrawPriv);
fbSetSpanFunctions(drb, mesaVis);
_mesa_add_renderbuffer(mesa_framebuffer,
BUFFER_FRONT_LEFT, &drb->Base);
}
if (mesaVis->doubleBufferMode) {
/* XXX what are the correct origin/stride values? */
GLvoid *backBuf = _mesa_malloc(driScrnPriv->fbStride
* driScrnPriv->fbHeight);
driRenderbuffer *drb = driNewRenderbuffer(GL_RGBA,
backBuf,
driScrnPriv->fbBPP /8,
driScrnPriv->fbOrigin,
driScrnPriv->fbStride,
driDrawPriv);
fbSetSpanFunctions(drb, mesaVis);
_mesa_add_renderbuffer(mesa_framebuffer,
BUFFER_BACK_LEFT, &drb->Base);
}
_mesa_add_soft_renderbuffers(mesa_framebuffer,
GL_FALSE, /* color */
swDepth,
swStencil,
swAccum,
swAlpha, /* or always zero? */
GL_FALSE /* aux */);
driDrawPriv->driverPrivate = mesa_framebuffer;
return 1;
}
}
static void
fbDestroyBuffer(__DRIdrawablePrivate *driDrawPriv)
{
_mesa_unreference_framebuffer((GLframebuffer **)(&(driDrawPriv->driverPrivate)));
}
/* If the backbuffer is on a videocard, this is extraordinarily slow!
*/
static void
fbSwapBuffers( __DRIdrawablePrivate *dPriv )
{
struct gl_framebuffer *mesa_framebuffer = (struct gl_framebuffer *)dPriv->driverPrivate;
struct gl_renderbuffer * front_renderbuffer = mesa_framebuffer->Attachment[BUFFER_FRONT_LEFT].Renderbuffer;
void *frontBuffer = front_renderbuffer->Data;
int currentPitch = ((driRenderbuffer *)front_renderbuffer)->pitch;
void *backBuffer = mesa_framebuffer->Attachment[BUFFER_BACK_LEFT].Renderbuffer->Data;
if (dPriv->driContextPriv && dPriv->driContextPriv->driverPrivate) {
fbContextPtr fbmesa = (fbContextPtr) dPriv->driContextPriv->driverPrivate;
GLcontext *ctx = fbmesa->glCtx;
if (ctx->Visual.doubleBufferMode) {
int i;
int offset = 0;
char *tmp = _mesa_malloc(currentPitch);
_mesa_notifySwapBuffers( ctx ); /* flush pending rendering commands */
ASSERT(frontBuffer);
ASSERT(backBuffer);
for (i = 0; i < dPriv->h; i++) {
_mesa_memcpy(tmp, (char *) backBuffer + offset,
currentPitch);
_mesa_memcpy((char *) frontBuffer + offset, tmp,
currentPitch);
offset += currentPitch;
}
_mesa_free(tmp);
}
}
else {
/* XXX this shouldn't be an error but we can't handle it for now */
_mesa_problem(NULL, "fbSwapBuffers: drawable has no context!\n");
}
}
/* Force the context `c' to be the current context and associate with it
* buffer `b'.
*/
static GLboolean
fbMakeCurrent( __DRIcontextPrivate *driContextPriv,
__DRIdrawablePrivate *driDrawPriv,
__DRIdrawablePrivate *driReadPriv )
{
if ( driContextPriv ) {
fbContextPtr newFbCtx =
(fbContextPtr) driContextPriv->driverPrivate;
newFbCtx->dri.drawable = driDrawPriv;
_mesa_make_current( newFbCtx->glCtx,
driDrawPriv->driverPrivate,
driReadPriv->driverPrivate);
} else {
_mesa_make_current( NULL, NULL, NULL );
}
return GL_TRUE;
}
/* Force the context `c' to be unbound from its buffer.
*/
static GLboolean
fbUnbindContext( __DRIcontextPrivate *driContextPriv )
{
return GL_TRUE;
}
const struct __DriverAPIRec driDriverAPI = {
.InitScreen = fbInitScreen,
.DestroyScreen = fbDestroyScreen,
.CreateContext = fbCreateContext,
.DestroyContext = fbDestroyContext,
.CreateBuffer = fbCreateBuffer,
.DestroyBuffer = fbDestroyBuffer,
.SwapBuffers = fbSwapBuffers,
.MakeCurrent = fbMakeCurrent,
.UnbindContext = fbUnbindContext,
};