Searched refs:SFLAG_INTEXTURE (Results 1 - 21 of 21) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | surface.c | 62 surface_load_location(surf, SFLAG_INTEXTURE, NULL); 191 surface->draw_binding = SFLAG_INTEXTURE; 683 surface_modify_location(surface, SFLAG_INTEXTURE, TRUE); 848 surface_modify_location(surface, SFLAG_INTEXTURE, FALSE); 976 surface_load_location(surface, SFLAG_INTEXTURE, NULL); 1138 TRACE("dirtyfied %u.\n", surface->flags & (SFLAG_INDRAWABLE | SFLAG_INTEXTURE) ? 0 : 1); 1140 if (surface->flags & (SFLAG_INDRAWABLE | SFLAG_INTEXTURE)) 1837 Assert(!(dst_surface->flags & SFLAG_INTEXTURE) || 1838 !src_surface || !(src_surface->flags & SFLAG_INTEXTURE)); 2130 surface_modify_location(surface, SFLAG_INTEXTURE, FALS [all...] |
H A D | swapchain.c | 478 DWORD location = SFLAG_INTEXTURE; 639 cursor.flags |= SFLAG_INTEXTURE; 706 surface_load_location(back_buffer, SFLAG_INTEXTURE, NULL);
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H A D | context.c | 154 case SFLAG_INTEXTURE: 229 case SFLAG_INTEXTURE: 2500 surface_load_location(context->current_rt, SFLAG_INTEXTURE, NULL); 2615 rt_count ? rts[0]->draw_binding : SFLAG_INTEXTURE);
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H A D | texture.c | 1008 surface_load_location(surface, SFLAG_INTEXTURE, NULL); 1290 surface_load_location(surface, SFLAG_INTEXTURE, NULL);
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H A D | wined3d_private.h | 2377 #define SFLAG_INTEXTURE 0x00040000 /* The GL texture is current. */ macro 2411 SFLAG_INTEXTURE | \
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H A D | device.c | 475 surface_load_ds_location(device->onscreen_depth_stencil, context, SFLAG_INTEXTURE); 477 surface_modify_ds_location(device->onscreen_depth_stencil, SFLAG_INTEXTURE,
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H A D | utils.c | 2754 if (flag & SFLAG_INTEXTURE) strcat(buf, " | SFLAG_INTEXTURE"); /* 18 */
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H A D | arb_program_shader.c | 7467 && (src_surface->flags & (SFLAG_INTEXTURE | SFLAG_INDRAWABLE)) == SFLAG_INDRAWABLE
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | surface.c | 61 IWineD3DSurface_LoadLocation((IWineD3DSurface*)This, SFLAG_INTEXTURE, NULL); 593 flag = SFLAG_INTEXTURE; 601 /* FIXME: We shouldn't need to remove SFLAG_INTEXTURE if the 604 ERR("Surface has SFLAG_INTEXTURE set, but no texture name\n"); 1178 if (!(This->Flags & SFLAG_INSYSMEM) && (This->Flags & SFLAG_INTEXTURE)) 1332 IWineD3DSurface_ModifyLocation(iface, SFLAG_INTEXTURE, FALSE); 1431 IWineD3DSurface_ModifyLocation(iface, SFLAG_INTEXTURE, FALSE); 1858 IWineD3DSurface_ModifyLocation((IWineD3DSurface*)This, SFLAG_INTEXTURE, TRUE); 2188 TRACE("(%p) : dirtyfied(%d)\n", This, This->Flags & (SFLAG_INDRAWABLE | SFLAG_INTEXTURE) ? 0 : 1); 2190 if (This->Flags & (SFLAG_INDRAWABLE | SFLAG_INTEXTURE)) { [all...] |
H A D | cubetexture.c | 95 IWineD3DSurface_ModifyLocation(This->surfaces[j][i], SFLAG_INTEXTURE, FALSE); 643 IWineD3DSurface_LoadLocation(texture->surfaces[0][0], SFLAG_INTEXTURE, NULL);
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H A D | texture.c | 89 IWineD3DSurface_ModifyLocation(This->surfaces[i], SFLAG_INTEXTURE, FALSE); 708 IWineD3DSurface_LoadLocation(texture->surfaces[i], SFLAG_INTEXTURE, NULL);
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H A D | surface_gdi.c | 623 flag == SFLAG_INSYSMEM ? "SFLAG_INSYSMEM" : flag == SFLAG_INDRAWABLE ? "SFLAG_INDRAWABLE" : "SFLAG_INTEXTURE", 633 ERR("GDI Surface requested to be copied to gl %s\n", flag == SFLAG_INTEXTURE ? "texture" : "drawable");
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H A D | swapchain.c | 407 cursor.Flags |= SFLAG_INTEXTURE; 483 IWineD3DSurface_LoadLocation(This->backBuffer[0], SFLAG_INTEXTURE, NULL);
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H A D | wined3d_private.h | 2502 #define SFLAG_INTEXTURE 0x00000040 /* The GL texture contains the newest surface content */ macro 2548 SFLAG_INTEXTURE | \
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H A D | context.c | 2652 IWineD3DSurface_LoadLocation(context->current_rt, SFLAG_INTEXTURE, NULL);
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H A D | utils.c | 2258 if(flag & SFLAG_INTEXTURE) strcat(buf, " | SFLAG_INTEXTURE");
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H A D | device.c | 5617 IWineD3DSurface_ModifyLocation(dst_surface, SFLAG_INTEXTURE, TRUE);
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/vbox/src/VBox/Devices/Graphics/shaderlib/wine/vbox/ |
H A D | VBoxDbgGl.c | 319 Assert(pSurf->Flags & SFLAG_INTEXTURE);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/ |
H A D | VBoxDbgGl.c | 346 Assert(surface->flags & SFLAG_INTEXTURE);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/vbox/ |
H A D | VBoxDbgGl.c | 319 Assert(pSurf->Flags & SFLAG_INTEXTURE);
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | wined3d_private.h | 2537 #define SFLAG_INTEXTURE 0x00000040 /* The GL texture contains the newest surface content */ macro 2583 SFLAG_INTEXTURE | \
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