Lines Matching refs:SFLAG_INTEXTURE

61     IWineD3DSurface_LoadLocation((IWineD3DSurface*)This, SFLAG_INTEXTURE, NULL);
593 flag = SFLAG_INTEXTURE;
601 /* FIXME: We shouldn't need to remove SFLAG_INTEXTURE if the
604 ERR("Surface has SFLAG_INTEXTURE set, but no texture name\n");
1178 if (!(This->Flags & SFLAG_INSYSMEM) && (This->Flags & SFLAG_INTEXTURE))
1332 IWineD3DSurface_ModifyLocation(iface, SFLAG_INTEXTURE, FALSE);
1431 IWineD3DSurface_ModifyLocation(iface, SFLAG_INTEXTURE, FALSE);
1858 IWineD3DSurface_ModifyLocation((IWineD3DSurface*)This, SFLAG_INTEXTURE, TRUE);
2188 TRACE("(%p) : dirtyfied(%d)\n", This, This->Flags & (SFLAG_INDRAWABLE | SFLAG_INTEXTURE) ? 0 : 1);
2190 if (This->Flags & (SFLAG_INDRAWABLE | SFLAG_INTEXTURE)) {
2219 IWineD3DSurface_LoadLocation(iface, SFLAG_INTEXTURE, NULL /* partial texture loading not supported yet */);
2310 IWineD3DSurface_ModifyLocation(iface, SFLAG_INTEXTURE, FALSE);
2808 DWORD flag = srgb_mode ? SFLAG_INSRGBTEX : SFLAG_INTEXTURE;
2980 if (This->Flags & SFLAG_INDRAWABLE && !(This->Flags & SFLAG_INTEXTURE)) {
3435 IWineD3DSurface_ModifyLocation((IWineD3DSurface *) This, SFLAG_INTEXTURE, TRUE);
3504 Src->Flags &= ~SFLAG_INTEXTURE;
3709 IWineD3DSurface_ModifyLocation((IWineD3DSurface *) This, SFLAG_INTEXTURE, TRUE);
4224 if(!(This->Flags & SFLAG_INTEXTURE)
4230 srgb = !(This->Flags & SFLAG_INTEXTURE);
4356 IWineD3DSurface_ModifyLocation((IWineD3DSurface *)This, srgb ? SFLAG_INSRGBTEX : SFLAG_INTEXTURE, TRUE);
4524 IWineD3DSurface_LoadLocation(iface, SFLAG_INTEXTURE, NULL);
4842 /* With ORM_FBO, SFLAG_INTEXTURE and SFLAG_INDRAWABLE are the same for offscreen targets. */
4843 if (flag & (SFLAG_INTEXTURE | SFLAG_INDRAWABLE)) flag |= (SFLAG_INTEXTURE | SFLAG_INDRAWABLE);
4852 if(((This->Flags & SFLAG_INTEXTURE) && !(flag & SFLAG_INTEXTURE)) ||
4863 /* sometimes wine can call ModifyLocation(SFLAG_INTEXTURE, TRUE) for surfaces that do not yet have
4869 Assert(!(This->Flags & SFLAG_INTEXTURE));
4870 if (flag & SFLAG_INTEXTURE)
4915 if((This->Flags & (SFLAG_INTEXTURE | SFLAG_INSRGBTEX)) && (flag & (SFLAG_INTEXTURE | SFLAG_INSRGBTEX))) {
4932 if(!(This->Flags & SFLAG_INTEXTURE)) {
4933 IWineD3DSurfaceImpl_LoadLocation(iface, SFLAG_INTEXTURE, NULL);
4936 This->Flags |= SFLAG_INTEXTURE;
5005 * SFLAG_INTEXTURE and SFLAG_INDRAWABLE. When the surface is current in
5035 /* With ORM_FBO, SFLAG_INTEXTURE and SFLAG_INDRAWABLE are the same for offscreen targets.
5036 * Prefer SFLAG_INTEXTURE. */
5037 if (flag == SFLAG_INDRAWABLE) flag = SFLAG_INTEXTURE;
5071 if (This->Flags & (SFLAG_INTEXTURE | SFLAG_INSRGBTEX))
5077 surface_bind_and_dirtify(This, !(This->Flags & SFLAG_INTEXTURE));
5090 if(This->Flags & SFLAG_INTEXTURE) {
5149 } else /* if(flag & (SFLAG_INTEXTURE | SFLAG_INSRGBTEX)) */ {
5163 if((This->Flags & (SFLAG_INTEXTURE | SFLAG_INSYSMEM)) == SFLAG_INTEXTURE) {
5269 Assert(!!(This->Flags & SFLAG_INTEXTURE) || !!(flag & SFLAG_INTEXTURE));
5271 This->Flags |= SFLAG_INTEXTURE;
5291 if (in_fbo && (This->Flags & (SFLAG_INTEXTURE | SFLAG_INDRAWABLE))) {
5292 /* With ORM_FBO, SFLAG_INTEXTURE and SFLAG_INDRAWABLE are the same for offscreen targets. */
5293 This->Flags |= (SFLAG_INTEXTURE | SFLAG_INDRAWABLE);